# Lines starting with # are treated as comments (or with whitespaces+#). # It doesn't matter if you use capital letters or not. # It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout. doom_scenario_path = D1_basic.wad doom_map = map01 # Rewards # Each step is good for you! living_reward = 0 # And death is not! death_penalty = 0 # Rendering options screen_resolution = RES_160X120 screen_format = GRAY8 render_hud = false render_crosshair = false render_weapon = false render_decals = false render_particles = false window_visible = false # make episodes finish after 10500 actions (tics) episode_timeout = 10500 # Available buttons available_buttons = { MOVE_FORWARD TURN_LEFT TURN_RIGHT } # Game variables that will be in the state available_game_variables = { HEALTH } mode = PLAYER