Merge remote-tracking branch 'origin/master'

This commit is contained in:
Haosheng Zou 2017-12-22 00:24:06 +08:00
commit b32418d11a
14 changed files with 619 additions and 830 deletions

1
.gitignore vendored
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@ -8,3 +8,4 @@ checkpoints
checkpoints_origin
*.json
.DS_Store
data

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@ -1,211 +0,0 @@
import os
import time
import sys
import numpy as np
import time
import tensorflow as tf
import tensorflow.contrib.layers as layers
import multi_gpu
import time
# os.environ["CUDA_VISIBLE_DEVICES"] = "1"
os.environ['TF_CPP_MIN_LOG_LEVEL'] = '3'
def residual_block(input, is_training):
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 256, kernel_size=3, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.conv2d(h, 256, kernel_size=3, stride=1, activation_fn=tf.identity,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = h + input
return tf.nn.relu(h)
def policy_heads(input, is_training):
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 2, kernel_size=1, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.flatten(h)
h = layers.fully_connected(h, 362, activation_fn=tf.identity, weights_regularizer=layers.l2_regularizer(1e-4))
return h
def value_heads(input, is_training):
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 2, kernel_size=1, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.flatten(h)
h = layers.fully_connected(h, 256, activation_fn=tf.nn.relu, weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.fully_connected(h, 1, activation_fn=tf.nn.tanh, weights_regularizer=layers.l2_regularizer(1e-4))
return h
class Network(object):
def __init__(self):
self.x = tf.placeholder(tf.float32, shape=[None, 19, 19, 17])
self.is_training = tf.placeholder(tf.bool, shape=[])
self.z = tf.placeholder(tf.float32, shape=[None, 1])
self.pi = tf.placeholder(tf.float32, shape=[None, 362])
self.build_network()
def build_network(self):
h = layers.conv2d(self.x, 256, kernel_size=3, stride=1, activation_fn=tf.nn.relu, normalizer_fn=layers.batch_norm,
normalizer_params={'is_training': self.is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS},
weights_regularizer=layers.l2_regularizer(1e-4))
for i in range(19):
h = residual_block(h, self.is_training)
self.v = value_heads(h, self.is_training)
self.p = policy_heads(h, self.is_training)
# loss = tf.reduce_mean(tf.square(z-v)) - tf.multiply(pi, tf.log(tf.clip_by_value(tf.nn.softmax(p), 1e-8, tf.reduce_max(tf.nn.softmax(p)))))
self.value_loss = tf.reduce_mean(tf.square(self.z - self.v))
self.policy_loss = tf.reduce_mean(tf.nn.softmax_cross_entropy_with_logits(labels=self.pi, logits=self.p))
self.reg = tf.add_n(tf.get_collection(tf.GraphKeys.REGULARIZATION_LOSSES))
self.total_loss = self.value_loss + self.policy_loss + self.reg
# train_op = tf.train.MomentumOptimizer(1e-4, momentum=0.9, use_nesterov=True).minimize(total_loss)
self.update_ops = tf.get_collection(tf.GraphKeys.UPDATE_OPS)
with tf.control_dependencies(self.update_ops):
self.train_op = tf.train.RMSPropOptimizer(1e-4).minimize(self.total_loss)
self.var_list = tf.get_collection(tf.GraphKeys.GLOBAL_VARIABLES)
self.saver = tf.train.Saver(max_to_keep=10, var_list=self.var_list)
def train(self):
data_path = "/home/tongzheng/data/"
data_name = os.listdir("/home/tongzheng/data/")
epochs = 100
batch_size = 128
result_path = "./checkpoints/"
with multi_gpu.create_session() as sess:
sess.run(tf.global_variables_initializer())
ckpt_file = tf.train.latest_checkpoint(result_path)
if ckpt_file is not None:
print('Restoring model from {}...'.format(ckpt_file))
self.saver.restore(sess, ckpt_file)
for epoch in range(epochs):
for name in data_name:
data = np.load(data_path + name)
boards = data["boards"]
wins = data["wins"]
ps = data["ps"]
print (boards.shape)
print (wins.shape)
print (ps.shape)
batch_num = boards.shape[0] // batch_size
index = np.arange(boards.shape[0])
np.random.shuffle(index)
value_losses = []
policy_losses = []
regs = []
time_train = -time.time()
for iter in range(batch_num):
lv, lp, r, value, prob, _ = sess.run(
[self.value_loss, self.policy_loss, self.reg, self.v, tf.nn.softmax(p), self.train_op],
feed_dict={self.x: boards[
index[iter * batch_size:(iter + 1) * batch_size]],
self.z: wins[index[
iter * batch_size:(iter + 1) * batch_size]],
self.pi: ps[index[
iter * batch_size:(iter + 1) * batch_size]],
self.is_training: True})
value_losses.append(lv)
policy_losses.append(lp)
regs.append(r)
if iter % 1 == 0:
print(
"Epoch: {}, Part {}, Iteration: {}, Time: {}, Value Loss: {}, Policy Loss: {}, Reg: {}".format(
epoch, name, iter, time.time() + time_train, np.mean(np.array(value_losses)),
np.mean(np.array(policy_losses)), np.mean(np.array(regs))))
time_train = -time.time()
value_losses = []
policy_losses = []
regs = []
if iter % 20 == 0:
save_path = "Epoch{}.Part{}.Iteration{}.ckpt".format(epoch, name, iter)
self.saver.save(sess, result_path + save_path)
del data, boards, wins, ps
# def forward(call_number):
# # checkpoint_path = "/home/yama/rl/tianshou/AlphaGo/checkpoints"
# checkpoint_path = "/home/jialian/stuGo/tianshou/stuGo/checkpoints/"
# board_file = np.genfromtxt("/home/jialian/stuGo/tianshou/leela-zero/src/mcts_nn_files/board_" + call_number,
# dtype='str');
# human_board = np.zeros((17, 19, 19))
#
# # TODO : is it ok to ignore the last channel?
# for i in range(17):
# human_board[i] = np.array(list(board_file[i])).reshape(19, 19)
# # print("============================")
# # print("human board sum : " + str(np.sum(human_board[-1])))
# # print("============================")
# # print(human_board)
# # print("============================")
# # rint(human_board)
# feed_board = human_board.transpose(1, 2, 0).reshape(1, 19, 19, 17)
# # print(feed_board[:,:,:,-1])
# # print(feed_board.shape)
#
# # npz_board = np.load("/home/yama/rl/tianshou/AlphaGo/data/7f83928932f64a79bc1efdea268698ae.npz")
# # print(npz_board["boards"].shape)
# # feed_board = npz_board["boards"][10].reshape(-1, 19, 19, 17)
# ##print(feed_board)
# # show_board = feed_board[0].transpose(2, 0, 1)
# # print("board shape : ", show_board.shape)
# # print(show_board)
#
# itflag = False
# with multi_gpu.create_session() as sess:
# sess.run(tf.global_variables_initializer())
# ckpt_file = tf.train.latest_checkpoint(checkpoint_path)
# if ckpt_file is not None:
# # print('Restoring model from {}...'.format(ckpt_file))
# saver.restore(sess, ckpt_file)
# else:
# raise ValueError("No model loaded")
# res = sess.run([tf.nn.softmax(p), v], feed_dict={x: feed_board, is_training: itflag})
# # res = sess.run([tf.nn.softmax(p),v], feed_dict={x:fix_board["boards"][300].reshape(-1, 19, 19, 17), is_training:False})
# # res = sess.run([tf.nn.softmax(p),v], feed_dict={x:fix_board["boards"][50].reshape(-1, 19, 19, 17), is_training:True})
# # print(np.argmax(res[0]))
# np.savetxt(sys.stdout, res[0][0], fmt="%.6f", newline=" ")
# np.savetxt(sys.stdout, res[1][0], fmt="%.6f", newline=" ")
# pv_file = "/home/jialian/stuGotianshou/leela-zero/src/mcts_nn_files/policy_value"
# np.savetxt(pv_file, np.concatenate((res[0][0], res[1][0])), fmt="%.6f", newline=" ")
# # np.savetxt(pv_file, res[1][0], fmt="%.6f", newline=" ")
# return res
def forward(self):
checkpoint_path = "/home/tongzheng/tianshou/AlphaGo/checkpoints/"
sess = multi_gpu.create_session()
sess.run(tf.global_variables_initializer())
ckpt_file = tf.train.latest_checkpoint(checkpoint_path)
if ckpt_file is not None:
print('Restoring model from {}...'.format(ckpt_file))
self.saver.restore(sess, ckpt_file)
print('Successfully loaded')
else:
raise ValueError("No model loaded")
# prior, value = sess.run([tf.nn.softmax(p), v], feed_dict={x: state, is_training: False})
# return prior, value
return sess
if __name__ == '__main__':
state = np.random.randint(0, 1, [1, 19, 19, 17])
net = Network()
sess = net.forward()
start = time.time()
for i in range(100):
sess.run([tf.nn.softmax(net.p), net.v], feed_dict={net.x: state, net.is_training: False})
print("Step {}, Cumulative time {}".format(i, time.time() - start))

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@ -1,175 +0,0 @@
import os
import time
import gc
import numpy as np
import tensorflow as tf
import tensorflow.contrib.layers as layers
import multi_gpu
os.environ["CUDA_VISIBLE_DEVICES"] = "1"
def residual_block(input, is_training):
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 256, kernel_size=3, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.conv2d(h, 256, kernel_size=3, stride=1, activation_fn=tf.identity,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = h + input
return tf.nn.relu(h)
def policy_heads(input, is_training):
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 2, kernel_size=1, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.flatten(h)
h = layers.fully_connected(h, 362, activation_fn=tf.identity, weights_regularizer=layers.l2_regularizer(1e-4))
return h
def value_heads(input, is_training):
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 2, kernel_size=1, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.flatten(h)
h = layers.fully_connected(h, 256, activation_fn=tf.nn.relu, weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.fully_connected(h, 1, activation_fn=tf.nn.tanh, weights_regularizer=layers.l2_regularizer(1e-4))
return h
x = tf.placeholder(tf.float32, shape=[None, 19, 19, 17])
is_training = tf.placeholder(tf.bool, shape=[])
z = tf.placeholder(tf.float32, shape=[None, 1])
pi = tf.placeholder(tf.float32, shape=[None, 362])
h = layers.conv2d(x, 256, kernel_size=3, stride=1, activation_fn=tf.nn.relu, normalizer_fn=layers.batch_norm,
normalizer_params={'is_training': is_training, 'updates_collections': tf.GraphKeys.UPDATE_OPS},
weights_regularizer=layers.l2_regularizer(1e-4))
for i in range(19):
h = residual_block(h, is_training)
v = value_heads(h, is_training)
p = policy_heads(h, is_training)
# loss = tf.reduce_mean(tf.square(z-v)) - tf.multiply(pi, tf.log(tf.clip_by_value(tf.nn.softmax(p), 1e-8, tf.reduce_max(tf.nn.softmax(p)))))
value_loss = tf.reduce_mean(tf.square(z - v))
policy_loss = tf.reduce_mean(tf.nn.softmax_cross_entropy_with_logits(labels=pi, logits=p))
reg = tf.add_n(tf.get_collection(tf.GraphKeys.REGULARIZATION_LOSSES))
total_loss = value_loss + policy_loss + reg
# train_op = tf.train.MomentumOptimizer(1e-4, momentum=0.9, use_nesterov=True).minimize(total_loss)
update_ops = tf.get_collection(tf.GraphKeys.UPDATE_OPS)
with tf.control_dependencies(update_ops):
train_op = tf.train.RMSPropOptimizer(1e-4).minimize(total_loss)
var_list = tf.get_collection(tf.GraphKeys.GLOBAL_VARIABLES)
saver = tf.train.Saver(max_to_keep=10, var_list=var_list)
def train():
data_path = "/home/tongzheng/data/"
data_name = os.listdir("/home/tongzheng/data/")
epochs = 100
batch_size = 128
result_path = "./checkpoints/"
with multi_gpu.create_session() as sess:
sess.run(tf.global_variables_initializer())
ckpt_file = tf.train.latest_checkpoint(result_path)
if ckpt_file is not None:
print('Restoring model from {}...'.format(ckpt_file))
saver.restore(sess, ckpt_file)
for epoch in range(epochs):
for name in data_name:
data = np.load(data_path + name)
boards = data["boards"]
wins = data["wins"]
ps = data["ps"]
print (boards.shape)
print (wins.shape)
print (ps.shape)
# batch_num = 1
batch_num = boards.shape[0] // batch_size
index = np.arange(boards.shape[0])
np.random.shuffle(index)
value_losses = []
policy_losses = []
regs = []
time_train = -time.time()
for iter in range(batch_num):
lv, lp, r, _ = sess.run([value_loss, policy_loss, reg, train_op],
feed_dict={x: boards[
index[iter * batch_size:(iter + 1) * batch_size]],
z: wins[index[
iter * batch_size:(iter + 1) * batch_size]],
pi: ps[index[
iter * batch_size:(iter + 1) * batch_size]],
is_training: True})
value_losses.append(lv)
policy_losses.append(lp)
regs.append(r)
del lv, lp, r
if iter % 1 == 0:
print(
"Epoch: {}, Part {}, Iteration: {}, Time: {}, Value Loss: {}, Policy Loss: {}, Reg: {}".format(
epoch, name, iter, time.time() + time_train, np.mean(np.array(value_losses)),
np.mean(np.array(policy_losses)), np.mean(np.array(regs))))
del value_losses, policy_losses, regs, time_train
time_train = -time.time()
value_losses = []
policy_losses = []
regs = []
if iter % 20 == 0:
save_path = "Epoch{}.Part{}.Iteration{}.ckpt".format(epoch, name, iter)
saver.save(sess, result_path + save_path)
del save_path
del data, boards, wins, ps, batch_num, index
gc.collect()
def forward(board):
result_path = "./checkpoints"
itflag = False
res = None
if board is None:
# data = np.load("/home/tongzheng/meta-data/80b7bf21bce14862806d48c3cd760a1b.npz")
data = np.load("./data/7f83928932f64a79bc1efdea268698ae.npz")
board = data["boards"][50].reshape(-1, 19, 19, 17)
human_board = board[0].transpose(2, 0, 1)
print("============================")
print("human board sum : " + str(np.sum(human_board)))
print("============================")
print(board[:, :, :, -1])
itflag = False
with multi_gpu.create_session() as sess:
sess.run(tf.global_variables_initializer())
ckpt_file = tf.train.latest_checkpoint(result_path)
if ckpt_file is not None:
print('Restoring model from {}...'.format(ckpt_file))
saver.restore(sess, ckpt_file)
else:
raise ValueError("No model loaded")
res = sess.run([tf.nn.softmax(p), v], feed_dict={x: board, is_training: itflag})
# res = sess.run([tf.nn.softmax(p),v], feed_dict={x:fix_board["boards"][300].reshape(-1, 19, 19, 17), is_training:False})
# res = sess.run([tf.nn.softmax(p),v], feed_dict={x:fix_board["boards"][50].reshape(-1, 19, 19, 17), is_training:True})
# print(np.argmax(res[0]))
print(res)
print(data["p"][0])
print(np.argmax(res[0]))
print(np.argmax(data["p"][0]))
# print(res[0].tolist()[0])
# print(np.argmax(res[0]))
return res
if __name__ == '__main__':
# train()
# if sys.argv[1] == "test":
forward(None)

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@ -167,7 +167,7 @@ class GTPEngine():
move = self._parse_move(args)
if move:
color, vertex = move
res = self._game.do_move(color, vertex)
res = self._game.play_move(color, vertex)
if res:
return None, True
else:
@ -177,17 +177,21 @@ class GTPEngine():
def cmd_genmove(self, args, **kwargs):
color = self._parse_color(args)
if color:
move = self._game.gen_move(color)
move = self._game.think_play_move(color)
return self._vertex_point2string(move), True
else:
return 'unknown player', False
def cmd_get_score(self, args, **kwargs):
return self._game.executor.get_score(), None
return self._game.game_engine.executor_get_score(self._game.board, True), True
def cmd_show_board(self, args, **kwargs):
return self._game.board, True
def cmd_get_prob(self, args, **kwargs):
return self._game.prob, True
if __name__ == "main":
game = Game()
engine = GTPEngine(game_obj=Game)

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@ -9,16 +9,13 @@ import utils
import copy
import tensorflow as tf
import numpy as np
import sys
import sys, os
import go
import network_small
import strategy
import model
from collections import deque
sys.path.append(os.path.join(os.path.dirname(__file__), os.path.pardir))
from tianshou.core.mcts.mcts import MCTS
import Network
#from strategy import strategy
class Game:
'''
Load the real game and trained weights.
@ -26,7 +23,7 @@ class Game:
TODO : Maybe merge with the engine class in future,
currently leave it untouched for interacting with Go UI.
'''
def __init__(self, size=9, komi=6.5, checkpoint_path=None):
def __init__(self, size=9, komi=3.75, checkpoint_path=None):
self.size = size
self.komi = komi
self.board = [utils.EMPTY] * (self.size ** 2)
@ -34,24 +31,10 @@ class Game:
self.latest_boards = deque(maxlen=8)
for _ in range(8):
self.latest_boards.append(self.board)
self.executor = go.Go(game=self)
#self.strategy = strategy(checkpoint_path)
self.simulator = strategy.GoEnv(game=self)
self.net = network_small.Network()
self.sess = self.net.forward(checkpoint_path)
self.evaluator = lambda state: self.sess.run([tf.nn.softmax(self.net.p), self.net.v],
feed_dict={self.net.x: state, self.net.is_training: False})
def _flatten(self, vertex):
x, y = vertex
return (x - 1) * self.size + (y - 1)
def _deflatten(self, idx):
x = idx // self.size + 1
y = idx % self.size + 1
return (x, y)
self.evaluator = model.ResNet(self.size, self.size**2 + 1, history_length=8)
# self.evaluator = lambda state: self.sess.run([tf.nn.softmax(self.net.p), self.net.v],
# feed_dict={self.net.x: state, self.net.is_training: False})
self.game_engine = go.Go(size=self.size, komi=self.komi)
def clear(self):
self.board = [utils.EMPTY] * (self.size ** 2)
@ -66,42 +49,30 @@ class Game:
def set_komi(self, k):
self.komi = k
def generate_nn_input(self, latest_boards, color):
state = np.zeros([1, self.size, self.size, 17])
for i in range(8):
state[0, :, :, i] = np.array(np.array(latest_boards[i]) == np.ones(self.size ** 2)).reshape(self.size, self.size)
state[0, :, :, i + 8] = np.array(np.array(latest_boards[i]) == -np.ones(self.size ** 2)).reshape(self.size, self.size)
if color == utils.BLACK:
state[0, :, :, 16] = np.ones([self.size, self.size])
if color == utils.WHITE:
state[0, :, :, 16] = np.zeros([self.size, self.size])
return state
def strategy_gen_move(self, latest_boards, color):
self.simulator.simulate_latest_boards = copy.copy(latest_boards)
self.simulator.simulate_board = copy.copy(latest_boards[-1])
nn_input = self.generate_nn_input(self.simulator.simulate_latest_boards, color)
mcts = MCTS(self.simulator, self.evaluator, nn_input, self.size ** 2 + 1, inverse=True, max_step=1)
def think(self, latest_boards, color):
mcts = MCTS(self.game_engine, self.evaluator, [latest_boards, color], self.size ** 2 + 1, inverse=True)
mcts.search(max_step=20)
temp = 1
prob = mcts.root.N ** temp / np.sum(mcts.root.N ** temp)
choice = np.random.choice(self.size ** 2 + 1, 1, p=prob).tolist()[0]
if choice == self.size ** 2:
move = utils.PASS
else:
move = self._deflatten(choice)
move = self.game_engine._deflatten(choice)
return move, prob
def do_move(self, color, vertex):
def play_move(self, color, vertex):
# this function can be called directly to play the opponent's move
if vertex == utils.PASS:
return True
res = self.executor.do_move(color, vertex)
res = self.game_engine.executor_do_move(self.history, self.latest_boards, self.board, color, vertex)
return res
def gen_move(self, color):
# move = self.strategy.gen_move(color)
# return move
move, self.prob = self.strategy_gen_move(self.latest_boards, color)
self.do_move(color, move)
def think_play_move(self, color):
# although we don't need to return self.prob, however it is needed for neural network training
move, self.prob = self.think(self.latest_boards, color)
# play the move immediately
self.play_move(color, move)
return move
def status2symbol(self, s):
@ -127,6 +98,7 @@ class Game:
if __name__ == "__main__":
g = Game()
g.show_board()
g.think_play_move(1)
#file = open("debug.txt", "a")
#file.write("mcts check\n")
#file.close()

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@ -1,7 +1,7 @@
from __future__ import print_function
import utils
import copy
import sys
import numpy as np
from collections import deque
'''
@ -12,83 +12,26 @@ Settings of the Go game.
'''
NEIGHBOR_OFFSET = [[1, 0], [-1, 0], [0, -1], [0, 1]]
CORNER_OFFSET = [[-1, -1], [-1, 1], [1, 1], [1, -1]]
class Go:
def __init__(self, **kwargs):
self.game = kwargs['game']
self.size = kwargs['size']
self.komi = kwargs['komi']
def _bfs(self, vertex, color, block, status):
block.append(vertex)
status[self.game._flatten(vertex)] = True
nei = self._neighbor(vertex)
for n in nei:
if not status[self.game._flatten(n)]:
if self.game.board[self.game._flatten(n)] == color:
self._bfs(n, color, block, status)
def _flatten(self, vertex):
x, y = vertex
return (x - 1) * self.size + (y - 1)
def _find_block(self, vertex):
block = []
status = [False] * (self.game.size ** 2)
color = self.game.board[self.game._flatten(vertex)]
self._bfs(vertex, color, block, status)
for b in block:
for n in self._neighbor(b):
if self.game.board[self.game._flatten(n)] == utils.EMPTY:
return False, block
return True, block
def _find_boarder(self, vertex):
block = []
status = [False] * (self.game.size ** 2)
self._bfs(vertex, utils.EMPTY, block, status)
border = []
for b in block:
for n in self._neighbor(b):
if not (n in block):
border.append(n)
return border
def _is_qi(self, color, vertex):
nei = self._neighbor(vertex)
for n in nei:
if self.game.board[self.game._flatten(n)] == utils.EMPTY:
return True
self.game.board[self.game._flatten(vertex)] = color
for n in nei:
if self.game.board[self.game._flatten(n)] == utils.another_color(color):
can_kill, block = self._find_block(n)
if can_kill:
self.game.board[self.game._flatten(vertex)] = utils.EMPTY
return True
### can not suicide
can_kill, block = self._find_block(vertex)
if can_kill:
self.game.board[self.game._flatten(vertex)] = utils.EMPTY
return False
self.game.board[self.game._flatten(vertex)] = utils.EMPTY
return True
def _check_global_isomorphous(self, color, vertex):
##backup
_board = copy.copy(self.game.board)
self.game.board[self.game._flatten(vertex)] = color
self._process_board(color, vertex)
if self.game.board in self.game.history:
res = True
else:
res = False
self.game.board = _board
return res
def _deflatten(self, idx):
x = idx // self.size + 1
y = idx % self.size + 1
return (x, y)
def _in_board(self, vertex):
x, y = vertex
if x < 1 or x > self.game.size: return False
if y < 1 or y > self.game.size: return False
if x < 1 or x > self.size: return False
if y < 1 or y > self.size: return False
return True
def _neighbor(self, vertex):
@ -101,45 +44,201 @@ class Go:
nei.append((_x, _y))
return nei
def _process_board(self, color, vertex):
def _corner(self, vertex):
x, y = vertex
corner = []
for d in CORNER_OFFSET:
_x = x + d[0]
_y = y + d[1]
if self._in_board((_x, _y)):
corner.append((_x, _y))
return corner
def _find_group(self, current_board, vertex):
color = current_board[self._flatten(vertex)]
# print ("color : ", color)
chain = set()
frontier = [vertex]
has_liberty = False
while frontier:
current = frontier.pop()
# print ("current : ", current)
chain.add(current)
for n in self._neighbor(current):
if current_board[self._flatten(n)] == color and not n in chain:
frontier.append(n)
if current_board[self._flatten(n)] == utils.EMPTY:
has_liberty = True
return has_liberty, chain
def _is_suicide(self, current_board, color, vertex):
current_board[self._flatten(vertex)] = color # assume that we already take this move
suicide = False
has_liberty, group = self._find_group(current_board, vertex)
if not has_liberty:
suicide = True # no liberty, suicide
for n in self._neighbor(vertex):
if current_board[self._flatten(n)] == utils.another_color(color):
opponent_liberty, group = self._find_group(current_board, n)
if not opponent_liberty:
suicide = False # this move is able to take opponent's stone, not suicide
current_board[self._flatten(vertex)] = utils.EMPTY # undo this move
return suicide
def _process_board(self, current_board, color, vertex):
nei = self._neighbor(vertex)
for n in nei:
if self.game.board[self.game._flatten(n)] == utils.another_color(color):
can_kill, block = self._find_block(n)
if can_kill:
for b in block:
self.game.board[self.game._flatten(b)] = utils.EMPTY
if current_board[self._flatten(n)] == utils.another_color(color):
has_liberty, group = self._find_group(current_board, n)
if not has_liberty:
for b in group:
current_board[self._flatten(b)] = utils.EMPTY
def is_valid(self, color, vertex):
def _check_global_isomorphous(self, history_boards, current_board, color, vertex):
repeat = False
next_board = copy.copy(current_board)
next_board[self._flatten(vertex)] = color
self._process_board(next_board, color, vertex)
if next_board in history_boards:
repeat = True
return repeat
def _is_eye(self, current_board, color, vertex):
nei = self._neighbor(vertex)
cor = self._corner(vertex)
ncolor = {color == current_board[self._flatten(n)] for n in nei}
if False in ncolor:
# print "not all neighbors are in same color with us"
return False
_, group = self._find_group(current_board, nei[0])
if set(nei) < group:
# print "all neighbors are in same group and same color with us"
return True
else:
opponent_number = [current_board[self._flatten(c)] for c in cor].count(-color)
opponent_propotion = float(opponent_number) / float(len(cor))
if opponent_propotion < 0.5:
# print "few opponents, real eye"
return True
else:
# print "many opponents, fake eye"
return False
def _knowledge_prunning(self, current_board, color, vertex):
# forbid some stupid selfplay using human knowledge
if self._is_eye(current_board, color, vertex):
return False
# forbid position on its own eye.
return True
def _is_game_finished(self, current_board, color):
'''
for each empty position, if it has both BLACK and WHITE neighbors, the game is still not finished
:return: return the game is finished
'''
board = copy.deepcopy(current_board)
empty_idx = [i for i, x in enumerate(board) if x == utils.EMPTY] # find all empty idx
for idx in empty_idx:
neighbor_idx = self._neighbor(self.deflatten(idx))
if len(neighbor_idx) > 1:
first_idx = neighbor_idx[0]
for other_idx in neighbor_idx[1:]:
if board[self.flatten(other_idx)] != board[self.flatten(first_idx)]:
return False
return True
def _action2vertex(self, action):
if action == self.size ** 2:
vertex = (0, 0)
else:
vertex = self._deflatten(action)
return vertex
def _is_valid(self, history_boards, current_board, color, vertex):
### in board
if not self._in_board(vertex):
return False
### already have stone
if not self.game.board[self.game._flatten(vertex)] == utils.EMPTY:
if not current_board[self._flatten(vertex)] == utils.EMPTY:
return False
### check if it is qi
if not self._is_qi(color, vertex):
### check if it is suicide
if self._is_suicide(current_board, color, vertex):
return False
if self._check_global_isomorphous(color, vertex):
### forbid global isomorphous
if self._check_global_isomorphous(history_boards, current_board, color, vertex):
return False
return True
def do_move(self, color, vertex):
if not self.is_valid(color, vertex):
def simulate_is_valid(self, state, action):
history_boards, color = state
vertex = self._action2vertex(action)
current_board = history_boards[-1]
if not self._is_valid(history_boards, current_board, color, vertex):
return False
if not self._knowledge_prunning(current_board, color, vertex):
return False
self.game.board[self.game._flatten(vertex)] = color
self._process_board(color, vertex)
self.game.history.append(copy.copy(self.game.board))
self.game.latest_boards.append(copy.copy(self.game.board))
return True
def _find_empty(self):
idx = [i for i,x in enumerate(self.game.board) if x == utils.EMPTY ][0]
return self.game._deflatten(idx)
def simulate_is_valid_list(self, state, action_set):
# find all the invalid actions
invalid_action_list = []
for action_candidate in action_set[:-1]:
# go through all the actions excluding pass
if not self.simulate_is_valid(state, action_candidate):
invalid_action_list.append(action_candidate)
if len(invalid_action_list) < len(action_set) - 1:
invalid_action_list.append(action_set[-1])
# forbid pass, if we have other choices
# TODO: In fact we should not do this. In some extreme cases, we should permit pass.
return invalid_action_list
def _do_move(self, board, color, vertex):
if vertex == utils.PASS:
return board
else:
id_ = self._flatten(vertex)
board[id_] = color
return board
def simulate_step_forward(self, state, action):
# initialize the simulate_board from state
history_boards, color = state
vertex = self._action2vertex(action)
new_board = self._do_move(copy.copy(history_boards[-1]), color, vertex)
history_boards.append(new_board)
new_color = -color
return [history_boards, new_color], 0
def executor_do_move(self, history, latest_boards, current_board, color, vertex):
if not self._is_valid(history, current_board, color, vertex):
return False
current_board[self._flatten(vertex)] = color
self._process_board(current_board, color, vertex)
history.append(copy.copy(current_board))
latest_boards.append(copy.copy(current_board))
return True
def _find_empty(self, current_board):
idx = [i for i,x in enumerate(current_board) if x == utils.EMPTY ][0]
return self._deflatten(idx)
def _find_boarder(self, current_board, vertex):
_, group = self._find_group(current_board, vertex)
border = []
for b in group:
for n in self._neighbor(b):
if not (n in group):
border.append(n)
return border
def _add_nearby_stones(self, neighbor_vertex_set, start_vertex_x, start_vertex_y, x_diff, y_diff, num_step):
'''
@ -159,7 +258,7 @@ class Go:
start_vertex_x += x_diff
start_vertex_y += y_diff
def _predict_from_nearby(self, vertex, neighbor_step = 3):
def _predict_from_nearby(self, current_board, vertex, neighbor_step=3):
'''
step: the nearby 3 steps is considered
:vertex: position to be estimated
@ -175,38 +274,37 @@ class Go:
self._add_nearby_stones(neighbor_vertex_set, vertex[0], vertex[1] - step, -1, 1, neighbor_step)
color_estimate = 0
for neighbor_vertex in neighbor_vertex_set:
color_estimate += self.game.board[self.game._flatten(neighbor_vertex)]
color_estimate += current_board[self._flatten(neighbor_vertex)]
if color_estimate > 0:
return utils.BLACK
elif color_estimate < 0:
return utils.WHITE
def get_score(self, is_unknown_estimation = False):
def executor_get_score(self, current_board, is_unknown_estimation=False):
'''
is_unknown_estimation: whether use nearby stone to predict the unknown
return score from BLACK perspective.
'''
_board = copy.copy(self.game.board)
while utils.EMPTY in self.game.board:
vertex = self._find_empty()
boarder = self._find_boarder(vertex)
boarder_color = set(map(lambda v: self.game.board[self.game._flatten(v)], boarder))
_board = copy.deepcopy(current_board)
while utils.EMPTY in _board:
vertex = self._find_empty(_board)
boarder = self._find_boarder(_board, vertex)
boarder_color = set(map(lambda v: _board[self._flatten(v)], boarder))
if boarder_color == {utils.BLACK}:
self.game.board[self.game._flatten(vertex)] = utils.BLACK
_board[self._flatten(vertex)] = utils.BLACK
elif boarder_color == {utils.WHITE}:
self.game.board[self.game._flatten(vertex)] = utils.WHITE
_board[self._flatten(vertex)] = utils.WHITE
elif is_unknown_estimation:
self.game.board[self.game._flatten(vertex)] = self._predict_from_nearby(vertex)
_board[self._flatten(vertex)] = self._predict_from_nearby(_board, vertex)
else:
self.game.board[self.game._flatten(vertex)] =utils.UNKNOWN
_board[self._flatten(vertex)] =utils.UNKNOWN
score = 0
for i in self.game.board:
for i in _board:
if i == utils.BLACK:
score += 1
elif i == utils.WHITE:
score -= 1
score -= self.game.komi
score -= self.komi
self.game.board = _board
return score

270
AlphaGo/model.py Normal file
View File

@ -0,0 +1,270 @@
import os
import time
import sys
import cPickle
from collections import deque
import numpy as np
import tensorflow as tf
import tensorflow.contrib.layers as layers
import multi_gpu
os.environ['TF_CPP_MIN_LOG_LEVEL'] = '3'
def residual_block(input, is_training):
"""
one residual block
:param input: a tensor, input of the residual block
:param is_training: a placeholder, indicate whether the model is training or not
:return: a tensor, output of the residual block
"""
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 256, kernel_size=3, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.conv2d(h, 256, kernel_size=3, stride=1, activation_fn=tf.identity,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = h + input
return tf.nn.relu(h)
def policy_head(input, is_training, action_num):
"""
the head of policy branch
:param input: a tensor, input of the policy head
:param is_training: a placeholder, indicate whether the model is training or not
:param action_num: action_num: an integer, number of unique actions at any state
:return: a tensor: output of the policy head, shape [batch_size, action_num]
"""
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 2, kernel_size=1, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.flatten(h)
h = layers.fully_connected(h, action_num, activation_fn=tf.identity,
weights_regularizer=layers.l2_regularizer(1e-4))
return h
def value_head(input, is_training):
"""
the head of value branch
:param input: a tensor, input of the value head
:param is_training: a placeholder, indicate whether the model is training or not
:return: a tensor, output of the value head, shape [batch_size, 1]
"""
normalizer_params = {'is_training': is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS}
h = layers.conv2d(input, 2, kernel_size=1, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm, normalizer_params=normalizer_params,
weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.flatten(h)
h = layers.fully_connected(h, 256, activation_fn=tf.nn.relu, weights_regularizer=layers.l2_regularizer(1e-4))
h = layers.fully_connected(h, 1, activation_fn=tf.nn.tanh, weights_regularizer=layers.l2_regularizer(1e-4))
return h
class Data(object):
def __init__(self):
self.boards = []
self.probs = []
self.winner = 0
class ResNet(object):
def __init__(self, board_size, action_num, history_length=1, residual_block_num=20, checkpoint_path=None):
"""
the resnet model
:param board_size: an integer, the board size
:param action_num: an integer, number of unique actions at any state
:param history_length: an integer, the history length to use, default is 1
:param residual_block_num: an integer, the number of residual block, default is 20, at least 1
:param checkpoint_path: a string, the path to the checkpoint, default is None,
"""
self.board_size = board_size
self.action_num = action_num
self.history_length = history_length
self.checkpoint_path = checkpoint_path
self.x = tf.placeholder(tf.float32, shape=[None, self.board_size, self.board_size, 2 * self.history_length + 1])
self.is_training = tf.placeholder(tf.bool, shape=[])
self.z = tf.placeholder(tf.float32, shape=[None, 1])
self.pi = tf.placeholder(tf.float32, shape=[None, self.action_num])
self._build_network(residual_block_num, self.checkpoint_path)
# training hyper-parameters:
self.window_length = 1000
self.save_freq = 1000
self.training_data = {'states': deque(maxlen=self.window_length), 'probs': deque(maxlen=self.window_length),
'winner': deque(maxlen=self.window_length)}
def _build_network(self, residual_block_num, checkpoint_path):
"""
build the network
:param residual_block_num: an integer, the number of residual block
:param checkpoint_path: a string, the path to the checkpoint, if None, use random initialization parameter
:return: None
"""
h = layers.conv2d(self.x, 256, kernel_size=3, stride=1, activation_fn=tf.nn.relu,
normalizer_fn=layers.batch_norm,
normalizer_params={'is_training': self.is_training,
'updates_collections': tf.GraphKeys.UPDATE_OPS},
weights_regularizer=layers.l2_regularizer(1e-4))
for i in range(residual_block_num - 1):
h = residual_block(h, self.is_training)
self.v = value_head(h, self.is_training)
self.p = policy_head(h, self.is_training, self.action_num)
self.value_loss = tf.reduce_mean(tf.square(self.z - self.v))
self.policy_loss = tf.reduce_mean(tf.nn.softmax_cross_entropy_with_logits(labels=self.pi, logits=self.p))
self.reg = tf.add_n(tf.get_collection(tf.GraphKeys.REGULARIZATION_LOSSES))
self.total_loss = self.value_loss + self.policy_loss + self.reg
self.update_ops = tf.get_collection(tf.GraphKeys.UPDATE_OPS)
with tf.control_dependencies(self.update_ops):
self.train_op = tf.train.AdamOptimizer(1e-4).minimize(self.total_loss)
self.var_list = tf.get_collection(tf.GraphKeys.GLOBAL_VARIABLES)
self.saver = tf.train.Saver(var_list=self.var_list)
self.sess = multi_gpu.create_session()
self.sess.run(tf.global_variables_initializer())
if checkpoint_path is not None:
ckpt_file = tf.train.latest_checkpoint(checkpoint_path)
if ckpt_file is not None:
print('Restoring model from {}...'.format(ckpt_file))
self.saver.restore(self.sess, ckpt_file)
print('Successfully loaded')
else:
raise ValueError("No model in path {}".format(checkpoint_path))
def __call__(self, state):
"""
:param history: a list, the history
:param color: a string, indicate which one to play
:return: a list of tensor, the predicted value and policy given the history and color
"""
history, color = state
if len(history) != self.history_length:
raise ValueError(
'The length of history cannot meet the need of the model, given {}, need {}'.format(len(history),
self.history_length))
state = self._history2state(history, color)
return self.sess.run([self.p, self.v], feed_dict={self.x: state, self.is_training: False})
def _history2state(self, history, color):
"""
convert the history to the state we need
:param history: a list, the history
:param color: a string, indicate which one to play
:return: a ndarray, the state
"""
state = np.zeros([1, self.board_size, self.board_size, 2 * self.history_length + 1])
for i in range(self.history_length):
state[0, :, :, i] = np.array(np.array(history[i]) == np.ones(self.board_size ** 2)).reshape(self.board_size,
self.board_size)
state[0, :, :, i + self.history_length] = np.array(
np.array(history[i]) == -np.ones(self.board_size ** 2)).reshape(self.board_size, self.board_size)
# TODO: need a config to specify the BLACK and WHITE
if color == +1:
state[0, :, :, 2 * self.history_length] = np.ones([self.board_size, self.board_size])
if color == -1:
state[0, :, :, 2 * self.history_length] = np.zeros([self.board_size, self.board_size])
return state
# TODO: design the interface between the environment and training
def train(self, mode='memory', *args, **kwargs):
if mode == 'memory':
pass
if mode == 'file':
self._train_with_file(data_path=kwargs['data_path'], batch_size=kwargs['batch_size'],
checkpoint_path=kwargs['checkpoint_path'])
def _train_with_file(self, data_path, batch_size, checkpoint_path):
# check if the path is valid
if not os.path.exists(data_path):
raise ValueError("{} doesn't exist".format(data_path))
self.checkpoint_path = checkpoint_path
if not os.path.exists(self.checkpoint_path):
os.mkdir(self.checkpoint_path)
new_file_list = []
all_file_list = []
training_data = {}
iters = 0
while True:
new_file_list = list(set(os.listdir(data_path)).difference(all_file_list))
all_file_list = os.listdir(data_path)
new_file_list.sort(
key=lambda file: os.path.getmtime(data_path + file) if not os.path.isdir(data_path + file) else 0)
if new_file_list:
for file in new_file_list:
states, probs, winner = self._file_to_training_data(data_path + file)
assert states.shape[0] == probs.shape[0]
assert states.shape[0] == winner.shape[0]
self.training_data['states'].append(states)
self.training_data['probs'].append(probs)
self.training_data['winner'].append(winner)
training_data['states'] = np.concatenate(self.training_data['states'], axis=0)
training_data['probs'] = np.concatenate(self.training_data['probs'], axis=0)
training_data['winner'] = np.concatenate(self.training_data['winner'], axis=0)
if len(self.training_data['states']) != self.window_length:
continue
else:
data_num = training_data['states'].shape[0]
index = np.arange(data_num)
np.random.shuffle(index)
start_time = time.time()
value_loss, policy_loss, reg, _ = self.sess.run(
[self.value_loss, self.policy_loss, self.reg, self.train_op],
feed_dict={self.x: training_data['states'][index[:batch_size]],
self.z: training_data['winner'][index[:batch_size]],
self.pi: training_data['probs'][index[:batch_size]],
self.is_training: True})
print("Iteration: {}, Time: {}, Value Loss: {}, Policy Loss: {}, Reg: {}".format(iters,
time.time() - start_time,
value_loss,
policy_loss, reg))
iters += 1
if iters % self.save_freq == 0:
save_path = "Iteration{}.ckpt".format(iters)
self.saver.save(self.sess, self.checkpoint_path + save_path)
def _file_to_training_data(self, file_name):
with open(file_name, 'r') as file:
data = cPickle.load(file)
history = deque(maxlen=self.history_length)
states = []
probs = []
winner = []
for _ in range(self.history_length):
# Note that 0 is specified, need a more general way like config
history.append([0] * self.board_size ** 2)
# Still, +1 is specified
color = +1
for [board, prob] in zip(data.boards, data.probs):
history.append(board)
states.append(self._history2state(history, color))
probs.append(np.array(prob).reshape(1, self.board_size ** 2 + 1))
winner.append(np.array(data.winner).reshape(1, 1))
color *= -1
states = np.concatenate(states, axis=0)
probs = np.concatenate(probs, axis=0)
winner = np.concatenate(winner, axis=0)
return states, probs, winner
if __name__=="__main__":
model = ResNet(board_size=9, action_num=82)
model.train("file", data_path="./data/", batch_size=128, checkpoint_path="./checkpoint/")

View File

@ -5,6 +5,18 @@ import re
import Pyro4
import time
import os
import cPickle
class Data(object):
def __init__(self):
self.boards = []
self.probs = []
self.winner = 0
def reset(self):
self.__init__()
if __name__ == '__main__':
"""
@ -13,10 +25,14 @@ if __name__ == '__main__':
"""
# TODO : we should set the network path in a more configurable way.
parser = argparse.ArgumentParser()
parser.add_argument("--result_path", type=str, default="./data/")
parser.add_argument("--black_weight_path", type=str, default=None)
parser.add_argument("--white_weight_path", type=str, default=None)
parser.add_argument("--id", type=int, default=0)
args = parser.parse_args()
if not os.path.exists(args.result_path):
os.mkdir(args.result_path)
# black_weight_path = "./checkpoints"
# white_weight_path = "./checkpoints_origin"
if args.black_weight_path is not None and (not os.path.exists(args.black_weight_path)):
@ -25,24 +41,29 @@ if __name__ == '__main__':
raise ValueError("Can't not find the network weights for white player.")
# kill the old server
kill_old_server = subprocess.Popen(['killall', 'pyro4-ns'])
print "kill the old pyro4 name server, the return code is : " + str(kill_old_server.wait())
time.sleep(1)
# kill_old_server = subprocess.Popen(['killall', 'pyro4-ns'])
# print "kill the old pyro4 name server, the return code is : " + str(kill_old_server.wait())
# time.sleep(1)
# start a name server to find the remote object
start_new_server = subprocess.Popen(['pyro4-ns', '&'])
print "Start Name Sever : " + str(start_new_server.pid) # + str(start_new_server.wait())
time.sleep(1)
# start_new_server = subprocess.Popen(['pyro4-ns', '&'])
# print "Start Name Sever : " + str(start_new_server.pid) # + str(start_new_server.wait())
# time.sleep(1)
# start two different player with different network weights.
agent_v0 = subprocess.Popen(['python', '-u', 'player.py', '--role=black', '--checkpoint_path=' + str(args.black_weight_path)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
black_role_name = 'black' + str(args.id)
white_role_name = 'white' + str(args.id)
agent_v1 = subprocess.Popen(['python', '-u', 'player.py', '--role=white', '--checkpoint_path=' + str(args.white_weight_path)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
agent_v0 = subprocess.Popen(
['python', '-u', 'player.py', '--role=' + black_role_name, '--checkpoint_path=' + str(args.black_weight_path)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
agent_v1 = subprocess.Popen(
['python', '-u', 'player.py', '--role=' + white_role_name, '--checkpoint_path=' + str(args.white_weight_path)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
server_list = ""
while ("black" not in server_list) or ("white" not in server_list):
while (black_role_name not in server_list) or (white_role_name not in server_list):
server_list = subprocess.check_output(['pyro4-nsc', 'list'])
print "Waiting for the server start..."
time.sleep(1)
@ -50,51 +71,82 @@ if __name__ == '__main__':
print "Start black player at : " + str(agent_v0.pid)
print "Start white player at : " + str(agent_v1.pid)
data = Data()
player = [None] * 2
player[0] = Pyro4.Proxy("PYRONAME:black")
player[1] = Pyro4.Proxy("PYRONAME:white")
player[0] = Pyro4.Proxy("PYRONAME:" + black_role_name)
player[1] = Pyro4.Proxy("PYRONAME:" + white_role_name)
role = ["BLACK", "WHITE"]
color = ['b', 'w']
pattern = "[A-Z]{1}[0-9]{1}"
space = re.compile("\s+")
size = 9
show = ['.', 'X', 'O']
evaluate_rounds = 1
game_num = 0
while game_num < evaluate_rounds:
num = 0
pass_flag = [False, False]
print("Start game {}".format(game_num))
# end the game if both palyer chose to pass, or play too much turns
while not (pass_flag[0] and pass_flag[1]) and num < size ** 2 * 2:
turn = num % 2
move = player[turn].run_cmd(str(num) + ' genmove ' + color[turn] + '\n')
print role[turn] + " : " + str(move),
num += 1
match = re.search(pattern, move)
if match is not None:
# print "match : " + str(match.group())
play_or_pass = match.group()
pass_flag[turn] = False
try:
while True:
start_time = time.time()
num = 0
pass_flag = [False, False]
print("Start game {}".format(game_num))
# end the game if both palyer chose to pass, or play too much turns
while not (pass_flag[0] and pass_flag[1]) and num < size ** 2 * 2:
turn = num % 2
board = player[turn].run_cmd(str(num) + ' show_board')
board = eval(board[board.index('['):board.index(']') + 1])
for i in range(size):
for j in range(size):
print show[board[i * size + j]] + " ",
print "\n",
data.boards.append(board)
move = player[turn].run_cmd(str(num) + ' genmove ' + color[turn] + '\n')
print role[turn] + " : " + str(move),
num += 1
match = re.search(pattern, move)
if match is not None:
# print "match : " + str(match.group())
play_or_pass = match.group()
pass_flag[turn] = False
else:
# print "no match"
play_or_pass = ' PASS'
pass_flag[turn] = True
result = player[1 - turn].run_cmd(str(num) + ' play ' + color[turn] + ' ' + play_or_pass + '\n')
prob = player[turn].run_cmd(str(num) + ' get_prob')
prob = space.sub(',', prob[prob.index('['):prob.index(']') + 1])
prob = prob.replace('[,', '[')
prob = prob.replace('],', ']')
prob = eval(prob)
data.probs.append(prob)
score = player[turn].run_cmd(str(num) + ' get_score')
print "Finished : ", score.split(" ")[1]
# TODO: generalize the player
if eval(score.split(" ")[1]) > 0:
data.winner = 1
if eval(score.split(" ")[1]) < 0:
data.winner = -1
player[0].run_cmd(str(num) + ' clear_board')
player[1].run_cmd(str(num) + ' clear_board')
file_list = os.listdir(args.result_path)
if not file_list:
data_num = 0
else:
# print "no match"
play_or_pass = ' PASS'
pass_flag[turn] = True
result = player[1 - turn].run_cmd(str(num) + ' play ' + color[turn] + ' ' + play_or_pass + '\n')
board = player[turn].run_cmd(str(num) + ' show_board')
board = eval(board[board.index('['):board.index(']') + 1])
for i in range(size):
for j in range(size):
print show[board[i * size + j]] + " ",
print "\n",
file_list.sort(key=lambda file: os.path.getmtime(args.result_path + file) if not os.path.isdir(
args.result_path + file) else 0)
data_num = eval(file_list[-1][:-4]) + 1
with open("./data/" + str(data_num) + ".pkl", "w") as file:
picklestring = cPickle.dump(data, file)
data.reset()
game_num += 1
score = player[turn].run_cmd(str(num) + ' get_score')
print "Finished : ", score.split(" ")[1]
player[0].run_cmd(str(num) + ' clear_board')
player[1].run_cmd(str(num) + ' clear_board')
game_num += 1
except Exception as e:
print(e)
subprocess.call(["kill", "-9", str(agent_v0.pid)])
subprocess.call(["kill", "-9", str(agent_v1.pid)])
print "Kill all player, finish all game."
subprocess.call(["kill", "-9", str(agent_v0.pid)])
subprocess.call(["kill", "-9", str(agent_v1.pid)])

View File

@ -20,6 +20,7 @@ class Player(object):
#return "inside the Player of player.py"
return self.engine.run_cmd(command)
if __name__ == '__main__':
parser = argparse.ArgumentParser()
parser.add_argument("--checkpoint_path", type=str, default=None)

View File

@ -79,7 +79,7 @@ while True:
prob.append(np.array(game.prob).reshape(-1, game.size ** 2 + 1))
print("Finished")
print("\n")
score = game.executor.get_score(True)
score = game.game_engine.executor_get_score(game.board, True)
if score > 0:
winner = utils.BLACK
else:

View File

@ -1,210 +0,0 @@
import os, sys
sys.path.append(os.path.join(os.path.dirname(__file__), os.path.pardir))
import numpy as np
import utils
import time
import copy
import network_small
import tensorflow as tf
from collections import deque
from tianshou.core.mcts.mcts import MCTS
DELTA = [[1, 0], [-1, 0], [0, -1], [0, 1]]
CORNER_OFFSET = [[-1, -1], [-1, 1], [1, 1], [1, -1]]
class GoEnv:
def __init__(self, **kwargs):
self.game = kwargs['game']
self.simulate_board = [utils.EMPTY] * (self.game.size ** 2)
self.simulate_latest_boards = deque(maxlen=8)
def simulate_flatten(self, vertex):
x, y = vertex
return (x - 1) * self.game.size + (y - 1)
def simulate_deflatten(self, idx):
x = idx // self.game.size + 1
y = idx % self.game.size + 1
return (x, y)
def _find_group(self, start):
color = self.simulate_board[self.simulate_flatten(start)]
# print ("color : ", color)
chain = set()
frontier = [start]
has_liberty = False
while frontier:
current = frontier.pop()
# print ("current : ", current)
chain.add(current)
for n in self._neighbor(current):
# print n, self._flatten(n), self.board[self._flatten(n)],
if self.simulate_board[self.simulate_flatten(n)] == color and not n in chain:
frontier.append(n)
if self.simulate_board[self.simulate_flatten(n)] == utils.EMPTY:
has_liberty = True
return has_liberty, chain
def _is_suicide(self, color, vertex):
self.simulate_board[self.simulate_flatten(vertex)] = color # assume that we already take this move
suicide = False
has_liberty, group = self._find_group(vertex)
if not has_liberty:
suicide = True # no liberty, suicide
for n in self._neighbor(vertex):
if self.simulate_board[self.simulate_flatten(n)] == utils.another_color(color):
opponent_liberty, group = self._find_group(n)
if not opponent_liberty:
suicide = False # this move is able to take opponent's stone, not suicide
self.simulate_board[self.simulate_flatten(vertex)] = utils.EMPTY # undo this move
return suicide
def _check_global_isomorphous(self, color, vertex):
##backup
_board = copy.copy(self.simulate_board)
self.simulate_board[self.simulate_flatten(vertex)] = color
self._process_board(color, vertex)
if self.simulate_board in self.game.history:
res = True
else:
res = False
self.simulate_board = _board
return res
def _in_board(self, vertex):
x, y = vertex
if x < 1 or x > self.game.size: return False
if y < 1 or y > self.game.size: return False
return True
def _neighbor(self, vertex):
x, y = vertex
nei = []
for d in DELTA:
_x = x + d[0]
_y = y + d[1]
if self._in_board((_x, _y)):
nei.append((_x, _y))
return nei
def _corner(self, vertex):
x, y = vertex
corner = []
for d in CORNER_OFFSET:
_x = x + d[0]
_y = y + d[1]
if self._in_board((_x, _y)):
corner.append((_x, _y))
return corner
def _process_board(self, color, vertex):
nei = self._neighbor(vertex)
for n in nei:
if self.simulate_board[self.simulate_flatten(n)] == utils.another_color(color):
has_liberty, group = self._find_group(n)
if not has_liberty:
for b in group:
self.simulate_board[self.simulate_flatten(b)] = utils.EMPTY
def _is_eye(self, color, vertex):
nei = self._neighbor(vertex)
cor = self._corner(vertex)
ncolor = {color == self.simulate_board[self.simulate_flatten(n)] for n in nei}
if False in ncolor:
# print "not all neighbors are in same color with us"
return False
_, group = self._find_group(nei[0])
if set(nei) < group:
# print "all neighbors are in same group and same color with us"
return True
else:
opponent_number = [self.simulate_board[self.simulate_flatten(c)] for c in cor].count(-color)
opponent_propotion = float(opponent_number) / float(len(cor))
if opponent_propotion < 0.5:
# print "few opponents, real eye"
return True
else:
# print "many opponents, fake eye"
return False
def knowledge_prunning(self, color, vertex):
### check if it is an eye of yourself
### assumptions : notice that this judgement requires that the state is an endgame
if self._is_eye(color, vertex):
return False
return True
def simulate_is_valid(self, state, action):
# State is the play board, the shape is [1, self.game.size, self.game.size, 17].
# Action is an index
# We need to transfer the (state, action) pair into (color, vertex) pair to simulate the move
if action == self.game.size ** 2:
vertex = (0, 0)
else:
vertex = self.simulate_deflatten(action)
if state[0, 0, 0, -1] == utils.BLACK:
color = utils.BLACK
else:
color = utils.WHITE
self.simulate_latest_boards.clear()
for i in range(8):
self.simulate_latest_boards.append((state[:, :, :, i] - state[:, :, :, i + 8]).reshape(-1).tolist())
self.simulate_board = copy.copy(self.simulate_latest_boards[-1])
### in board
if not self._in_board(vertex):
return False
### already have stone
if not self.simulate_board[self.simulate_flatten(vertex)] == utils.EMPTY:
# print(np.array(self.board).reshape(9, 9))
# print(vertex)
return False
### check if it is suicide
if self._is_suicide(color, vertex):
return False
### forbid global isomorphous
if self._check_global_isomorphous(color, vertex):
return False
if not self.knowledge_prunning(color, vertex):
return False
return True
def simulate_do_move(self, color, vertex):
if vertex == utils.PASS:
return True
id_ = self.simulate_flatten(vertex)
if self.simulate_board[id_] == utils.EMPTY:
self.simulate_board[id_] = color
return True
else:
return False
def step_forward(self, state, action):
if state[0, 0, 0, -1] == 1:
color = utils.BLACK
else:
color = utils.WHITE
if action == self.game.size ** 2:
vertex = utils.PASS
else:
vertex = self.simulate_deflatten(action)
# print(vertex)
# print(self.board)
self.simulate_board = (state[:, :, :, 7] - state[:, :, :, 15]).reshape(-1).tolist()
self.simulate_do_move(color, vertex)
new_state = np.concatenate(
[state[:, :, :, 1:8], (np.array(self.simulate_board) == utils.BLACK).reshape(1, self.game.size, self.game.size, 1),
state[:, :, :, 9:16], (np.array(self.simulate_board) == utils.WHITE).reshape(1, self.game.size, self.game.size, 1),
np.array(1 - state[:, :, :, -1]).reshape(1, self.game.size, self.game.size, 1)],
axis=3)
return new_state, 0

View File

@ -19,10 +19,10 @@ class rollout_policy(evaluator):
# TODO: prior for rollout policy
total_reward = 0.
action = np.random.randint(0, self.action_num)
state, reward = self.env.step_forward(state, action)
state, reward = self.env.simulate_step_forward(state, action)
total_reward += reward
while state is not None:
action = np.random.randint(0, self.action_num)
state, reward = self.env.step_forward(state, action)
state, reward = self.env.simulate_step_forward(state, action)
total_reward += reward
return np.ones([self.action_num])/self.action_num, total_reward

View File

@ -71,15 +71,10 @@ class UCTNode(MCTSNode):
self.parent.backpropagation(self.children[action].reward)
def valid_mask(self, simulator):
# let all invalid actions be illeagel in mcts
if self.mask is None:
start_time = time.time()
self.mask = []
for act in range(self.action_num - 1):
if not simulator.simulate_is_valid(self.state, act):
self.mask.append(act)
self.ucb[act] = -float("Inf")
else:
self.ucb[self.mask] = -float("Inf")
self.mask = simulator.simulate_is_valid_list(self.state, range(self.action_num))
self.ucb[self.mask] = -float("Inf")
class TSNode(MCTSNode):
@ -116,7 +111,7 @@ class ActionNode(object):
self.next_state = tuple2list(self.next_state)
def selection(self, simulator):
self.next_state, self.reward = simulator.step_forward(self.parent.state, self.action)
self.next_state, self.reward = simulator.simulate_step_forward(self.parent.state, self.action)
self.origin_state = self.next_state
self.state_type = type(self.next_state)
self.type_conversion_to_tuple()
@ -143,8 +138,7 @@ class ActionNode(object):
class MCTS(object):
def __init__(self, simulator, evaluator, root, action_num, method="UCT", inverse=False, max_step=None,
max_time=None):
def __init__(self, simulator, evaluator, root, action_num, method="UCT", inverse=False):
self.simulator = simulator
self.evaluator = evaluator
prior, _ = self.evaluator(root)
@ -152,33 +146,26 @@ class MCTS(object):
if method == "":
self.root = root
if method == "UCT":
self.root = UCTNode(None, None, root, action_num, prior, inverse)
self.root = UCTNode(None, None, root, action_num, prior, inverse=inverse)
if method == "TS":
self.root = TSNode(None, None, root, action_num, prior, inverse=inverse)
self.inverse = inverse
if max_step is not None:
self.step = 0
self.max_step = max_step
# TODO: Optimize the stop criteria
# else:
# self.max_step = 0
if max_time is not None:
self.start_time = time.time()
self.max_time = max_time
def search(self, max_step=None, max_time=None):
step = 0
start_time = time.time()
if max_step is None:
max_step = int("Inf")
if max_time is None:
max_time = float("Inf")
if max_step is None and max_time is None:
raise ValueError("Need a stop criteria!")
# TODO: running mcts should be implemented in another function, e.g. def search(self, max_step, max_time)
self.select_time = []
self.evaluate_time = []
self.bp_time = []
while (max_step is not None and self.step < self.max_step or max_step is None) \
and (max_time is not None and time.time() - self.start_time < self.max_time or max_time is None):
self.expand()
if max_step is not None:
self.step += 1
while step < max_step and time.time() - start_time < max_step:
self._expand()
step += 1
def expand(self):
def _expand(self):
node, new_action = self.root.selection(self.simulator)
value = node.children[new_action].expansion(self.evaluator, self.action_num)
node.children[new_action].backpropagation(value + 0.)