1. add policy.eval() in all test scripts' "watch performance" 2. remove dict return support for collector preprocess_fn 3. add `__contains__` and `pop` in batch: `key in batch`, `batch.pop(key, deft)` 4. exact n_episode for a list of n_episode limitation and save fake data in cache_buffer when self.buffer is None (#184) 5. fix tensorboard logging: h-axis stands for env step instead of gradient step; add test results into tensorboard 6. add test_returns (both GAE and nstep) 7. change the type-checking order in batch.py and converter.py in order to meet the most often case first 8. fix shape inconsistency for torch.Tensor in replay buffer 9. remove `**kwargs` in ReplayBuffer 10. remove default value in batch.split() and add merge_last argument (#185) 11. improve nstep efficiency 12. add max_batchsize in onpolicy algorithms 13. potential bugfix for subproc.wait 14. fix RecurrentActorProb 15. improve the code-coverage (from 90% to 95%) and remove the dead code 16. fix some incorrect type annotation The above improvement also increases the training FPS: on my computer, the previous version is only ~1800 FPS and after that, it can reach ~2050 (faster than v0.2.4.post1).
40 lines
1.1 KiB
Python
40 lines
1.1 KiB
Python
import gym
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import numpy as np
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from typing import List, Callable, Optional, Any
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from tianshou.env.worker import EnvWorker
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class DummyEnvWorker(EnvWorker):
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"""Dummy worker used in sequential vector environments."""
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def __init__(self, env_fn: Callable[[], gym.Env]) -> None:
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super().__init__(env_fn)
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self.env = env_fn()
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def __getattr__(self, key: str) -> Any:
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return getattr(self.env, key)
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def reset(self) -> Any:
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return self.env.reset()
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@staticmethod
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def wait(workers: List['DummyEnvWorker'],
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wait_num: int,
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timeout: Optional[float] = None) -> List['DummyEnvWorker']:
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# SequentialEnvWorker objects are always ready
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return workers
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def send_action(self, action: np.ndarray) -> None:
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self.result = self.env.step(action)
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def seed(self, seed: Optional[int] = None) -> List[int]:
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return self.env.seed(seed) if hasattr(self.env, 'seed') else None
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def render(self, **kwargs) -> Any:
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return self.env.render(**kwargs) \
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if hasattr(self.env, 'render') else None
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def close_env(self) -> None:
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self.env.close()
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