delete unused code
This commit is contained in:
parent
029ab199f4
commit
0c3ff3bf37
2
AlphaGo/.gitignore
vendored
2
AlphaGo/.gitignore
vendored
@ -1,5 +1,5 @@
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data
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data
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checkpoints
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checkpoints
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checkpoints_origin
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random
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*.log
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*.log
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*.txt
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*.txt
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@ -13,8 +13,6 @@ import utils
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class GTPEngine():
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class GTPEngine():
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def __init__(self, **kwargs):
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def __init__(self, **kwargs):
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self.size = 9
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self.komi = 6.5
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try:
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try:
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self._game = kwargs['game_obj']
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self._game = kwargs['game_obj']
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self._game.clear()
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self._game.clear()
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@ -143,11 +141,9 @@ class GTPEngine():
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self.disconnect = True
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self.disconnect = True
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return None, True
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return None, True
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def cmd_boardsize(self, args, **kwargs):
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def cmd_boardsize(self, board_size, **kwargs):
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if args.isdigit():
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if board_size.isdigit():
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size = int(args)
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self._game.set_size(int(board_size))
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self.size = size
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self._game.set_size(size)
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return None, True
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return None, True
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else:
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else:
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return 'non digit size', False
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return 'non digit size', False
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@ -156,11 +152,9 @@ class GTPEngine():
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self._game.clear()
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self._game.clear()
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return None, True
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return None, True
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def cmd_komi(self, args, **kwargs):
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def cmd_komi(self, komi, **kwargs):
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try:
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try:
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komi = float(args)
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self._game.set_komi(float(komi))
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self.komi = komi
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self._game.set_komi(komi)
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return None, True
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return None, True
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except ValueError:
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except ValueError:
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raise ValueError("syntax error")
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raise ValueError("syntax error")
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@ -5,6 +5,8 @@ import re
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import Pyro4
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import Pyro4
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import time
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import time
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import os
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import os
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import utils
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from time import gmtime, strftime
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python_version = sys.version_info
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python_version = sys.version_info
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@ -13,8 +15,6 @@ if python_version < (3, 0):
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else:
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else:
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import _pickle as cPickle
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import _pickle as cPickle
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class Data(object):
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class Data(object):
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def __init__(self):
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def __init__(self):
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self.boards = []
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self.boards = []
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@ -45,9 +45,9 @@ if __name__ == '__main__':
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# black_weight_path = "./checkpoints"
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# black_weight_path = "./checkpoints"
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# white_weight_path = "./checkpoints_origin"
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# white_weight_path = "./checkpoints_origin"
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if args.black_weight_path is not None and (not os.path.exists(args.black_weight_path)):
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if args.black_weight_path is not None and (not os.path.exists(args.black_weight_path)):
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raise ValueError("Can't not find the network weights for black player.")
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raise ValueError("Can't find the network weights for black player.")
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if args.white_weight_path is not None and (not os.path.exists(args.white_weight_path)):
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if args.white_weight_path is not None and (not os.path.exists(args.white_weight_path)):
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raise ValueError("Can't not find the network weights for white player.")
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raise ValueError("Can't find the network weights for white player.")
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# kill the old server
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# kill the old server
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# kill_old_server = subprocess.Popen(['killall', 'pyro4-ns'])
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# kill_old_server = subprocess.Popen(['killall', 'pyro4-ns'])
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@ -86,12 +86,13 @@ if __name__ == '__main__':
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black_role_name = 'black' + str(args.id)
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black_role_name = 'black' + str(args.id)
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white_role_name = 'white' + str(args.id)
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white_role_name = 'white' + str(args.id)
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agent_v0 = subprocess.Popen(
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#TODO : check if we can get the output of player from the stdout, for debug convenience
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black_player = subprocess.Popen(
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['python', '-u', 'player.py', '--game=' + args.game, '--role=' + black_role_name,
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['python', '-u', 'player.py', '--game=' + args.game, '--role=' + black_role_name,
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'--checkpoint_path=' + str(args.black_weight_path), '--debug=' + str(args.debug)],
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'--checkpoint_path=' + str(args.black_weight_path), '--debug=' + str(args.debug)],
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stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
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stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
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agent_v1 = subprocess.Popen(
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white_player = subprocess.Popen(
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['python', '-u', 'player.py', '--game=' + args.game, '--role=' + white_role_name,
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['python', '-u', 'player.py', '--game=' + args.game, '--role=' + white_role_name,
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'--checkpoint_path=' + str(args.white_weight_path), '--debug=' + str(args.debug)],
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'--checkpoint_path=' + str(args.white_weight_path), '--debug=' + str(args.debug)],
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stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
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stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
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@ -99,14 +100,15 @@ if __name__ == '__main__':
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server_list = ""
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server_list = ""
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while (black_role_name not in server_list) or (white_role_name not in server_list):
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while (black_role_name not in server_list) or (white_role_name not in server_list):
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if python_version < (3, 0):
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if python_version < (3, 0):
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# TODO : @renyong what is the difference between those two options?
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server_list = subprocess.check_output(['pyro4-nsc', 'list'])
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server_list = subprocess.check_output(['pyro4-nsc', 'list'])
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else:
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else:
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server_list = subprocess.check_output(['pyro4-nsc', 'list'])
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server_list = subprocess.check_output(['pyro4-nsc', 'list'])
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print("Waiting for the server start...")
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print("Waiting for the server start...")
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time.sleep(1)
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time.sleep(1)
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print(server_list)
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print(server_list)
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print("Start black player at : " + str(agent_v0.pid))
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print("Start black player at : " + str(black_player.pid))
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print("Start white player at : " + str(agent_v1.pid))
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print("Start white player at : " + str(white_player.pid))
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data = Data()
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data = Data()
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player = [None] * 2
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player = [None] * 2
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@ -121,7 +123,7 @@ if __name__ == '__main__':
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size = {"go":9, "reversi":8}
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size = {"go":9, "reversi":8}
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show = ['.', 'X', 'O']
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show = ['.', 'X', 'O']
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evaluate_rounds = 1
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evaluate_rounds = 100
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game_num = 0
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game_num = 0
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try:
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try:
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#while True:
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#while True:
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@ -141,8 +143,8 @@ if __name__ == '__main__':
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print "\n",
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print "\n",
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data.boards.append(board)
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data.boards.append(board)
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start_time = time.time()
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start_time = time.time()
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move = player[turn].run_cmd(str(num) + ' genmove ' + color[turn] + '\n')
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move = player[turn].run_cmd(str(num) + ' genmove ' + color[turn])[:-1]
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print(role[turn] + " : " + str(move)),
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print("\n" + role[turn] + " : " + str(move)),
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num += 1
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num += 1
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match = re.search(pattern, move)
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match = re.search(pattern, move)
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if match is not None:
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if match is not None:
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@ -160,29 +162,23 @@ if __name__ == '__main__':
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prob = prob.replace('],', ']')
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prob = prob.replace('],', ']')
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prob = eval(prob)
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prob = eval(prob)
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data.probs.append(prob)
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data.probs.append(prob)
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score = player[turn].run_cmd(str(num) + ' get_score')
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score = player[0].run_cmd(str(num) + ' get_score')
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print("Finished : {}".format(score.split(" ")[1]))
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print("Finished : {}".format(score.split(" ")[1]))
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# TODO: generalize the player
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if eval(score.split(" ")[1]) > 0:
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if eval(score.split(" ")[1]) > 0:
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data.winner = 1
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data.winner = utils.BLACK
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if eval(score.split(" ")[1]) < 0:
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if eval(score.split(" ")[1]) < 0:
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data.winner = -1
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data.winner = utils.WHITE
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player[0].run_cmd(str(num) + ' clear_board')
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player[0].run_cmd(str(num) + ' clear_board')
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player[1].run_cmd(str(num) + ' clear_board')
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player[1].run_cmd(str(num) + ' clear_board')
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file_list = os.listdir(args.data_path)
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file_list = os.listdir(args.data_path)
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if not file_list:
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current_time = strftime("%Y%m%d_%H%M%S", gmtime())
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data_num = 0
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with open(args.data_path + current_time + ".pkl", "wb") as file:
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else:
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file_list.sort(key=lambda file: os.path.getmtime(args.data_path + file) if not os.path.isdir(
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args.data_path + file) else 0)
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data_num = eval(file_list[-1][:-4]) + 1
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with open("./data/" + str(data_num) + ".pkl", "wb") as file:
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picklestring = cPickle.dump(data, file)
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picklestring = cPickle.dump(data, file)
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data.reset()
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data.reset()
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game_num += 1
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game_num += 1
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except KeyboardInterrupt:
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except KeyboardInterrupt:
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pass
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pass
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subprocess.call(["kill", "-9", str(agent_v0.pid)])
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subprocess.call(["kill", "-9", str(black_player.pid)])
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subprocess.call(["kill", "-9", str(agent_v1.pid)])
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subprocess.call(["kill", "-9", str(white_player.pid)])
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print("Kill all player, finish all game.")
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print("Kill all player, finish all game.")
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@ -1,8 +1,5 @@
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import argparse
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import argparse
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import time
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import sys
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import Pyro4
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import Pyro4
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from game import Game
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from game import Game
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from engine import GTPEngine
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from engine import GTPEngine
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@ -17,10 +14,8 @@ class Player(object):
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self.engine = kwargs['engine']
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self.engine = kwargs['engine']
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def run_cmd(self, command):
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def run_cmd(self, command):
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#return "inside the Player of player.py"
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return self.engine.run_cmd(command)
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return self.engine.run_cmd(command)
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if __name__ == '__main__':
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if __name__ == '__main__':
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parser = argparse.ArgumentParser()
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parser = argparse.ArgumentParser()
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parser.add_argument("--checkpoint_path", type=str, default=None)
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parser.add_argument("--checkpoint_path", type=str, default=None)
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@ -29,12 +24,7 @@ if __name__ == '__main__':
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parser.add_argument("--game", type=str, default=False)
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parser.add_argument("--game", type=str, default=False)
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args = parser.parse_args()
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args = parser.parse_args()
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if args.checkpoint_path == 'None':
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game = Game(name=args.game, role=args.role, checkpoint_path=eval(args.checkpoint_path), debug=eval(args.debug))
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args.checkpoint_path = None
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debug = False
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if args.debug == "True":
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debug = True
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game = Game(name=args.game, role=args.role, checkpoint_path=args.checkpoint_path, debug=debug)
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engine = GTPEngine(game_obj=game, name='tianshou', version=0)
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engine = GTPEngine(game_obj=game, name='tianshou', version=0)
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daemon = Pyro4.Daemon() # make a Pyro daemon
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daemon = Pyro4.Daemon() # make a Pyro daemon
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