delete unused code

This commit is contained in:
Dong Yan 2017-12-26 19:29:35 +08:00
parent 029ab199f4
commit 0c3ff3bf37
4 changed files with 29 additions and 49 deletions

2
AlphaGo/.gitignore vendored
View File

@ -1,5 +1,5 @@
data
checkpoints
checkpoints_origin
random
*.log
*.txt

View File

@ -13,8 +13,6 @@ import utils
class GTPEngine():
def __init__(self, **kwargs):
self.size = 9
self.komi = 6.5
try:
self._game = kwargs['game_obj']
self._game.clear()
@ -143,11 +141,9 @@ class GTPEngine():
self.disconnect = True
return None, True
def cmd_boardsize(self, args, **kwargs):
if args.isdigit():
size = int(args)
self.size = size
self._game.set_size(size)
def cmd_boardsize(self, board_size, **kwargs):
if board_size.isdigit():
self._game.set_size(int(board_size))
return None, True
else:
return 'non digit size', False
@ -156,11 +152,9 @@ class GTPEngine():
self._game.clear()
return None, True
def cmd_komi(self, args, **kwargs):
def cmd_komi(self, komi, **kwargs):
try:
komi = float(args)
self.komi = komi
self._game.set_komi(komi)
self._game.set_komi(float(komi))
return None, True
except ValueError:
raise ValueError("syntax error")

View File

@ -5,6 +5,8 @@ import re
import Pyro4
import time
import os
import utils
from time import gmtime, strftime
python_version = sys.version_info
@ -13,8 +15,6 @@ if python_version < (3, 0):
else:
import _pickle as cPickle
class Data(object):
def __init__(self):
self.boards = []
@ -45,9 +45,9 @@ if __name__ == '__main__':
# black_weight_path = "./checkpoints"
# white_weight_path = "./checkpoints_origin"
if args.black_weight_path is not None and (not os.path.exists(args.black_weight_path)):
raise ValueError("Can't not find the network weights for black player.")
raise ValueError("Can't find the network weights for black player.")
if args.white_weight_path is not None and (not os.path.exists(args.white_weight_path)):
raise ValueError("Can't not find the network weights for white player.")
raise ValueError("Can't find the network weights for white player.")
# kill the old server
# kill_old_server = subprocess.Popen(['killall', 'pyro4-ns'])
@ -86,12 +86,13 @@ if __name__ == '__main__':
black_role_name = 'black' + str(args.id)
white_role_name = 'white' + str(args.id)
agent_v0 = subprocess.Popen(
#TODO : check if we can get the output of player from the stdout, for debug convenience
black_player = subprocess.Popen(
['python', '-u', 'player.py', '--game=' + args.game, '--role=' + black_role_name,
'--checkpoint_path=' + str(args.black_weight_path), '--debug=' + str(args.debug)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
agent_v1 = subprocess.Popen(
white_player = subprocess.Popen(
['python', '-u', 'player.py', '--game=' + args.game, '--role=' + white_role_name,
'--checkpoint_path=' + str(args.white_weight_path), '--debug=' + str(args.debug)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
@ -99,14 +100,15 @@ if __name__ == '__main__':
server_list = ""
while (black_role_name not in server_list) or (white_role_name not in server_list):
if python_version < (3, 0):
# TODO : @renyong what is the difference between those two options?
server_list = subprocess.check_output(['pyro4-nsc', 'list'])
else:
server_list = subprocess.check_output(['pyro4-nsc', 'list'])
print("Waiting for the server start...")
time.sleep(1)
print(server_list)
print("Start black player at : " + str(agent_v0.pid))
print("Start white player at : " + str(agent_v1.pid))
print("Start black player at : " + str(black_player.pid))
print("Start white player at : " + str(white_player.pid))
data = Data()
player = [None] * 2
@ -121,7 +123,7 @@ if __name__ == '__main__':
size = {"go":9, "reversi":8}
show = ['.', 'X', 'O']
evaluate_rounds = 1
evaluate_rounds = 100
game_num = 0
try:
#while True:
@ -141,8 +143,8 @@ if __name__ == '__main__':
print "\n",
data.boards.append(board)
start_time = time.time()
move = player[turn].run_cmd(str(num) + ' genmove ' + color[turn] + '\n')
print(role[turn] + " : " + str(move)),
move = player[turn].run_cmd(str(num) + ' genmove ' + color[turn])[:-1]
print("\n" + role[turn] + " : " + str(move)),
num += 1
match = re.search(pattern, move)
if match is not None:
@ -160,29 +162,23 @@ if __name__ == '__main__':
prob = prob.replace('],', ']')
prob = eval(prob)
data.probs.append(prob)
score = player[turn].run_cmd(str(num) + ' get_score')
score = player[0].run_cmd(str(num) + ' get_score')
print("Finished : {}".format(score.split(" ")[1]))
# TODO: generalize the player
if eval(score.split(" ")[1]) > 0:
data.winner = 1
data.winner = utils.BLACK
if eval(score.split(" ")[1]) < 0:
data.winner = -1
data.winner = utils.WHITE
player[0].run_cmd(str(num) + ' clear_board')
player[1].run_cmd(str(num) + ' clear_board')
file_list = os.listdir(args.data_path)
if not file_list:
data_num = 0
else:
file_list.sort(key=lambda file: os.path.getmtime(args.data_path + file) if not os.path.isdir(
args.data_path + file) else 0)
data_num = eval(file_list[-1][:-4]) + 1
with open("./data/" + str(data_num) + ".pkl", "wb") as file:
current_time = strftime("%Y%m%d_%H%M%S", gmtime())
with open(args.data_path + current_time + ".pkl", "wb") as file:
picklestring = cPickle.dump(data, file)
data.reset()
game_num += 1
except KeyboardInterrupt:
pass
subprocess.call(["kill", "-9", str(agent_v0.pid)])
subprocess.call(["kill", "-9", str(agent_v1.pid)])
subprocess.call(["kill", "-9", str(black_player.pid)])
subprocess.call(["kill", "-9", str(white_player.pid)])
print("Kill all player, finish all game.")

View File

@ -1,8 +1,5 @@
import argparse
import time
import sys
import Pyro4
from game import Game
from engine import GTPEngine
@ -17,10 +14,8 @@ class Player(object):
self.engine = kwargs['engine']
def run_cmd(self, command):
#return "inside the Player of player.py"
return self.engine.run_cmd(command)
if __name__ == '__main__':
parser = argparse.ArgumentParser()
parser.add_argument("--checkpoint_path", type=str, default=None)
@ -29,12 +24,7 @@ if __name__ == '__main__':
parser.add_argument("--game", type=str, default=False)
args = parser.parse_args()
if args.checkpoint_path == 'None':
args.checkpoint_path = None
debug = False
if args.debug == "True":
debug = True
game = Game(name=args.game, role=args.role, checkpoint_path=args.checkpoint_path, debug=debug)
game = Game(name=args.game, role=args.role, checkpoint_path=eval(args.checkpoint_path), debug=eval(args.debug))
engine = GTPEngine(game_obj=game, name='tianshou', version=0)
daemon = Pyro4.Daemon() # make a Pyro daemon