YOPO/flightpolicy/yopo/primitive_utils.py

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import numpy as np
from scipy.spatial.transform import Rotation as R
class LatticeParam():
def __init__(self, cfg):
self.vel_max = cfg["vel_max"]
segment_time = 2 * cfg["radio_range"] / self.vel_max
self.horizon_num = cfg["horizon_num"]
self.vertical_num = cfg["vertical_num"]
self.radio_num = cfg["radio_num"]
self.vel_num = cfg["vel_num"]
self.horizon_fov = cfg["horizon_camera_fov"] * (self.horizon_num - 1) / self.horizon_num
self.vertical_fov = cfg["vertical_camera_fov"] * (self.vertical_num - 1) / self.vertical_num
self.horizon_anchor_fov = cfg["horizon_anchor_fov"]
self.vertical_anchor_fov = cfg["vertical_anchor_fov"]
self.radio_range = cfg["radio_range"]
self.vel_fov = cfg["vel_fov"]
self.vel_prefile = cfg["vel_prefile"]
self.acc_max = self.vel_max / segment_time
print("---------------------")
print("| max speed = ", round(self.vel_max, 1), " |")
print("| traj time = ", round(segment_time, 1), " |")
print("| max radio = ", round(2 * self.radio_range, 1), " |")
print("---------------------")
# ID in images:
# [8, 7, 6,
# 5, 4, 3,
# 2, 1, 0]
class LatticePrimitive():
def __init__(self, LatticeParam):
self.lattice_param = LatticeParam
if self.lattice_param.horizon_num == 1:
direction_diff = 0
else:
direction_diff = (self.lattice_param.horizon_fov / 180.0 * np.pi) / (self.lattice_param.horizon_num - 1)
if self.lattice_param.vertical_num == 1:
altitude_diff = 0
else:
altitude_diff = (self.lattice_param.vertical_fov / 180.0 * np.pi) / (self.lattice_param.vertical_num - 1)
radio_diff = self.lattice_param.radio_range / self.lattice_param.radio_num
if self.lattice_param.vel_num == 1:
vel_dir_diff = 0
else:
vel_dir_diff = (self.lattice_param.vel_fov / 180.0 * np.pi) / (self.lattice_param.vel_num - 1)
lattice_pos_list = []
lattice_vel_list = []
lattice_angle_list = []
self.lattice_Rbp_list = []
# Primitives: Bottom to Top, Right to Left
# We retain the code of sampling primitives with different velocity directions and length,
# hope to predict multiple outputs in each grid like YOLO, but it does not work well.
for h in range(0, self.lattice_param.radio_num):
for i in range(0, self.lattice_param.vertical_num):
for j in range(0, self.lattice_param.horizon_num):
for k in range(0, self.lattice_param.vel_num):
search_radio = (h + 1) * radio_diff
alpha = -direction_diff * (self.lattice_param.horizon_num - 1) / 2 + j * direction_diff
beta = -altitude_diff * (self.lattice_param.vertical_num - 1) / 2 + i * altitude_diff
gamma = -vel_dir_diff * (self.lattice_param.vel_num - 1) / 2 + k * vel_dir_diff
pos_node = [np.cos(beta) * np.cos(alpha) * search_radio,
np.cos(beta) * np.sin(alpha) * search_radio,
np.sin(beta) * search_radio]
vel_node = [np.cos(alpha + gamma) * self.lattice_param.vel_prefile,
np.sin(alpha + gamma) * self.lattice_param.vel_prefile,
0.0]
lattice_pos_list.append(pos_node)
lattice_vel_list.append(vel_node)
lattice_angle_list.append([alpha, beta])
# inner rotation: yaw-pitch-roll
Rotation = R.from_euler('ZYX', [alpha, -beta, 0.0], degrees=False)
self.lattice_Rbp_list.append(Rotation.as_matrix().astype(np.float32))
self.lattice_pos_node = np.array(lattice_pos_list)
self.lattice_vel_node = np.array(lattice_vel_list)
self.lattice_angle_node = np.array(lattice_angle_list)
self.yaw_diff = 0.5 * self.lattice_param.horizon_anchor_fov / 180.0 * np.pi
self.pitch_diff = 0.5 * self.lattice_param.vertical_anchor_fov / 180.0 * np.pi
def getStateLattice(self, id):
return self.lattice_pos_node[id, :], self.lattice_vel_node[id, :]
# yaw, pitch
def getAngleLattice(self, id):
return self.lattice_angle_node[id, 0], self.lattice_angle_node[id, 1]
def getRotation(self, id):
return self.lattice_Rbp_list[id]
"""
From body to world
p_w = Rwb * p_b + t_w
"""
def rotate(q_wb, pos_b): # quat: wxzy
pos_w = np.zeros_like(pos_b)
if q_wb.ndim == 1:
Rotation_wb = R.from_quat([q_wb[1], q_wb[2], q_wb[3], q_wb[0]]) # xyzw
pos_w[:] = np.dot(Rotation_wb.as_matrix(), pos_b[:])
else:
for i in range(0, q_wb.shape[0]):
Rotation_wb = R.from_quat([q_wb[i, 1], q_wb[i, 2], q_wb[i, 3], q_wb[i, 0]]) # xyzw
pos_w[i, :] = np.dot(Rotation_wb.as_matrix(), pos_b[i, :])
return pos_w
def transform(q_wb, tw, pos_b):
pos_w = rotate(q_wb, pos_b)
return pos_w + tw
"""
From world to body
p_b = Rbw * (p_w - t_w)
"""
def rotate_inv(q_wb, pos_w): # quat: wxzy
pos_b = np.zeros_like(pos_w)
if q_wb.ndim == 1:
Rotation_bw = R.from_quat([-q_wb[1], -q_wb[2], -q_wb[3], q_wb[0]]) # xyzw
pos_b[:] = np.dot(Rotation_bw.as_matrix(), pos_w[:])
else:
for i in range(0, q_wb.shape[0]):
Rotation_bw = R.from_quat([-q_wb[i, 1], -q_wb[i, 2], -q_wb[i, 3], q_wb[i, 0]]) # xyzw
pos_b[i, :] = np.dot(Rotation_bw.as_matrix(), pos_w[i, :])
return pos_b
def transform_inv(q_wb, tw, pos_w):
pos_b = rotate_inv(q_wb, pos_w - tw)
return pos_b