Preparation for #914 and #920 Changes formatting to ruff and black. Remove python 3.8 ## Additional Changes - Removed flake8 dependencies - Adjusted pre-commit. Now CI and Make use pre-commit, reducing the duplication of linting calls - Removed check-docstyle option (ruff is doing that) - Merged format and lint. In CI the format-lint step fails if any changes are done, so it fulfills the lint functionality. --------- Co-authored-by: Jiayi Weng <jiayi@openai.com>
		
			
				
	
	
		
			37 lines
		
	
	
		
			1007 B
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1007 B
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
| # import cv2
 | |
| import sys
 | |
| import time
 | |
| 
 | |
| import tqdm
 | |
| import vizdoom as vzd
 | |
| 
 | |
| 
 | |
| def main(cfg_path="maps/D3_battle.cfg", lmp_path="test.lmp"):
 | |
|     game = vzd.DoomGame()
 | |
|     game.load_config(cfg_path)
 | |
|     game.set_screen_format(vzd.ScreenFormat.CRCGCB)
 | |
|     game.set_screen_resolution(vzd.ScreenResolution.RES_1024X576)
 | |
|     game.set_window_visible(True)
 | |
|     game.set_render_hud(True)
 | |
|     game.init()
 | |
|     game.replay_episode(lmp_path)
 | |
| 
 | |
|     killcount = 0
 | |
|     with tqdm.trange(10500) as tq:
 | |
|         while not game.is_episode_finished():
 | |
|             game.advance_action()
 | |
|             state = game.get_state()
 | |
|             if state is None:
 | |
|                 break
 | |
|             killcount = game.get_game_variable(vzd.GameVariable.KILLCOUNT)
 | |
|             time.sleep(1 / 35)
 | |
|             # cv2.imwrite(f"imgs/{tq.n}.png",
 | |
|             #             state.screen_buffer.transpose(1, 2, 0)[..., ::-1])
 | |
|             tq.update(1)
 | |
|     game.close()
 | |
|     print("killcount:", killcount)
 | |
| 
 | |
| 
 | |
| if __name__ == "__main__":
 | |
|     main(*sys.argv[-2:])
 |