Tianshou/test/multiagent/tic_tac_toe.py
ChenDRAG 150d0ec51b
Step collector implementation (#280)
This is the third PR of 6 commits mentioned in #274, which features refactor of Collector to fix #245. You can check #274 for more detail.

Things changed in this PR:

1. refactor collector to be more cleaner, split AsyncCollector to support asyncvenv;
2. change buffer.add api to add(batch, bffer_ids); add several types of buffer (VectorReplayBuffer, PrioritizedVectorReplayBuffer, etc.)
3. add policy.exploration_noise(act, batch) -> act
4. small change in BasePolicy.compute_*_returns
5. move reward_metric from collector to trainer
6. fix np.asanyarray issue (different version's numpy will result in different output)
7. flake8 maxlength=88
8. polish docs and fix test

Co-authored-by: n+e <trinkle23897@gmail.com>
2021-02-19 10:33:49 +08:00

187 lines
7.3 KiB
Python

import os
import torch
import argparse
import numpy as np
from copy import deepcopy
from typing import Optional, Tuple
from torch.utils.tensorboard import SummaryWriter
from tianshou.env import DummyVectorEnv
from tianshou.utils.net.common import Net
from tianshou.trainer import offpolicy_trainer
from tianshou.data import Collector, VectorReplayBuffer
from tianshou.policy import BasePolicy, DQNPolicy, RandomPolicy, \
MultiAgentPolicyManager
from tic_tac_toe_env import TicTacToeEnv
def get_parser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser()
parser.add_argument('--seed', type=int, default=1626)
parser.add_argument('--eps-test', type=float, default=0.05)
parser.add_argument('--eps-train', type=float, default=0.1)
parser.add_argument('--buffer-size', type=int, default=20000)
parser.add_argument('--lr', type=float, default=1e-3)
parser.add_argument('--gamma', type=float, default=0.9,
help='a smaller gamma favors earlier win')
parser.add_argument('--n-step', type=int, default=3)
parser.add_argument('--target-update-freq', type=int, default=320)
parser.add_argument('--epoch', type=int, default=20)
parser.add_argument('--step-per-epoch', type=int, default=500)
parser.add_argument('--collect-per-step', type=int, default=10)
parser.add_argument('--batch-size', type=int, default=64)
parser.add_argument('--hidden-sizes', type=int,
nargs='*', default=[128, 128, 128, 128])
parser.add_argument('--training-num', type=int, default=10)
parser.add_argument('--test-num', type=int, default=100)
parser.add_argument('--logdir', type=str, default='log')
parser.add_argument('--render', type=float, default=0.1)
parser.add_argument('--board-size', type=int, default=6)
parser.add_argument('--win-size', type=int, default=4)
parser.add_argument('--win-rate', type=float, default=0.9,
help='the expected winning rate')
parser.add_argument('--watch', default=False, action='store_true',
help='no training, '
'watch the play of pre-trained models')
parser.add_argument('--agent-id', type=int, default=2,
help='the learned agent plays as the'
' agent_id-th player. Choices are 1 and 2.')
parser.add_argument('--resume-path', type=str, default='',
help='the path of agent pth file '
'for resuming from a pre-trained agent')
parser.add_argument('--opponent-path', type=str, default='',
help='the path of opponent agent pth file '
'for resuming from a pre-trained agent')
parser.add_argument(
'--device', type=str,
default='cuda' if torch.cuda.is_available() else 'cpu')
return parser
def get_args() -> argparse.Namespace:
parser = get_parser()
return parser.parse_known_args()[0]
def get_agents(
args: argparse.Namespace = get_args(),
agent_learn: Optional[BasePolicy] = None,
agent_opponent: Optional[BasePolicy] = None,
optim: Optional[torch.optim.Optimizer] = None,
) -> Tuple[BasePolicy, torch.optim.Optimizer]:
env = TicTacToeEnv(args.board_size, args.win_size)
args.state_shape = env.observation_space.shape or env.observation_space.n
args.action_shape = env.action_space.shape or env.action_space.n
if agent_learn is None:
# model
net = Net(args.state_shape, args.action_shape,
hidden_sizes=args.hidden_sizes, device=args.device
).to(args.device)
if optim is None:
optim = torch.optim.Adam(net.parameters(), lr=args.lr)
agent_learn = DQNPolicy(
net, optim, args.gamma, args.n_step,
target_update_freq=args.target_update_freq)
if args.resume_path:
agent_learn.load_state_dict(torch.load(args.resume_path))
if agent_opponent is None:
if args.opponent_path:
agent_opponent = deepcopy(agent_learn)
agent_opponent.load_state_dict(torch.load(args.opponent_path))
else:
agent_opponent = RandomPolicy()
if args.agent_id == 1:
agents = [agent_learn, agent_opponent]
else:
agents = [agent_opponent, agent_learn]
policy = MultiAgentPolicyManager(agents)
return policy, optim
def train_agent(
args: argparse.Namespace = get_args(),
agent_learn: Optional[BasePolicy] = None,
agent_opponent: Optional[BasePolicy] = None,
optim: Optional[torch.optim.Optimizer] = None,
) -> Tuple[dict, BasePolicy]:
def env_func():
return TicTacToeEnv(args.board_size, args.win_size)
train_envs = DummyVectorEnv([env_func for _ in range(args.training_num)])
test_envs = DummyVectorEnv([env_func for _ in range(args.test_num)])
# seed
np.random.seed(args.seed)
torch.manual_seed(args.seed)
train_envs.seed(args.seed)
test_envs.seed(args.seed)
policy, optim = get_agents(
args, agent_learn=agent_learn,
agent_opponent=agent_opponent, optim=optim)
# collector
train_collector = Collector(
policy, train_envs,
VectorReplayBuffer(args.buffer_size, len(train_envs)),
exploration_noise=True)
test_collector = Collector(policy, test_envs)
# policy.set_eps(1)
train_collector.collect(n_step=args.batch_size * args.training_num)
# log
if not hasattr(args, 'writer'):
log_path = os.path.join(args.logdir, 'tic_tac_toe', 'dqn')
writer = SummaryWriter(log_path)
args.writer = writer
else:
writer = args.writer
def save_fn(policy):
if hasattr(args, 'model_save_path'):
model_save_path = args.model_save_path
else:
model_save_path = os.path.join(
args.logdir, 'tic_tac_toe', 'dqn', 'policy.pth')
torch.save(
policy.policies[args.agent_id - 1].state_dict(),
model_save_path)
def stop_fn(mean_rewards):
return mean_rewards >= args.win_rate
def train_fn(epoch, env_step):
policy.policies[args.agent_id - 1].set_eps(args.eps_train)
def test_fn(epoch, env_step):
policy.policies[args.agent_id - 1].set_eps(args.eps_test)
def reward_metric(rews):
return rews[:, args.agent_id - 1]
# trainer
result = offpolicy_trainer(
policy, train_collector, test_collector, args.epoch,
args.step_per_epoch, args.collect_per_step, args.test_num,
args.batch_size, train_fn=train_fn, test_fn=test_fn,
stop_fn=stop_fn, save_fn=save_fn, reward_metric=reward_metric,
writer=writer, test_in_train=False)
return result, policy.policies[args.agent_id - 1]
def watch(
args: argparse.Namespace = get_args(),
agent_learn: Optional[BasePolicy] = None,
agent_opponent: Optional[BasePolicy] = None,
) -> None:
env = TicTacToeEnv(args.board_size, args.win_size)
policy, optim = get_agents(
args, agent_learn=agent_learn, agent_opponent=agent_opponent)
policy.eval()
policy.policies[args.agent_id - 1].set_eps(args.eps_test)
collector = Collector(policy, env)
result = collector.collect(n_episode=1, render=args.render)
rews, lens = result["rews"], result["lens"]
print(f"Final reward: {rews.mean()}, length: {lens.mean()}")