pass the checkpoint path to the model
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@ -22,8 +22,8 @@ import time
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class Game:
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'''
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Load the real game and trained weights.
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TODO : Maybe merge with the engine class in future,
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TODO : Maybe merge with the engine class in future,
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currently leave it untouched for interacting with Go UI.
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'''
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def __init__(self, name=None, role=None, debug=False, checkpoint_path=None):
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@ -46,7 +46,7 @@ class Game:
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else:
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raise ValueError(name + " is an unknown game...")
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self.evaluator = model.ResNet(self.size, self.size ** 2 + 1, history_length=self.history_length)
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self.evaluator = model.ResNet(self.size, self.size ** 2 + 1, history_length=self.history_length, checkpoint_path=checkpoint_path)
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self.latest_boards = deque(maxlen=self.history_length)
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for _ in range(self.history_length):
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self.latest_boards.append(self.board)
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