2017-11-26 13:36:52 +08:00
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# -*- coding: utf-8 -*-
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# vim:fenc=utf-8
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# $File: game.py
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2017-12-01 01:37:55 +08:00
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# $Date: Fri Dec 01 01:3738 2017 +0800
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2017-11-26 13:36:52 +08:00
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# $Author: renyong15 © <mails.tsinghua.edu.cn>
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#
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2017-11-28 17:00:10 +08:00
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from __future__ import print_function
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2017-11-26 13:36:52 +08:00
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import utils
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2017-11-28 17:00:10 +08:00
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import copy
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import tensorflow as tf
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2017-12-05 23:17:20 +08:00
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import numpy as np
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2017-12-07 21:05:29 +08:00
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import sys
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2017-11-28 17:00:10 +08:00
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from collections import deque
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2017-11-26 13:36:52 +08:00
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import Network
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from strategy import strategy
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2017-11-28 17:00:10 +08:00
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'''
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(1, 1) is considered as the upper left corner of the board,
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(size, 1) is the lower left
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'''
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DELTA = [[1, 0], [-1, 0], [0, -1], [0, 1]]
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class Executor:
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def __init__(self, **kwargs):
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self.game = kwargs['game']
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def _bfs(self, vertex, color, block, status, alive_break):
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block.append(vertex)
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status[self.game._flatten(vertex)] = True
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nei = self._neighbor(vertex)
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for n in nei:
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if not status[self.game._flatten(n)]:
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if self.game.board[self.game._flatten(n)] == color:
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self._bfs(n, color, block, status, alive_break)
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def _find_block(self, vertex, alive_break=False):
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block = []
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status = [False] * (self.game.size * self.game.size)
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color = self.game.board[self.game._flatten(vertex)]
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self._bfs(vertex, color, block, status, alive_break)
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for b in block:
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for n in self._neighbor(b):
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if self.game.board[self.game._flatten(n)] == utils.EMPTY:
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return False, block
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return True, block
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2017-12-01 01:37:55 +08:00
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def _find_boarder(self, vertex):
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block = []
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status = [False] * (self.game.size * self.game.size)
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self._bfs(vertex, utils.EMPTY, block, status, False)
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border = []
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for b in block:
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for n in self._neighbor(b):
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if not (n in block):
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border.append(n)
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return border
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2017-11-28 17:00:10 +08:00
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def _is_qi(self, color, vertex):
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nei = self._neighbor(vertex)
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for n in nei:
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if self.game.board[self.game._flatten(n)] == utils.EMPTY:
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return True
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self.game.board[self.game._flatten(vertex)] = color
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for n in nei:
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if self.game.board[self.game._flatten(n)] == utils.another_color(color):
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can_kill, block = self._find_block(n)
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if can_kill:
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self.game.board[self.game._flatten(vertex)] = utils.EMPTY
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return True
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### can not suicide
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can_kill, block = self._find_block(vertex)
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if can_kill:
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self.game.board[self.game._flatten(vertex)] = utils.EMPTY
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return False
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self.game.board[self.game._flatten(vertex)] = utils.EMPTY
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return True
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def _check_global_isomorphous(self, color, vertex):
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##backup
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_board = copy.copy(self.game.board)
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self.game.board[self.game._flatten(vertex)] = color
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self._process_board(color, vertex)
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if self.game.board in self.game.history:
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res = True
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else:
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res = False
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self.game.board = _board
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return res
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def _in_board(self, vertex):
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x, y = vertex
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if x < 1 or x > self.game.size: return False
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if y < 1 or y > self.game.size: return False
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return True
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def _neighbor(self, vertex):
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x, y = vertex
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nei = []
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for d in DELTA:
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_x = x + d[0]
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_y = y + d[1]
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if self._in_board((_x, _y)):
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nei.append((_x, _y))
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return nei
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def _process_board(self, color, vertex):
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nei = self._neighbor(vertex)
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for n in nei:
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if self.game.board[self.game._flatten(n)] == utils.another_color(color):
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can_kill, block = self._find_block(n, alive_break=True)
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if can_kill:
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for b in block:
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self.game.board[self.game._flatten(b)] = utils.EMPTY
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def is_valid(self, color, vertex):
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### in board
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if not self._in_board(vertex):
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return False
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### already have stone
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if not self.game.board[self.game._flatten(vertex)] == utils.EMPTY:
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return False
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### check if it is qi
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if not self._is_qi(color, vertex):
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return False
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if self._check_global_isomorphous(color, vertex):
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return False
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return True
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def do_move(self, color, vertex):
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if not self.is_valid(color, vertex):
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return False
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self.game.board[self.game._flatten(vertex)] = color
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self._process_board(color, vertex)
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self.game.history.append(copy.copy(self.game.board))
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self.game.past.append(copy.copy(self.game.board))
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return True
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2017-11-26 13:36:52 +08:00
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2017-12-01 01:37:55 +08:00
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def _find_empty(self):
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idx = [i for i,x in enumerate(self.game.board) if x == utils.EMPTY ][0]
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return self.game._deflatten(idx)
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def get_score(self):
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'''
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return score from BLACK perspective.
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'''
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_board = copy.copy(self.game.board)
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while utils.EMPTY in self.game.board:
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vertex = self._find_empty()
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boarder = self._find_boarder(vertex)
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boarder_color = set(map(lambda v: self.game.board[self.game._flatten(v)], boarder))
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if boarder_color == {utils.BLACK}:
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self.game.board[self.game._flatten(vertex)] = utils.BLACK
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elif boarder_color == {utils.WHITE}:
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self.game.board[self.game._flatten(vertex)] = utils.WHITE
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else:
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self.game.board[self.game._flatten(vertex)] = utils.UNKNOWN
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score = 0
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for i in self.game.board:
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if i == utils.BLACK:
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score += 1
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elif i == utils.WHITE:
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score -= 1
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score -= self.game.komi
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self.game.board = _board
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return score
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2017-11-26 13:36:52 +08:00
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class Game:
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2017-12-09 21:41:11 +08:00
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def __init__(self, size=9, komi=6.5, checkpoint_path=None):
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2017-11-26 13:36:52 +08:00
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self.size = size
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2017-12-04 11:01:49 +08:00
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self.komi = komi
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2017-11-26 13:36:52 +08:00
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self.board = [utils.EMPTY] * (self.size * self.size)
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2017-12-09 21:41:11 +08:00
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self.strategy = strategy(checkpoint_path)
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2017-12-04 11:01:49 +08:00
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# self.strategy = None
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2017-12-05 23:17:20 +08:00
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self.executor = Executor(game=self)
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2017-11-28 17:00:10 +08:00
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self.history = []
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self.past = deque(maxlen=8)
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2017-12-08 17:05:33 +08:00
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for _ in range(8):
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2017-11-28 17:00:10 +08:00
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self.past.append(self.board)
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def _flatten(self, vertex):
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x, y = vertex
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2017-11-28 17:00:10 +08:00
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return (y - 1) * self.size + (x - 1)
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2017-11-26 13:36:52 +08:00
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2017-12-01 01:37:55 +08:00
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def _deflatten(self, idx):
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x = idx % self.size + 1
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y = idx // self.size + 1
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return (x,y)
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2017-11-26 13:36:52 +08:00
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def clear(self):
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self.board = [utils.EMPTY] * (self.size * self.size)
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2017-12-08 17:05:33 +08:00
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self.history = []
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for _ in range(8):
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self.past.append(self.board)
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2017-11-26 13:36:52 +08:00
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def set_size(self, n):
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self.size = n
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self.clear()
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def set_komi(self, k):
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self.komi = k
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2017-12-05 23:17:20 +08:00
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def check_valid(self, color, vertex):
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return self.executor.is_valid(color, vertex)
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2017-11-28 17:00:10 +08:00
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2017-11-26 13:36:52 +08:00
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def do_move(self, color, vertex):
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if vertex == utils.PASS:
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return True
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2017-11-28 17:00:10 +08:00
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res = self.executor.do_move(color, vertex)
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return res
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2017-11-26 13:36:52 +08:00
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def gen_move(self, color):
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2017-11-28 17:00:10 +08:00
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# move = self.strategy.gen_move(color)
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# return move
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2017-12-08 17:05:33 +08:00
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move, self.prob = self.strategy.gen_move(self.past, color)
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2017-11-28 17:00:10 +08:00
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self.do_move(color, move)
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2017-11-26 13:36:52 +08:00
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return move
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2017-11-28 17:00:10 +08:00
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def status2symbol(self, s):
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2017-12-04 11:01:49 +08:00
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pool = {utils.WHITE: 'O', utils.EMPTY: '.', utils.BLACK: 'X', utils.FILL: 'F', utils.UNKNOWN: '?'}
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2017-11-28 17:00:10 +08:00
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return pool[s]
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def show_board(self):
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row = [i for i in range(1, 20)]
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col = ' abcdefghijklmnopqrstuvwxyz'
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print(' ', end='')
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for j in range(self.size + 1):
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print(col[j], end=' ')
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print('')
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for i in range(self.size):
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print(row[i], end=' ')
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if row[i] < 10:
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print(' ', end='')
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for j in range(self.size):
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print(self.status2symbol(self.board[self._flatten((j + 1, i + 1))]), end=' ')
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print('')
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2017-12-07 21:05:29 +08:00
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sys.stdout.flush()
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2017-11-28 17:00:10 +08:00
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if __name__ == "__main__":
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g = Game()
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g.show_board()
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