mcts update
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@ -1,5 +1,6 @@
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import numpy as np
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class evaluator(object):
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def __init__(self, env, action_num):
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self.env = env
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@ -8,6 +9,7 @@ class evaluator(object):
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def __call__(self, state):
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raise NotImplementedError("Need to implement the evaluator")
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class rollout_policy(evaluator):
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def __init__(self, env, action_num):
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super(rollout_policy, self).__init__(env, action_num)
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@ -15,6 +17,11 @@ class rollout_policy(evaluator):
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def __call__(self, state):
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# TODO: prior for rollout policy
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while not self.is_terminated:
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action = np.random.randint(0,self.action_num)
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state, is_terminated = self.env.step_forward(state, action)
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total_reward = 0
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action = np.random.randint(0, self.action_num)
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state, reward = self.env.step_forward(state, action)
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while state is not None:
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action = np.random.randint(0, self.action_num)
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state, reward = self.env.step_forward(state, action)
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total_reward += reward
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return reward
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@ -2,7 +2,7 @@ import numpy as np
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import math
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import time
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c_puct = 1
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c_puct = 5
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class MCTSNode(object):
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@ -14,15 +14,12 @@ class MCTSNode(object):
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self.action_num = action_num
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self.prior = prior
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def selection(self):
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def selection(self, simulator):
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raise NotImplementedError("Need to implement function selection")
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def backpropagation(self, action, value):
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def backpropagation(self, action):
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raise NotImplementedError("Need to implement function backpropagation")
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def expansion(self, simulator, action):
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raise NotImplementedError("Need to implement function expansion")
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def simulation(self, state, evaluator):
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raise NotImplementedError("Need to implement function simulation")
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@ -34,40 +31,24 @@ class UCTNode(MCTSNode):
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self.W = np.zeros([action_num])
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self.N = np.zeros([action_num])
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self.ucb = self.Q + c_puct * self.prior * math.sqrt(np.sum(self.N)) / (self.N + 1)
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self.is_terminated = False
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def selection(self):
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if not self.is_terminated:
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action = np.argmax(self.ucb)
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if action in self.children.keys():
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node, action = self.children[action].selection()
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else:
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node = self
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def selection(self, simulator):
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action = np.argmax(self.ucb)
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if action in self.children.keys():
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return self.children[action].selection(simulator)
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else:
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action = None
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node = self
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return node, action
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self.children[action] = ActionNode(self, action)
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return self.children[action].selection(simulator)
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def backpropagation(self, action, value):
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if action is None:
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if self.parent is not None:
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self.parent.backpropagation(self.action, value)
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else:
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self.N[action] += 1
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self.W[action] += value
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for i in range(self.action_num):
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if self.N[i] != 0:
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self.Q[i] = (self.W[i] + 0.)/self.N[i]
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self.ucb = self.Q + c_puct * self.prior * math.sqrt(np.sum(self.N)) / (self.N + 1.)
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if self.parent is not None:
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self.parent.backpropagation(self.action, value)
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def expansion(self, simulator, action):
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next_state, is_terminated = simulator.step_forward(self.state, action)
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# TODO: Let users/evaluator give the prior
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prior = np.ones([self.action_num]) / self.action_num
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self.children[action] = UCTNode(self, action, next_state, self.action_num, prior)
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self.children[action].is_terminated = is_terminated
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def backpropagation(self, action):
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self.N[action] += 1
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self.W[action] += self.children[action].reward
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for i in range(self.action_num):
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if self.N[i] != 0:
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self.Q[i] = (self.W[i] + 0.) / self.N[i]
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self.ucb = self.Q + c_puct * self.prior * math.sqrt(np.sum(self.N)) / (self.N + 1.)
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if self.parent is not None:
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self.parent.backpropagation(self.children[action].reward)
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def simulation(self, evaluator, state):
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value = evaluator(state)
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@ -90,13 +71,38 @@ class ActionNode:
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self.parent = parent
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self.action = action
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self.children = {}
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self.value = {}
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self.next_state = None
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self.reward = 0
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def selection(self, simulator):
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self.next_state, self.reward = simulator.step_forward(self.parent.state, self.action)
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if self.next_state is not None:
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if self.next_state in self.children.keys():
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return self.children[self.next_state].selection(simulator)
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else:
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return self.parent, self.action
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else:
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return self.parent, self.action
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def expansion(self, action_num):
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# TODO: Let users/evaluator give the prior
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if self.next_state is not None:
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prior = np.ones([action_num]) / action_num
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self.children[self.next_state] = UCTNode(self.parent, self.action, self.next_state, action_num, prior)
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return True
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else:
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return False
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def backpropagation(self, value):
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self.reward += value
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self.parent.backpropagation(self.action)
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class MCTS:
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def __init__(self, simulator, evaluator, root, action_num, prior, method="UCT", max_step=None, max_time=None):
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self.simulator = simulator
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self.evaluator = evaluator
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self.action_num = action_num
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if method == "UCT":
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self.root = UCTNode(None, None, root, action_num, prior)
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if method == "TS":
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@ -111,21 +117,25 @@ class MCTS:
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raise ValueError("Need a stop criteria!")
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while (max_step is not None and self.step < self.max_step or max_step is None) \
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and (max_time is not None and time.time() - self.start_time < self.max_time or max_time is None):
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print(self.root.Q)
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print("Q={}".format(self.root.Q))
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print("N={}".format(self.root.N))
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print("W={}".format(self.root.W))
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print("UCB={}".format(self.root.ucb))
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print("\n")
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self.expand()
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if max_step is not None:
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self.step += 1
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def expand(self):
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node, new_action = self.root.selection()
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if new_action is None:
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value = node.simulation(self.evaluator, node.state)
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node.backpropagation(new_action, value)
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node, new_action = self.root.selection(self.simulator)
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success = node.children[new_action].expansion(self.action_num)
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if success:
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value = node.simulation(self.evaluator, node.children[new_action].next_state)
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node.children[new_action].backpropagation(value + 0.)
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else:
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node.expansion(self.simulator, new_action)
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value = node.simulation(self.evaluator, node.children[new_action].state)
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node.backpropagation(new_action, value)
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value = node.simulation(self.evaluator, node.state)
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node.parent.children[node.action].backpropagation(value + 0.)
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if __name__=="__main__":
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if __name__ == "__main__":
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pass
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@ -1,34 +1,39 @@
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import numpy as np
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from mcts import MCTS
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import matplotlib.pyplot as plt
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from evaluator import rollout_policy
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class TestEnv:
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def __init__(self, max_step=5):
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self.max_step = max_step
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self.reward = {i:np.random.uniform() for i in range(2**max_step)}
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self.reward = {i: np.random.uniform() for i in range(2 ** max_step)}
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# self.reward = {0:0.8, 1:0.2, 2:0.4, 3:0.6}
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self.best = max(self.reward.items(), key=lambda x:x[1])
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self.best = max(self.reward.items(), key=lambda x: x[1])
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# print("The best arm is {} with expected reward {}".format(self.best[0],self.best[1]))
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print(self.reward)
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def step_forward(self, state, action):
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if action != 0 and action != 1:
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raise ValueError("Action must be 0 or 1! Your action is {}".format(action))
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if state[0] >= 2**state[1] or state[1] >= self.max_step:
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if state[0] >= 2 ** state[1] or state[1] > self.max_step:
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raise ValueError("Invalid State! Your state is {}".format(state))
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# print("Operate action {} at state {}, timestep {}".format(action, state[0], state[1]))
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new_state = [0,0]
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new_state[0] = state[0] + 2**state[1]*action
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new_state[1] = state[1] + 1
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if new_state[1] == self.max_step:
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reward = int(np.random.uniform() < self.reward[state[0]])
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is_terminated = True
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else:
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if state[1] == self.max_step:
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new_state = None
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reward = 0
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is_terminated = False
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return new_state, reward, is_terminated
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else:
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num = state[0] + 2 ** state[1] * action
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step = state[1] + 1
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new_state = (num, step)
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if step == self.max_step:
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reward = int(np.random.uniform() < self.reward[state[0]])
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else:
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reward = 0
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return new_state, reward
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if __name__=="__main__":
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env = TestEnv(3)
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evaluator = lambda state: env.step_forward(state, action)
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mcts = MCTS(env, evaluator, [0,0], 2, np.array([0.5,0.5]), max_step=1e4)
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if __name__ == "__main__":
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env = TestEnv(1)
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rollout = rollout_policy(env, 2)
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evaluator = lambda state: rollout(state)
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mcts = MCTS(env, evaluator, [0, 0], 2, np.array([0.5, 0.5]), max_step=1e4)
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