minor fixed

This commit is contained in:
rtz19970824 2017-11-28 15:10:41 +08:00
parent 336a3d0020
commit 56012c8de9

View File

@ -8,19 +8,18 @@
import utils
import copy
'''
(1, 1) is considered as the upper left corner of the board,
(size, 1) is the lower left
'''
DELTA = [[1,0], [-1,0], [0, -1], [0, 1]]
DELTA = [[1, 0], [-1, 0], [0, -1], [0, 1]]
class Executor:
def __init__(self, **kwargs):
self.game = kwargs['game']
def _bfs(self, vertex, color, block, status, alive_break):
block.append(vertex)
status[self.game._flatten(vertex)] = True
@ -30,7 +29,7 @@ class Executor:
if self.game.board[self.game._flatten(n)] == color:
self._bfs(n, color, block, status, alive_break)
def _find_block(self, vertex, alive_break = False):
def _find_block(self, vertex, alive_break=False):
block = []
status = [False] * (self.game.size * self.game.size)
color = self.game.board[self.game._flatten(vertex)]
@ -39,9 +38,8 @@ class Executor:
for b in block:
for n in self._neighbor(b):
if self.game.board[self.game._flatten(n)] == utils.EMPTY:
return False,block
return True,block
return False, block
return True, block
def _is_qi(self, color, vertex):
nei = self._neighbor(vertex)
@ -52,13 +50,13 @@ class Executor:
self.game.board[self.game._flatten(vertex)] = color
for n in nei:
if self.game.board[self.game._flatten(n)] == utils.another_color(color):
can_kill,block = self._find_block(n)
can_kill, block = self._find_block(n)
if can_kill:
self.game.board[self.game._flatten(vertex)] = utils.EMPTY
return True
### can not suicide
can_kill,block = self._find_block(vertex)
can_kill, block = self._find_block(vertex)
if can_kill:
self.game.board[self.game._flatten(vertex)] = utils.EMPTY
return False
@ -66,7 +64,6 @@ class Executor:
self.game.board[self.game._flatten(vertex)] = utils.EMPTY
return True
def _check_global_isomorphous(self, color, vertex):
##backup
_board = copy.copy(self.game.board)
@ -80,16 +77,14 @@ class Executor:
self.game.board = _board
return res
def _in_board(self, vertex):
x, y = vertex
x, y = vertex
if x < 1 or x > self.game.size: return False
if y < 1 or y > self.game.size: return False
return True
def _neighbor(self, vertex):
x,y = vertex
x, y = vertex
nei = []
for d in DELTA:
_x = x + d[0]
@ -102,12 +97,11 @@ class Executor:
nei = self._neighbor(vertex)
for n in nei:
if self.game.board[self.game._flatten(n)] == utils.another_color(color):
can_kill, block = self._find_block(n, alive_break = True)
can_kill, block = self._find_block(n, alive_break=True)
if can_kill:
for b in block:
self.game.board[self.game._flatten(b)] = utils.EMPTY
def is_valid(self, color, vertex):
### in board
if not self._in_board(vertex):
@ -121,7 +115,6 @@ class Executor:
if not self._is_qi(color, vertex):
return False
if self._check_global_isomorphous(color, vertex):
return False
@ -131,7 +124,7 @@ class Executor:
if not self.is_valid(color, vertex):
return False
self.game.board[self.game._flatten(vertex)] = color
self._process_board(color,vertex)
self._process_board(color, vertex)
self.game.history.append(copy.copy(self.game.board))
return True
@ -142,13 +135,12 @@ class Game:
self.komi = 6.5
self.board = [utils.EMPTY] * (self.size * self.size)
self.strategy = None
self.executor = Executor(game = self)
self.executor = Executor(game=self)
self.history = []
def _flatten(self, vertex):
x,y = vertex
return (y - 1) * self.size + (x-1)
x, y = vertex
return (y - 1) * self.size + (x - 1)
def clear(self):
self.board = [utils.EMPTY] * (self.size * self.size)
@ -160,7 +152,6 @@ class Game:
def set_komi(self, k):
self.komi = k
def check_valid(self, vertex):
return True
@ -170,34 +161,27 @@ class Game:
res = self.executor.do_move(color, vertex)
return res
def gen_move(self, color):
#move = self.strategy.gen_move(color)
#return move
# move = self.strategy.gen_move(color)
# return move
return utils.PASS
def status2symbol(self, s):
pool = { utils.WHITE:'#', utils.EMPTY:'.', utils.BLACK:'*', utils.FILL:'F', utils.UNKNOWN:'?'}
pool = {utils.WHITE: '#', utils.EMPTY: '.', utils.BLACK: '*', utils.FILL: 'F', utils.UNKNOWN: '?'}
return pool[s]
def show_board(self):
row = [i for i in range(1, 20)]
col = ' abcdefghijklmnopqrstuvwxyz'
for i in range(self.size):
print(row[i], end = ' ')
print(row[i])
if row[i] < 10:
print(' ', end = '')
print(' ')
for j in range(self.size):
print(self.status2symbol(self.board[self._flatten((j+1,i+1))]), end=' ')
print(self.status2symbol(self.board[self._flatten((j + 1, i + 1))]))
print('\n')
print(' ', end = '')
print(' ')
for j in range(self.size + 1):
print(col[j], end = ' ')
print(col[j])
print('\n')