Tianshou/examples/vizdoom/maps/D3_battle.cfg

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936 B
INI

# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
doom_scenario_path = D3_battle.wad
doom_map = map01
# Rewards
living_reward = 0
death_penalty = 100
# Rendering options
screen_resolution = RES_160X120
screen_format = GRAY8
render_hud = false
render_crosshair = true
render_weapon = true
render_decals = false
render_particles = false
window_visible = false
# make episodes finish after 10500 actions (tics)
episode_timeout = 10500
# Available buttons
available_buttons =
{
MOVE_FORWARD
MOVE_BACKWARD
MOVE_LEFT
MOVE_RIGHT
TURN_LEFT
TURN_RIGHT
ATTACK
SPEED
}
# Game variables that will be in the state
available_game_variables =
{
KILLCOUNT
AMMO2
HEALTH
}
mode = PLAYER
doom_skill = 2