# -*- coding: utf-8 -*- # vim:fenc=utf-8 # $File: game.py # $Date: Fri Nov 17 15:0745 2017 +0800 # $Author: renyong15 © # import utils class Game: def __init__(self, size=19, komi=6.5): self.size = size self.komi = 6.5 self.board = [utils.EMPTY] * (self.size * self.size) self.strategy = None def _flatten(self, vertex): x,y = vertex return (x-1) * self.size + (y-1) def clear(self): self.board = [utils.EMPTY] * (self.size * self.size) def set_size(self, n): self.size = n self.clear() def set_komi(self, k): self.komi = k def do_move(self, color, vertex): if vertex == utils.PASS: return True id_ = self._flatten(vertex) if self.board[id_] == utils.EMPTY: self.board[id_] = color return True else: return False def gen_move(self, color): move = self.strategy.gen_move(color) return move #return utils.PASS