connect gtp and gui
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@ -138,6 +138,7 @@ class GTPEngine():
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return self.known_commands, True
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return self.known_commands, True
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def cmd_quit(self, args, **kwargs):
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def cmd_quit(self, args, **kwargs):
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self.disconnect = True
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return None, True
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return None, True
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def cmd_boardsize(self, args, **kwargs):
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def cmd_boardsize(self, args, **kwargs):
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@ -180,3 +181,8 @@ class GTPEngine():
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return self._vertex_point2string(move), True
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return self._vertex_point2string(move), True
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else:
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else:
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return 'unknown player', False
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return 'unknown player', False
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if __name__ == "main":
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game = Game()
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engine = GTPEngine(game_obj=Game)
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@ -15,13 +15,17 @@ import numpy as np
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# This means that swapping colors is as simple as multiplying array by -1.
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# This means that swapping colors is as simple as multiplying array by -1.
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WHITE, EMPTY, BLACK, FILL, KO, UNKNOWN = range(-1, 5)
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WHITE, EMPTY, BLACK, FILL, KO, UNKNOWN = range(-1, 5)
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class PlayerMove(namedtuple('PlayerMove', ['color', 'move'])): pass
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class PlayerMove(namedtuple('PlayerMove', ['color', 'move'])): pass
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# Represents "group not found" in the LibertyTracker object
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# Represents "group not found" in the LibertyTracker object
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MISSING_GROUP_ID = -1
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MISSING_GROUP_ID = -1
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class IllegalMove(Exception): pass
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class IllegalMove(Exception): pass
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# these are initialized by set_board_size
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# these are initialized by set_board_size
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N = None
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N = None
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ALL_COORDS = []
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ALL_COORDS = []
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@ -29,6 +33,7 @@ EMPTY_BOARD = None
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NEIGHBORS = {}
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NEIGHBORS = {}
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DIAGONALS = {}
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DIAGONALS = {}
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def set_board_size(n):
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def set_board_size(n):
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'''
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'''
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Hopefully nobody tries to run both 9x9 and 19x19 game instances at once.
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Hopefully nobody tries to run both 9x9 and 19x19 game instances at once.
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@ -39,17 +44,23 @@ def set_board_size(n):
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N = n
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N = n
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ALL_COORDS = [(i, j) for i in range(n) for j in range(n)]
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ALL_COORDS = [(i, j) for i in range(n) for j in range(n)]
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EMPTY_BOARD = np.zeros([n, n], dtype=np.int8)
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EMPTY_BOARD = np.zeros([n, n], dtype=np.int8)
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def check_bounds(c):
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def check_bounds(c):
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return c[0] % n == c[0] and c[1] % n == c[1]
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return c[0] % n == c[0] and c[1] % n == c[1]
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NEIGHBORS = {(x, y): list(filter(check_bounds, [(x+1, y), (x-1, y), (x, y+1), (x, y-1)])) for x, y in ALL_COORDS}
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NEIGHBORS = {(x, y): list(filter(check_bounds, [(x + 1, y), (x - 1, y), (x, y + 1), (x, y - 1)])) for x, y in
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DIAGONALS = {(x, y): list(filter(check_bounds, [(x+1, y+1), (x+1, y-1), (x-1, y+1), (x-1, y-1)])) for x, y in ALL_COORDS}
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ALL_COORDS}
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DIAGONALS = {(x, y): list(filter(check_bounds, [(x + 1, y + 1), (x + 1, y - 1), (x - 1, y + 1), (x - 1, y - 1)]))
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for x, y in ALL_COORDS}
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def place_stones(board, color, stones):
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def place_stones(board, color, stones):
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for s in stones:
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for s in stones:
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board[s] = color
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board[s] = color
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def find_reached(board, c):
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def find_reached(board, c):
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# that can reach from one place
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color = board[c]
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color = board[c]
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chain = set([c])
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chain = set([c])
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reached = set()
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reached = set()
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@ -58,12 +69,13 @@ def find_reached(board, c):
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current = frontier.pop()
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current = frontier.pop()
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chain.add(current)
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chain.add(current)
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for n in NEIGHBORS[current]:
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for n in NEIGHBORS[current]:
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if board[n] == color and not n in chain:
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if board[n] == color and (not n in chain):
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frontier.append(n)
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frontier.append(n)
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elif board[n] != color:
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elif board[n] != color:
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reached.add(n)
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reached.add(n)
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return chain, reached
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return chain, reached
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def is_koish(board, c):
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def is_koish(board, c):
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'Check if c is surrounded on all sides by 1 color, and return that color'
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'Check if c is surrounded on all sides by 1 color, and return that color'
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if board[c] != EMPTY: return None
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if board[c] != EMPTY: return None
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@ -73,6 +85,7 @@ def is_koish(board, c):
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else:
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else:
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return None
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return None
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def is_eyeish(board, c):
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def is_eyeish(board, c):
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'Check if c is an eye, for the purpose of restricting MC rollouts.'
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'Check if c is an eye, for the purpose of restricting MC rollouts.'
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color = is_koish(board, c)
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color = is_koish(board, c)
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@ -90,17 +103,19 @@ def is_eyeish(board, c):
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else:
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else:
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return color
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return color
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class Group(namedtuple('Group', ['id', 'stones', 'liberties', 'color'])):
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class Group(namedtuple('Group', ['id', 'stones', 'liberties', 'color'])):
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'''
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'''
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stones: a set of Coordinates belonging to this group
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stones: a set of Coordinates belonging to this group
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liberties: a set of Coordinates that are empty and adjacent to this group.
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liberties: a set of Coordinates that are empty and adjacent to this group.
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color: color of this group
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color: color of this group
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'''
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'''
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def __eq__(self, other):
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def __eq__(self, other):
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return self.stones == other.stones and self.liberties == other.liberties and self.color == other.color
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return self.stones == other.stones and self.liberties == other.liberties and self.color == other.color
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class LibertyTracker():
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class LibertyTracker(object):
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@staticmethod
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@staticmethod
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def from_board(board):
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def from_board(board):
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board = np.copy(board)
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board = np.copy(board)
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@ -233,8 +248,10 @@ class LibertyTracker():
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if group_id != MISSING_GROUP_ID:
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if group_id != MISSING_GROUP_ID:
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self._update_liberties(group_id, add={s})
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self._update_liberties(group_id, add={s})
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class Position():
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class Position():
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def __init__(self, board=None, n=0, komi=7.5, caps=(0, 0), lib_tracker=None, ko=None, recent=tuple(), to_play=BLACK):
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def __init__(self, board=None, n=0, komi=7.5, caps=(0, 0), lib_tracker=None, ko=None, recent=tuple(),
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to_play=BLACK):
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'''
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'''
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board: a numpy array
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board: a numpy array
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n: an int representing moves played so far
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n: an int representing moves played so far
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@ -407,4 +424,5 @@ class Position():
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else:
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else:
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return 'DRAW'
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return 'DRAW'
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set_board_size(19)
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set_board_size(19)
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@ -3,7 +3,7 @@ from engine import GTPEngine
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import re
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import re
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g = Game()
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g = Game()
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pattern = "[A-Z]{1}[0-9]{1}"
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g.show_board()
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g.show_board()
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e = GTPEngine(game_obj=g)
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e = GTPEngine(game_obj=g)
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@ -15,7 +15,12 @@ while not (black_pass and white_pass):
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if num % 2 == 0:
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if num % 2 == 0:
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res = e.run_cmd(str(num) + " genmove BLACK")
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res = e.run_cmd(str(num) + " genmove BLACK")
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num += 1
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num += 1
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print(res)
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# print(res)
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match = re.search(pattern, res)
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if match is not None:
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print(match.group())
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else:
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print("pass")
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if re.search("pass", res) is not None:
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if re.search("pass", res) is not None:
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black_pass = True
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black_pass = True
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else:
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else:
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@ -23,7 +28,11 @@ while not (black_pass and white_pass):
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else:
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else:
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res = e.run_cmd(str(num) + " genmove WHITE")
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res = e.run_cmd(str(num) + " genmove WHITE")
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num += 1
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num += 1
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print(res)
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match = re.search(pattern, res)
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if match is not None:
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print(match.group())
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else:
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print("pass")
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if re.search("pass", res) is not None:
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if re.search("pass", res) is not None:
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white_pass = True
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white_pass = True
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else:
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else:
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@ -1,11 +1,14 @@
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import sys
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from game import Game
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from game import Game
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from engine import GTPEngine
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from engine import GTPEngine
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import utils
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import utils
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game = Game()
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engine = GTPEngine(game_obj=game, name='tianshou')
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cmd = raw_input
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while not engine.disconnect:
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g = Game()
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command = cmd()
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e = GTPEngine(game_obj = g)
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result = engine.run_cmd(command)
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sys.stdout.write(result)
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res = e.run_cmd('8 genmove BLACK')
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sys.stdout.flush()
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print(res)
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