Modification for game engine
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@ -17,6 +17,10 @@ class ZOTree:
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seq.append(int(action))
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seq.append(int(action))
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return [seq, 0 - color], 0
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return [seq, 0 - color], 0
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def simulate_hashable_conversion(self, state):
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# since go is MDP, we only need the last board for hashing
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return tuple(state[0])
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def executor_get_reward(self, state):
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def executor_get_reward(self, state):
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seq = np.array(state[0], dtype='int16')
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seq = np.array(state[0], dtype='int16')
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length = len(seq)
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length = len(seq)
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