replace two isolated player process by two different set of variables in the tf graph

This commit is contained in:
Dong Yan 2018-01-10 23:27:17 +08:00
parent f425085e0a
commit 5482815de6
4 changed files with 26 additions and 128 deletions

View File

@ -29,11 +29,8 @@ class Game:
currently leave it untouched for interacting with Go UI.
'''
def __init__(self, name=None, role=None, debug=False, black_checkpoint_path=None, white_checkpoint_path=None):
def __init__(self, name=None, debug=False, black_checkpoint_path=None, white_checkpoint_path=None):
self.name = name
if role is None:
raise ValueError("Need a role!")
self.role = role
self.debug = debug
if self.name == "go":
self.size = 9
@ -41,7 +38,7 @@ class Game:
self.history_length = 8
self.history = []
self.history_set = set()
self.game_engine = go.Go(size=self.size, komi=self.komi, role=self.role)
self.game_engine = go.Go(size=self.size, komi=self.komi)
self.board = [utils.EMPTY] * (self.size ** 2)
elif self.name == "reversi":
self.size = 8
@ -76,20 +73,22 @@ class Game:
self.komi = k
def think(self, latest_boards, color):
if color == +1:
if color == utils.BLACK:
role = 'black'
if color == -1:
elif color == utils.WHITE:
role = 'white'
else:
raise ValueError("game.py[think] - unknown color : {}".format(color))
evaluator = lambda state:self.model(role, state)
mcts = MCTS(self.game_engine, evaluator, [latest_boards, color],
self.size ** 2 + 1, role=self.role, debug=self.debug, inverse=True)
self.size ** 2 + 1, role=role, debug=self.debug, inverse=True)
mcts.search(max_step=100)
if self.debug:
file = open("mcts_debug.log", 'ab')
np.savetxt(file, mcts.root.Q, header="\n" + self.role + " Q value : ", fmt='%.4f', newline=", ")
np.savetxt(file, mcts.root.W, header="\n" + self.role + " W value : ", fmt='%.4f', newline=", ")
np.savetxt(file, mcts.root.N, header="\n" + self.role + " N value : ", fmt="%d", newline=", ")
np.savetxt(file, mcts.root.prior, header="\n" + self.role + " prior : ", fmt='%.4f', newline=", ")
np.savetxt(file, mcts.root.Q, header="\n" + role + " Q value : ", fmt='%.4f', newline=", ")
np.savetxt(file, mcts.root.W, header="\n" + role + " W value : ", fmt='%.4f', newline=", ")
np.savetxt(file, mcts.root.N, header="\n" + role + " N value : ", fmt="%d", newline=", ")
np.savetxt(file, mcts.root.prior, header="\n" + role + " prior : ", fmt='%.4f', newline=", ")
file.close()
temp = 1
prob = mcts.root.N ** temp / np.sum(mcts.root.N ** temp)
@ -140,6 +139,6 @@ class Game:
if __name__ == "__main__":
game = Game(name="reversi", role="black", checkpoint_path=None)
game = Game(name="reversi", checkpoint_path=None)
game.debug = True
game.think_play_move(utils.BLACK)

View File

@ -18,7 +18,6 @@ class Go:
def __init__(self, **kwargs):
self.size = kwargs['size']
self.komi = kwargs['komi']
self.role = kwargs['role']
def _flatten(self, vertex):
x, y = vertex
@ -332,7 +331,7 @@ class Go:
if __name__ == "__main__":
go = Go(size=9, komi=3.75, role = utils.BLACK)
go = Go(size=9, komi=3.75)
endgame = [
1, 0, 1, 0, 1, 1, -1, 0, -1,
1, 1, 1, 1, 1, 1, -1, -1, -1,

View File

@ -1,10 +1,10 @@
import argparse
import subprocess
import sys
import re
import Pyro4
import time
import os
from game import Game
from engine import GTPEngine
import utils
from time import gmtime, strftime
@ -48,65 +48,13 @@ if __name__ == '__main__':
if args.white_weight_path is not None and (not os.path.exists(args.white_weight_path)):
raise ValueError("Can't find the network weights for white player.")
# kill the old server
# kill_old_server = subprocess.Popen(['killall', 'pyro4-ns'])
# print "kill the old pyro4 name server, the return code is : " + str(kill_old_server.wait())
# time.sleep(1)
# start a name server if no name server exists
if len(os.popen('ps aux | grep pyro4-ns | grep -v grep').readlines()) == 0:
start_new_server = subprocess.Popen(['pyro4-ns', '&'])
print("Start Name Sever : " + str(start_new_server.pid)) # + str(start_new_server.wait())
time.sleep(1)
# start two different player with different network weights.
server_list = subprocess.check_output(['pyro4-nsc', 'list'])
current_time = strftime("%Y%m%d_%H%M%S", gmtime())
black_role_name = 'black' + current_time
white_role_name = 'white' + current_time
black_player = subprocess.Popen(
['python', '-u', 'player.py', '--game=' + args.game, '--role=' + black_role_name,
'--checkpoint_path=' + str(args.black_weight_path), '--debug=' + str(args.debug)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
bp_output = black_player.stdout.readline()
bp_message = bp_output
# '' means player.py failed to start, "Start requestLoop" means player.py start successfully
while bp_output != '' and "Start requestLoop" not in bp_output:
bp_output = black_player.stdout.readline()
bp_message += bp_output
print("============ " + black_role_name + " message ============" + "\n" + bp_message),
white_player = subprocess.Popen(
['python', '-u', 'player.py', '--game=' + args.game, '--role=' + white_role_name,
'--checkpoint_path=' + str(args.white_weight_path), '--debug=' + str(args.debug)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
wp_output = white_player.stdout.readline()
wp_message = wp_output
while wp_output != '' and "Start requestLoop" not in wp_output:
wp_output = white_player.stdout.readline()
wp_message += wp_output
print("============ " + white_role_name + " message ============" + "\n" + wp_message),
server_list = ""
while (black_role_name not in server_list) or (white_role_name not in server_list):
if python_version < (3, 0):
# TODO : @renyong what is the difference between those two options?
server_list = subprocess.check_output(['pyro4-nsc', 'list'])
else:
server_list = subprocess.check_output(['pyro4-nsc', 'list'])
print("Waiting for the server start...")
time.sleep(1)
print(server_list)
print("Start black player at : " + str(black_player.pid))
print("Start white player at : " + str(white_player.pid))
game = Game(name=args.game,
black_checkpoint_path=args.black_weight_path,
white_checkpoint_path=args.white_weight_path,
debug=args.debug)
engine = GTPEngine(game_obj=game, name='tianshou', version=0)
data = Data()
player = [None] * 2
player[0] = Pyro4.Proxy("PYRONAME:" + black_role_name)
player[1] = Pyro4.Proxy("PYRONAME:" + white_role_name)
role = ["BLACK", "WHITE"]
color = ['b', 'w']
@ -119,7 +67,7 @@ if __name__ == '__main__':
game_num = 0
try:
while True:
# while game_num < evaluate_rounds:
#while game_num < evaluate_rounds:
start_time = time.time()
num = 0
pass_flag = [False, False]
@ -127,7 +75,7 @@ if __name__ == '__main__':
# end the game if both palyer chose to pass, or play too much turns
while not (pass_flag[0] and pass_flag[1]) and num < size[args.game] ** 2 * 2:
turn = num % 2
board = player[turn].run_cmd(str(num) + ' show_board')
board = engine.run_cmd(str(num) + ' show_board')
board = eval(board[board.index('['):board.index(']') + 1])
for i in range(size[args.game]):
for j in range(size[args.game]):
@ -135,7 +83,7 @@ if __name__ == '__main__':
print "\n",
data.boards.append(board)
start_time = time.time()
move = player[turn].run_cmd(str(num) + ' genmove ' + color[turn])[:-1]
move = engine.run_cmd(str(num) + ' genmove ' + color[turn])[:-1]
print("\n" + role[turn] + " : " + str(move)),
num += 1
match = re.search(pattern, move)
@ -147,21 +95,19 @@ if __name__ == '__main__':
# print "no match"
play_or_pass = ' PASS'
pass_flag[turn] = True
result = player[1 - turn].run_cmd(str(num) + ' play ' + color[turn] + ' ' + play_or_pass + '\n')
prob = player[turn].run_cmd(str(num) + ' get_prob')
prob = engine.run_cmd(str(num) + ' get_prob')
prob = space.sub(',', prob[prob.index('['):prob.index(']') + 1])
prob = prob.replace('[,', '[')
prob = prob.replace('],', ']')
prob = eval(prob)
data.probs.append(prob)
score = player[0].run_cmd(str(num) + ' get_score')
score = engine.run_cmd(str(num) + ' get_score')
print("Finished : {}".format(score.split(" ")[1]))
if eval(score.split(" ")[1]) > 0:
data.winner = utils.BLACK
if eval(score.split(" ")[1]) < 0:
data.winner = utils.WHITE
player[0].run_cmd(str(num) + ' clear_board')
player[1].run_cmd(str(num) + ' clear_board')
engine.run_cmd(str(num) + ' clear_board')
file_list = os.listdir(args.data_path)
current_time = strftime("%Y%m%d_%H%M%S", gmtime())
if os.path.exists(args.data_path + current_time + ".pkl"):
@ -173,7 +119,3 @@ if __name__ == '__main__':
game_num += 1
except KeyboardInterrupt:
pass
subprocess.call(["kill", "-9", str(black_player.pid)])
subprocess.call(["kill", "-9", str(white_player.pid)])
print("Kill all player, finish all game.")

View File

@ -1,42 +0,0 @@
import argparse
import Pyro4
from game import Game
from engine import GTPEngine
@Pyro4.expose
class Player(object):
"""
This is the class which defines the object called by Pyro4 (Python remote object).
It passes the command to our engine, and return the result.
"""
def __init__(self, **kwargs):
self.role = kwargs['role']
self.engine = kwargs['engine']
def run_cmd(self, command):
return self.engine.run_cmd(command)
if __name__ == '__main__':
parser = argparse.ArgumentParser()
parser.add_argument("--checkpoint_path", type=str, default="None")
parser.add_argument("--role", type=str, default="unknown")
parser.add_argument("--debug", type=str, default="False")
parser.add_argument("--game", type=str, default="go")
args = parser.parse_args()
if args.checkpoint_path == 'None':
args.checkpoint_path = None
game = Game(name=args.game, role=args.role,
checkpoint_path=args.checkpoint_path,
debug=eval(args.debug))
engine = GTPEngine(game_obj=game, name='tianshou', version=0)
daemon = Pyro4.Daemon() # make a Pyro daemon
ns = Pyro4.locateNS() # find the name server
player = Player(role=args.role, engine=engine)
print("Init " + args.role + " player finished")
uri = daemon.register(player) # register the greeting maker as a Pyro object
print("Start on name " + args.role)
ns.register(args.role, uri) # register the object with a name in the name server
print("Start requestLoop " + str(uri))
daemon.requestLoop() # start the event loop of the server to wait for calls