# ViZDoom [ViZDoom](https://github.com/mwydmuch/ViZDoom) is a popular RL env for a famous first-person shooting game Doom. Here we provide some results and intuitions for this scenario. ## EnvPool We highly recommend using envpool to run the following experiments. To install, in a linux machine, type: ```bash pip install envpool ``` After that, `make_vizdoom_env` will automatically switch to envpool's ViZDoom env. EnvPool's implementation is much faster (about 2\~3x faster for pure execution speed, 1.5x for overall RL training pipeline) than python vectorized env implementation. For more information, please refer to EnvPool's [GitHub](https://github.com/sail-sg/envpool/) and [Docs](https://envpool.readthedocs.io/en/latest/api/vizdoom.html). ## Train To train an agent: ```bash python3 vizdoom_c51.py --task {D1_basic|D2_navigation|D3_battle|D4_battle2} ``` D1 (health gathering) should finish training (no death) in less than 500k env step (5 epochs); D3 can reach 1600+ reward (75+ killcount in 5 minutes); D4 can reach 700+ reward. Here is the result: (episode length, the maximum length is 2625 because we use frameskip=4, that is 10500/4=2625) ![](results/c51/length.png) (episode reward) ![](results/c51/reward.png) To evaluate an agent's performance: ```bash python3 vizdoom_c51.py --test-num 100 --resume-path policy.pth --watch --task {D1_basic|D3_battle|D4_battle2} ``` To save `.lmp` files for recording: ```bash python3 vizdoom_c51.py --save-lmp --test-num 100 --resume-path policy.pth --watch --task {D1_basic|D3_battle|D4_battle2} ``` it will store `lmp` file in `lmps/` directory. To watch these `lmp` files (for example, d3 lmp): ```bash python3 replay.py maps/D3_battle.cfg episode_8_25.lmp ``` We provide two lmp files (d3 best and d4 best) under `results/c51`, you can use the following command to enjoy: ```bash python3 replay.py maps/D3_battle.cfg results/c51/d3.lmp python3 replay.py maps/D4_battle2.cfg results/c51/d4.lmp ``` ## Maps See [maps/README.md](maps/README.md) ## Reward 1. living reward is bad 2. combo-action is really important 3. negative reward for health and ammo2 is really helpful for d3/d4 4. only with positive reward for health is really helpful for d1 5. remove MOVE_BACKWARD may converge faster but the final performance may be lower ## Algorithms The setting is exactly the same as Atari. You can definitely try more algorithms listed in Atari example. ### C51 (single run) | task | best reward | reward curve | parameters | | --------------------------- | ----------- | ------------------------------------- | ------------------------------------------------------------ | | D2_navigation | 747.52 | ![](results/c51/D2_navigation_rew.png) | `python3 vizdoom_c51.py --task "D2_navigation"` | | D3_battle | 1855.29 | ![](results/c51/D3_battle_rew.png) | `python3 vizdoom_c51.py --task "D3_battle"` | ### PPO (single run) | task | best reward | reward curve | parameters | | --------------------------- | ----------- | ------------------------------------- | ------------------------------------------------------------ | | D2_navigation | 770.75 | ![](results/ppo/D2_navigation_rew.png) | `python3 vizdoom_ppo.py --task "D2_navigation"` | | D3_battle | 320.59 | ![](results/ppo/D3_battle_rew.png) | `python3 vizdoom_ppo.py --task "D3_battle"` | ### PPO with ICM (single run) | task | best reward | reward curve | parameters | | --------------------------- | ----------- | ------------------------------------- | ------------------------------------------------------------ | | D2_navigation | 844.99 | ![](results/ppo_icm/D2_navigation_rew.png) | `python3 vizdoom_ppo.py --task "D2_navigation" --icm-lr-scale 10` | | D3_battle | 547.08 | ![](results/ppo_icm/D3_battle_rew.png) | `python3 vizdoom_ppo.py --task "D3_battle" --icm-lr-scale 10` |