Modification and doc for unit test
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tianshou/core/mcts/unit_test/README.md
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tianshou/core/mcts/unit_test/README.md
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# Unit Test
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This is a two-player zero-sum perfect information extensive game. Player 1 and player 2 iteratively choose actions. At every iteration, player 1 players first and player 2 follows. Both players have choices 0 or 1.
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The number of iterations is given as a fixed number. After one game finished, the game counts the number of 0s and 1s that are choosen. If the number of 1 is more than that of 0, player 1 gets 1 and player 2 gets -1. If the number of 1 is less than that of 0, player 1 gets -1 and player 2 gets 1. Otherwise, they both get 0.
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## Files
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+ game.py: run this file to play the game.
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+ agent.py: a class for players. MCTS is used here.
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+ ZOgame.py: the game environment.
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+ mcts.py: MCTS method.
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+ Evaluator: evaluator for MCTS. Rollout policy is also here.
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## Parameters
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Three paramters are given in game.py.
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+ size: the number of iterations
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+ searching_step: the number of searching times of MCTS for one step
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+ temp: the temporature paramter used to tradeoff exploitation and exploration
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@ -29,7 +29,7 @@ class ZOTree:
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length = len(seq)
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if length != self.depth:
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raise ValueError("The game is not terminated!")
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result = np.sum(seq)
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result = np.sum(seq)
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if result > self.size:
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winner = 1
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elif result < self.size:
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@ -4,13 +4,15 @@ import ZOGame
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import Evaluator
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from mcts import MCTS
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temp = 1
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class Agent:
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def __init__(self, size, color):
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def __init__(self, size, color, searching_step, temp):
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self.size = size
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self.color = color
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self.searching_step = searching_step
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self.temp = temp
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self.simulator = ZOGame.ZOTree(self.size)
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self.evaluator = Evaluator.rollout_policy(self.simulator, 2)
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@ -18,10 +20,9 @@ class Agent:
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if len(seq) >= 2 * self.size:
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raise ValueError("Game is terminated.")
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mcts = MCTS(self.simulator, self.evaluator, [seq, self.color], 2, inverse=True)
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mcts.search(max_step=50)
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mcts.search(max_step=self.searching_step)
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N = mcts.root.N
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N = np.power(N, 1.0 / temp)
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N = np.power(N, 1.0 / self.temp)
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prob = N / np.sum(N)
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print("prob: {}".format(prob))
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action = int(np.random.binomial(1, prob[1]))
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return action
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@ -3,17 +3,19 @@ import agent
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if __name__ == '__main__':
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size = 10
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seaching_step = 100
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temp = 1
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print("Our game has 2 players.")
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print("Player 1 has color 1 and plays first. Player 2 has color -1 and plays following player 1.")
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print("Both player choose 1 or 0 for an action.")
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size = 2
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print("This game has {} iterations".format(size))
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print("If the final sequence has more 1 that 0, player 1 wins.")
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print("If the final sequence has less 1 that 0, player 2 wins.")
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print("Otherwise, both players get 0.\n")
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game = ZOGame.ZOTree(size)
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player1 = agent.Agent(size, 1)
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player2 = agent.Agent(size, -1)
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player1 = agent.Agent(size, 1, seaching_step, temp)
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player2 = agent.Agent(size, -1, seaching_step, temp)
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seq = []
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print("Sequence is {}\n".format(seq))
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@ -162,8 +162,6 @@ class MCTS(object):
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self.expansion_time += exp_time
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self.backpropagation_time += back_time
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step += 1
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print("Q = {}".format(self.root.Q))
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print("N = {}".format(self.root.N))
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if self.debug:
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file = open("mcts_profiling.log", "a")
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file.write("[" + str(self.role) + "]"
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