Tianshou/AlphaGo/play.py

160 lines
6.4 KiB
Python

import argparse
import subprocess
import sys
import re
import Pyro4
import time
import os
import cPickle
class Data(object):
def __init__(self):
self.boards = []
self.probs = []
self.winner = 0
def reset(self):
self.__init__()
if __name__ == '__main__':
"""
Starting two different players which load network weights to evaluate the winning ratio.
Note that, this function requires the installation of the Pyro4 library.
"""
# TODO : we should set the network path in a more configurable way.
parser = argparse.ArgumentParser()
parser.add_argument("--result_path", type=str, default="./data/")
parser.add_argument("--black_weight_path", type=str, default=None)
parser.add_argument("--white_weight_path", type=str, default=None)
parser.add_argument("--id", type=int, default=0)
args = parser.parse_args()
if not os.path.exists(args.result_path):
os.mkdir(args.result_path)
# black_weight_path = "./checkpoints"
# white_weight_path = "./checkpoints_origin"
if args.black_weight_path is not None and (not os.path.exists(args.black_weight_path)):
raise ValueError("Can't not find the network weights for black player.")
if args.white_weight_path is not None and (not os.path.exists(args.white_weight_path)):
raise ValueError("Can't not find the network weights for white player.")
# kill the old server
# kill_old_server = subprocess.Popen(['killall', 'pyro4-ns'])
# print "kill the old pyro4 name server, the return code is : " + str(kill_old_server.wait())
# time.sleep(1)
# start a name server to find the remote object
# start_new_server = subprocess.Popen(['pyro4-ns', '&'])
# print "Start Name Sever : " + str(start_new_server.pid) # + str(start_new_server.wait())
# time.sleep(1)
# start a name server if no name server exists
if len(os.popen('ps aux | grep pyro4-ns | grep -v grep').readlines()) == 0:
start_new_server = subprocess.Popen(['pyro4-ns', '&'])
print "Start Name Sever : " + str(start_new_server.pid) # + str(start_new_server.wait())
time.sleep(1)
# start two different player with different network weights.
black_role_name = 'black' + str(args.id)
white_role_name = 'white' + str(args.id)
agent_v0 = subprocess.Popen(
['python', '-u', 'player.py', '--role=' + black_role_name, '--checkpoint_path=' + str(args.black_weight_path)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
agent_v1 = subprocess.Popen(
['python', '-u', 'player.py', '--role=' + white_role_name, '--checkpoint_path=' + str(args.white_weight_path)],
stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
server_list = ""
while (black_role_name not in server_list) or (white_role_name not in server_list):
server_list = subprocess.check_output(['pyro4-nsc', 'list'])
print "Waiting for the server start..."
time.sleep(1)
print server_list
print "Start black player at : " + str(agent_v0.pid)
print "Start white player at : " + str(agent_v1.pid)
data = Data()
player = [None] * 2
player[0] = Pyro4.Proxy("PYRONAME:" + black_role_name)
player[1] = Pyro4.Proxy("PYRONAME:" + white_role_name)
role = ["BLACK", "WHITE"]
color = ['b', 'w']
pattern = "[A-Z]{1}[0-9]{1}"
space = re.compile("\s+")
size = 9
show = ['.', 'X', 'O']
evaluate_rounds = 1
game_num = 0
try:
while True:
start_time = time.time()
num = 0
pass_flag = [False, False]
print("Start game {}".format(game_num))
# end the game if both palyer chose to pass, or play too much turns
while not (pass_flag[0] and pass_flag[1]) and num < size ** 2 * 2:
turn = num % 2
board = player[turn].run_cmd(str(num) + ' show_board')
board = eval(board[board.index('['):board.index(']') + 1])
for i in range(size):
for j in range(size):
print show[board[i * size + j]] + " ",
print "\n",
data.boards.append(board)
move = player[turn].run_cmd(str(num) + ' genmove ' + color[turn] + '\n')
print role[turn] + " : " + str(move),
num += 1
match = re.search(pattern, move)
if match is not None:
# print "match : " + str(match.group())
play_or_pass = match.group()
pass_flag[turn] = False
else:
# print "no match"
play_or_pass = ' PASS'
pass_flag[turn] = True
result = player[1 - turn].run_cmd(str(num) + ' play ' + color[turn] + ' ' + play_or_pass + '\n')
prob = player[turn].run_cmd(str(num) + ' get_prob')
prob = space.sub(',', prob[prob.index('['):prob.index(']') + 1])
prob = prob.replace('[,', '[')
prob = prob.replace('],', ']')
prob = eval(prob)
data.probs.append(prob)
score = player[turn].run_cmd(str(num) + ' get_score')
print "Finished : ", score.split(" ")[1]
# TODO: generalize the player
if eval(score.split(" ")[1]) > 0:
data.winner = 1
if eval(score.split(" ")[1]) < 0:
data.winner = -1
player[0].run_cmd(str(num) + ' clear_board')
player[1].run_cmd(str(num) + ' clear_board')
file_list = os.listdir(args.result_path)
if not file_list:
data_num = 0
else:
file_list.sort(key=lambda file: os.path.getmtime(args.result_path + file) if not os.path.isdir(
args.result_path + file) else 0)
data_num = eval(file_list[-1][:-4]) + 1
with open("./data/" + str(data_num) + ".pkl", "wb") as file:
picklestring = cPickle.dump(data, file)
data.reset()
game_num += 1
except Exception as e:
print(e)
subprocess.call(["kill", "-9", str(agent_v0.pid)])
subprocess.call(["kill", "-9", str(agent_v1.pid)])
print "Kill all player, finish all game."
subprocess.call(["kill", "-9", str(agent_v0.pid)])
subprocess.call(["kill", "-9", str(agent_v1.pid)])
print "Kill all player, finish all game."