# -*- coding: utf-8 -*- # vim:fenc=utf-8 # $File: game.py # $Date: Fri Dec 01 01:3738 2017 +0800 # $Author: renyong15 © # from __future__ import print_function import utils import copy import tensorflow as tf import numpy as np import sys, os import go import model from collections import deque sys.path.append(os.path.join(os.path.dirname(__file__), os.path.pardir)) from tianshou.core.mcts.mcts import MCTS class Game: ''' Load the real game and trained weights. TODO : Maybe merge with the engine class in future, currently leave it untouched for interacting with Go UI. ''' def __init__(self, size=9, komi=3.75, checkpoint_path=None): self.size = size self.komi = komi self.board = [utils.EMPTY] * (self.size ** 2) self.history = [] self.latest_boards = deque(maxlen=8) for _ in range(8): self.latest_boards.append(self.board) self.evaluator = model.ResNet(self.size, self.size**2 + 1, history_length=8) # self.evaluator = lambda state: self.sess.run([tf.nn.softmax(self.net.p), self.net.v], # feed_dict={self.net.x: state, self.net.is_training: False}) self.game_engine = go.Go(size=self.size, komi=self.komi) def clear(self): self.board = [utils.EMPTY] * (self.size ** 2) self.history = [] for _ in range(8): self.latest_boards.append(self.board) def set_size(self, n): self.size = n self.clear() def set_komi(self, k): self.komi = k def think(self, latest_boards, color): mcts = MCTS(self.game_engine, self.evaluator, [latest_boards, color], self.size ** 2 + 1, inverse=True) mcts.search(max_step=1) temp = 1 prob = mcts.root.N ** temp / np.sum(mcts.root.N ** temp) choice = np.random.choice(self.size ** 2 + 1, 1, p=prob).tolist()[0] if choice == self.size ** 2: move = utils.PASS else: move = self.game_engine._deflatten(choice) return move, prob def play_move(self, color, vertex): # this function can be called directly to play the opponent's move if vertex == utils.PASS: return True res = self.game_engine.executor_do_move(self.history, self.latest_boards, self.board, color, vertex) return res def think_play_move(self, color): # although we don't need to return self.prob, however it is needed for neural network training move, self.prob = self.think(self.latest_boards, color) # play the move immediately self.play_move(color, move) return move def status2symbol(self, s): pool = {utils.WHITE: 'O', utils.EMPTY: '.', utils.BLACK: 'X', utils.FILL: 'F', utils.UNKNOWN: '?'} return pool[s] def show_board(self): row = [i for i in range(1, 20)] col = ' abcdefghijklmnopqrstuvwxyz' print(' ', end='') for j in range(self.size + 1): print(col[j], end=' ') print('') for i in range(self.size): print(row[i], end=' ') if row[i] < 10: print(' ', end='') for j in range(self.size): print(self.status2symbol(self.board[self._flatten((j + 1, i + 1))]), end=' ') print('') sys.stdout.flush() if __name__ == "__main__": g = Game() g.show_board() g.think_play_move(1) #file = open("debug.txt", "a") #file.write("mcts check\n") #file.close()