main_loop_freq: 30 unity_render: yes scene_id: 4 # 0 wasteland, 1 japanese street, 4 empty forest in standalone (SR) odom_topic: /juliett/ground_truth/odom # Topic of UAV odometry for render quad_size: 0.1 ply_path: "/flightrender/RPG_Flightmare/pointcloud_data/" # temporary path of saving point could (for visualization) rgb_camera_left: on: yes t_BC: [0.0, 0.0, 0.1] # translational vector of the camera with respect to the body frame r_BC: [0.0, -5.0, -90] # rotational angle (roll, pitch, yaw) of the camera in degree width: 160 height: 90 fov: 90.0 # Horizontal FOV enable_depth: yes enable_segmentation: no enable_opticalflow: no # enable stereo depth when rgb_camera_right on (If used, please use larger resolution (e.g., 640x360)) rgb_camera_right: on: no t_BC: [0.0, -0.2, 0.1] # translational vector of the camera with repect to the body frame r_BC: [0.0, -5.0, -90] # rotational angle (roll, pitch, yaw) of the camera in degree. unity: spawn_trees: true save_pointcloud: true # set to 'false' to save startup time, if visualization is not needed. avg_tree_spacing: 4.0 # average spacing between trees bounding_box: [80.0, 80.0, 11.0] # spawn objects within this bounding box bounding_box_origin: [-10, 20, 2.5] pointcloud_resolution: 0.2