import gym import time import random import numpy as np from gym.spaces import Discrete, MultiDiscrete, Box, Dict, Tuple class MyTestEnv(gym.Env): """This is a "going right" task. The task is to go right ``size`` steps. """ def __init__(self, size, sleep=0, dict_state=False, recurse_state=False, ma_rew=0, multidiscrete_action=False, random_sleep=False): assert not ( dict_state and recurse_state), \ "dict_state and recurse_state cannot both be true" self.size = size self.sleep = sleep self.random_sleep = random_sleep self.dict_state = dict_state self.recurse_state = recurse_state self.ma_rew = ma_rew self._md_action = multidiscrete_action if dict_state: self.observation_space = Dict( {"index": Box(shape=(1, ), low=0, high=size - 1), "rand": Box(shape=(1,), low=0, high=1, dtype=np.float64)}) elif recurse_state: self.observation_space = Dict( {"index": Box(shape=(1, ), low=0, high=size - 1), "dict": Dict({ "tuple": Tuple((Discrete(2), Box(shape=(2,), low=0, high=1, dtype=np.float64))), "rand": Box(shape=(1, 2), low=0, high=1, dtype=np.float64)}) }) else: self.observation_space = Box(shape=(1, ), low=0, high=size - 1) if multidiscrete_action: self.action_space = MultiDiscrete([2, 2]) else: self.action_space = Discrete(2) self.done = False self.index = 0 self.seed() def seed(self, seed=0): self.rng = np.random.RandomState(seed) def reset(self, state=0): self.done = False self.index = state return self._get_state() def _get_reward(self): """Generate a non-scalar reward if ma_rew is True.""" x = int(self.done) if self.ma_rew > 0: return [x] * self.ma_rew return x def _get_state(self): """Generate state(observation) of MyTestEnv""" if self.dict_state: return {'index': np.array([self.index], dtype=np.float32), 'rand': self.rng.rand(1)} elif self.recurse_state: return {'index': np.array([self.index], dtype=np.float32), 'dict': {"tuple": (np.array([1], dtype=np.int64), self.rng.rand(2)), "rand": self.rng.rand(1, 2)}} else: return np.array([self.index], dtype=np.float32) def step(self, action): if self._md_action: action = action[0] if self.done: raise ValueError('step after done !!!') if self.sleep > 0: sleep_time = random.random() if self.random_sleep else 1 sleep_time *= self.sleep time.sleep(sleep_time) if self.index == self.size: self.done = True return self._get_state(), self._get_reward(), self.done, {} if action == 0: self.index = max(self.index - 1, 0) return self._get_state(), self._get_reward(), self.done, \ {'key': 1, 'env': self} if self.dict_state else {} elif action == 1: self.index += 1 self.done = self.index == self.size return self._get_state(), self._get_reward(), \ self.done, {'key': 1, 'env': self}