2010-07-17 22:52:23 +00:00
										 
									 
								 
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								\chapter{The OpenRocket simulation software}
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								\label{chap-software}
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								The flight simulation described in the previous chapters was
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								implemented in the {\it OpenRocket} simulation
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								software~\cite{openrocket}.  The software was written entirely in Java
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								for maximum portability between different operating systems.  A
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								significant amount of effort was put into making the graphical user
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								interface (UI) robust, intuitive and easy to use.  As of the first
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								public release the source code contained over 300 classes and over
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								47\s000 lines of code (including comments and blank lines).
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								The software was released under the copyleft GNU General Public
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								License (GPL)~\cite{gnu-gpl}, allowing everybody access to the source code
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								and permitting use and modification for any purposes.  The only major
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								restriction placed is that if a modified version is distributed, the
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								source code for the modifications must also be available under the GNU
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								GPL.  This ensures that the program stays free and Open Source; a
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								company cannot simply take the code, enhance it and start selling it
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								as their own without contributing anything back to the community.
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								In this section the basic architectural designs are discussed and the
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								main features of the UI are explained.
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								\section{Architectural design}
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								The software has been split into various components within their own
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								Java packages.  This enables use of the components without needing the
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								other components.  For example, all of the UI code is within the
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								\code{gui} package, and the simulation system can be used
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								independently of it.
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								The rocket structure is composed of components, each with their
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								own class defined within the package \code{rocketcomponent}.  This
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								provides the base for defining a rocket.  The components are described
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								in more detail in Section~\ref{sec-rocket-components}.  The simulation
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								code is separated from the aerodynamic calculation code in the
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								\code{simulation} and \code{aerodynamics} packages, respectively;
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								these are discussed in Section~\ref{sec-simulator-calculator}.
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								The package naming convention recommended in the Java Language
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								Specification is followed~\cite{java-packages}.  Therefore all package
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								names discussed herein are relative to the package
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								\url{net.sf.openrocket}.  For example, the rocket components are
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								defined in the package \url{net.sf.openrocket.rocketcomponent}.
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								\subsection{Rocket components}
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								\label{sec-rocket-components}
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								The structure of the rocket is split up into {\it components}, for
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								example nose cones, body tubes and components within the rocket body.
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								Each component type is defined as a subclass of the abstract
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								\code{RocketComponent} class.  Each component can contain zero or more
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								components attached to it, which creates a tree structure containing
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								the entire rocket design.  The base component of every design is a
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								\code{Rocket} object, which holds one or more \code{Stage} objects.
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								These represent the stages of the rocket and hold all of the physical
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								components.
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								Inheritance has been highly used in the class hierarchy of the
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								components in order to combine common features of various components.
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								There are also some abstract classes, such as \code{BodyComponent},
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								whose sole purpose currently is to allow future extensions.  The
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								complete component class hierarchy is presented as a UML diagram in
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								Figure~\ref{fig-rocketcomponent-uml}, and a more detailed description
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								of each class is presented in Table~\ref{table-rocketcomponents}.
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								\begin{sidewaysfigure}
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								\centering
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								\hspace{-1cm}
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								\epsfig{file=figures/software/rocketcomponents,width=20cm}
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								\caption{A UML diagram of the rocket component classes.  Abstract
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								  classes are shown in italics.}
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								\label{fig-rocketcomponent-uml}
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								\end{sidewaysfigure}
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								\begin{table}
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								\caption{Descriptions of the rocket component classes and their
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								  functionality.  Abstract classes are shown in italics.}
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								\label{table-rocketcomponents}
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								\sloppy\footnotesize
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								\vspace{\baselineskip}
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								\hspace{-5mm}\begin{tabular}{lp{80mm}}
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								Component class & Description \\
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								\hline
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								\code{\textit{RocketComponent}}: &
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								  The base class of all components,
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								  including common features such as child component handling. \\
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								\hspace{3mm}\code{Rocket}: &
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								  The base component of a
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								  rocket design, provides change event notifications. \\
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								\hspace{3mm}\code{\textit{ComponentAssembly}}: &
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								  A base component for an assembly of external components.  This could
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								  in the future be extended to allow multiple rocket bodies next to
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								  each other. \\
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								\hspace{6mm}\code{Stage}: &
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								  A separable stage of the rocket. \\
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								\hspace{3mm}\code{\textit{ExternalComponent}}: &
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								  An external component that has an effect on the aerodynamics of the
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								  rocket. \\
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								\hspace{6mm}\code{\textit{BodyComponent}}: &
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								  A portion of the main rocket body, defined in cylindrical coordinates
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								  by $r = f(x, \theta)$. \\
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								\hspace{9mm}\code{\textit{SymmetricComponent}}: &
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								  An axisymmetrical body component. \\
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								\hspace{12mm}\code{Transition}: &
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								  A symmetrical transition (shoulder or boattail). \\
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								\hspace{15mm}\code{NoseCone}: &
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								  A transition with the initial radius zero. \\
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								\hspace{12mm}\code{BodyTube}: &
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								  A cylindrical body tube.  Can be used as a motor mount. \\
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								\hspace{6mm}\code{\textit{FinSet}}: &
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								  A set of one or more fins. \\
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								\hspace{9mm}\code{TrapezoidalFinSet}: &
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							 | 
							
								
									
								 | 
							
							
								  A set of trapezoidal fins. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{9mm}\code{EllipticalFinSet}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A set of elliptical fins. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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								 | 
							
							
								\hspace{9mm}\code{FreeformFinSet}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A set of free-form fins. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								\hspace{6mm}\code{LaunchLug}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A launch lug or rail pin. \\
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								\hspace{3mm}\code{\textit{InternalComponent}}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  An internal component that may affect the mass of the rocket but not
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  its aerodynamics. \\
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
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							| 
								
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								 | 
							
							
								\hspace{6mm}\code{\textit{StructuralComponent}}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A structural internal component, with specific shape and density. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
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							| 
								
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								 | 
							
							
								\hspace{9mm}\code{\textit{RingComponent}}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A hollow cylindrical component. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
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							| 
								
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								 | 
							
							
								\hspace{12mm}\code{\textit{ThicknessRingComponent}}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A component defined by an outer radius and shell thickness. \\
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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								 | 
							
							
								\hspace{15mm}\code{InnerTube}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  An inner tube.  Can be used as a motor mount and can be clustered. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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								 | 
							
							
								\hspace{15mm}\code{TubeCoupler}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A coupler tube. \\
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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								 | 
							
							
								\hspace{15mm}\code{EngineBlock}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  An engine block. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{12mm}\code{\textit{RadiusRingComponent}}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A component defined by an inner and outer radius. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{15mm}\code{CenteringRing}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A ring for centering components. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{15mm}\code{Bulkhead}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A solid bulkhead (inner radius zero). \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{6mm}\code{\textit{MassObject}}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  An internal component shaped approximately like a solid cylinder and
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  with a specific mass. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{9mm}\code{MassComponent}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A generic component with specific mass, for example payload. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{9mm}\code{\textit{RecoveryDevice}}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A recovery device. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{12mm}\code{Parachute}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A parachute. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{12mm}\code{Streamer}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A streamer. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\hspace{9mm}\code{ShockCord}: &
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  A shock cord with a specified material and length. \\
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								\hline
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								\end{tabular}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\end{table}
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								
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							| 
								
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								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-07-19 20:03:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								 | 
							
							
								Additionally four interfaces are defined for the components,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\code{MotorMount}, \code{Clusterable}, \code{Radial\-Parent} and
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\code{Coaxial}.  Components implementing the \code{Motor\-Mount}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								interface, currently \code{Body\-Tube} and \code{Inner\-Tube}, can
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								function as motor mounts and have motors loaded in them.  The
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\code{Clusterable} interface signifies that the component can be
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								clustered in various configurations.  Currently only the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\code{Inner\-Tube} component can be clustered.  Components and motors
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								that are attached to a clustered inner tube are automatically
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								replicated to all tubes within the cluster.  The \code{Radial\-Parent}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								interface allows inner components to automatically identify their
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								correct inner and outer radii based on their parent and sibling
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								components.  For example, a coupler tube can automatically detect its
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								radius based on the inner radius of the parent body tube.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\code{Coaxial} on the other hand provides a generic interface for
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								accessing and modifying properties of fixed-radius components. 
							 | 
						
					
						
							
								
									
										
										
										
											2010-07-17 22:52:23 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
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								 | 
							
							
								
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								 | 
							
							
								
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								 | 
							
							
								Since the software functionality is divided into different packages,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								all component similarities cannot be directly be exploited through
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inheritance.  For example, the method of drawing a nose cone shape
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								belongs to the \url{gui.rocketfigure} package, however, it can share
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								the same code that draws a transition.  For these purposes, reflective
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								programming is used extensively.  The code for drawing both nose cones
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								and transitions is provided in the class
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\code{gui.rocketfigure.SymmetricComponentShapes}, while the simpler
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								body tube is drawn by the class \code{BodyTubeShapes}.  The correct
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								class is derived and instantiated dynamically based on the component
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								class.  This allows easily sharing functionality common to different
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								components while still having loose coupling between the rocket
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								structure, presentation, computation and storage methods.
							 | 
						
					
						
							| 
								
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								\subsection{Aerodynamic calculators and simulators}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\label{sec-simulator-calculator}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								One of the key aspects in the design of the simulation implementation
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								was extensibility.  Therefore all aerodynamic calculation code is
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								separated in the package \code{aerodynamics} and all simulation code
							 | 
						
					
						
							
								
									
										
										
										
											2011-07-19 20:03:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								is in the package \code{simulator}.  This allows adding new
							 | 
						
					
						
							
								
									
										
										
										
											2010-07-17 22:52:23 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								implementations of the aerodynamic calculators and simulators
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								independently.  For example, a simulator using Euler integration was
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								written in the early stages of development, and later replaced by the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								Runge-Kutta~4 simulator.  Similarly, a different method of calculating
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								the aerodynamic forces, such as CFD, could be implemented and used by
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								the existing simulators.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-07-19 20:03:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								The basis for all aerodynamic calculations is the interface
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\code{Aerodynamic\-Calculator}.  The current implementation, based on
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								the Barrowman methods, is implemented in the class
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								\code{Barrowman\-Calculator}.  This implementation caches mid-results
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								for performance reasons.
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								Flight simulation is split into the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								interfaces \code{Simulation\-Engine}, which is responsible for
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								maintaining the flow of the simulation and handling events (such as
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								motor ignition), and \code{Simulation\-Stepper}, which is responsible
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								for taking individual time steps while simulating (using {\it e.g.}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								RK4 iteration).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-07-17 22:52:23 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								Similar abstraction has been performed for the atmospheric temperature
							 | 
						
					
						
							
								
									
										
										
										
											2011-07-19 20:03:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								and pressure model with the \code{Atmospheric\-Model} interface, the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								gravity model with \code{Gravity\-Model}, the wind modelling with
							 | 
						
					
						
							| 
								
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								\code{Wind\-Model} and different rocket motor types by the
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								\code{Motor} class, among others.
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								\subsection{Simulation listeners}
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								\label{sec-listeners}
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								Simulation listeners are pieces of code that can dynamically be
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								configured to listen to and interact with a simulation while it is
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								running.  The listeners are called before and after each simulation
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								step, each simulation event and any calculations performed during
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								flight simulation.  The listeners may simply gather flight data for
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								use outside the simulation or modify the rocket or simulation during
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								the flight.  This allows great potential for extensibility both
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								internally and externally.
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								Listeners are used internally for various purposes such as retrieving
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								flight progress information when the user is running simulations and
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								cancelling the simulations when necessary.  Implementing such
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								functionality otherwise would have required a lot of special case
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								handling directly within the simulation code.
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								Listeners can also be used to modify the simulation or the rocket
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								during its flight.  The successor project of Haisun<75><6E>t<EFBFBD> included
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								an active roll stabilization system, where a flight computer 
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								measured the roll rate using two magnetometers and used a PID controller
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								to adjust two auxiliary fins to cancel out any roll produced by
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								inevitable imperfections in the main fins.  A simulation listener was
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								written that initially simulated the PID controller purely in Java, which
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								modified the cant angle of the auxiliary fins during the simulation.
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								Later a similar listener interfaced the external flight computer
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								directly using a serial data link.  The listener fed the simulated
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								flight data to the controller which computed and reported the control
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								actions back to the simulator.  This system helped identify and fix
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								numerous bugs in the flight computer software, which would have
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								otherwise been nearly impossible to fully test.  It is expected that
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								the simulation listeners will be an invaluable tool for more ambitious
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								model rocket enthusiasts.
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								A listener is produced by implementing the \code{Simulation\-Listener}
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								and optionally \code{Simulation\-Event\-Listener} and
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								\code{Simulation\-Computation\-Listener} interfaces, or by extending
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								the \code{Abstract\-Simulation\-Listener} class.  The UI includes the
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								option of defining custom simulation listeners to be utilized during
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								flight simulation.
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								\subsection{Warnings}
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								\label{sec-warnings}
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								The aerodynamic calculations and simulations are based on certain
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								assumptions and simplifications, such as a low angle of attack and a
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								smooth, continuous rocket body.  The rocket component architecture
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								makes it possible to create designs that break these assumptions.
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								Instead of limiting the options of the design, the aerodynamic
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								calculator and simulator can produce warnings about such issues.
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								These warnings are presented to the user during the design of the
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								rocket or after simulations.  It is then left up to the user to judge
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								whether such violations are significant enough to cast doubt to the
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								validity of the results.
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								\subsection{File format}
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								An XML-based file format was devised for storing the rocket designs
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								and simulations.  The use of XML allows using many existing tools for
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								reading and writing the files, allows easy extensibility and makes the
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								files human-readable.  The user has the option of including all
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								simulated data in the file, storing the data at specific time
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								intervals or storing only the simulation launch conditions.  To reduce
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								the file size, the files can additionally be compressed using the
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								standard GZIP compression algorithm~\cite{GZIP}.  The files are
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								compressed and uncompressed automatically by the software.  The file
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								extension .ORK was chosen for the design files, an abbreviation of the
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								software name that at the same time had no previous uses as a file
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								extension.
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								\section{User interface design}
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								The user interface was designed with the intent of being robust but
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								yet easy to use even for inexperienced users.  The main window,
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								depicted in Figure~\ref{fig-main-window}(a) with the design of the
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								original Haisun<75><6E>t<EFBFBD> rocket, consists of a schematic drawing of the
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								rocket, the tree structure of the rocket components and
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								buttons for adding new components to the structure. Components can
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								be selected or edited by clicking and double-clicking either the tree
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								view or the component in the schematic diagram.  The selected
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								components are drawn in bold to give a visual clue to the position
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								of the component.
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								The schematic drawing can be viewed either from the side or from the
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								rear, can be zoomed in and out and rotated along the centerline.  The
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								schematic diagram view also presents basic information about the
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								rocket, such as the design name, length, maximum diameter, mass and
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								possible warnings about the design. It also calculates the CG and CP
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								positions continuously during design and shows them both numerically
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								and on the diagram.  Additionally, a simulation is automatically run
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								in the background after each modification and the main results are
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								presented in the lower left corner of the diagram.  Many users are
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								interested in the maximum altitude or velocity of the rocket, and this
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								allows an immediate feedback on the effect of the changes they are
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								making to the design.  The flight information typically takes less
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								than a second to update.
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								The upper part of the main window can also be changed to view
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								simulation results, Figure~\ref{fig-main-window}(b).  Many simulations
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								can be added with different launch conditions and motor configurations
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								to investigate their effects.  Each simulation has a row which
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								presents the basic information about the simulation.  The first column
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								gives an immediate visual clue to the status of the simulation; a gray
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								ball indicates that the simulation has not been run yet, green
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								indicates an up-to-date simulation, red indicates that the design has
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								been changed after the simulation was run and yellow indicates that
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								the simulation information was loaded from a file, but that the file
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								states it to be up-to-date.  The simulations can be run one or several
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								at a time.  The software automatically utilizes several threads when
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								running multiple simulations on a multi-CPU computer to utilize the
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								full processing capacity.
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								Figure~\ref{fig-various-dialogs} shows two dialogs that are used
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								to modify and analyze the designs.  The components are edited using a
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								small dialog window that allows the user to either fill in the exact
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								 | 
							
							
								numerical values specifying the shape of the component or use sliders
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								 | 
							
							
								to modify them.  The user can change the units by clicking on them, or
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								 | 
							
							
								set default values from the preferences.  Different tabs allow control
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								 | 
							
							
								over the mass and CG override settings, figure color options, motor
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								 | 
							
							
								mount and cluster options and more.  The Component analysis dialog
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								 | 
							
							
								shown in the figure can be used to analyze the effect of individual
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								 | 
							
							
								components on the total stability, drag and roll characteristics of
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								 | 
							
							
								the rocket.
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								Similarly, the launch conditions and simulator options can be edited
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								 | 
							
							
								in the corresponding dialog.  The simulator options also allow the
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								user to define custom simulation listeners to use during the
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								 | 
							
							
								simulations.  The simulation edit dialog is also used for later data
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							 | 
							
								
									
								 | 
							
							
								analysis.  The simulated data can be plotted in a variety of ways as
							 | 
						
					
						
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								 | 
							
							
								shown in Figure~\ref{fig-plotting}.  The user can use predefined plot
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								 | 
							
							
								settings or define their own.  Up to 15 different variables out of the
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								 | 
							
							
								47 quantities computed can be plotted at a time.  The variable on the
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								 | 
							
							
								horizontal axis can be freely selected, and the other variables can be
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								 | 
							
							
								plotted on one of two vertical axis, on either side of the plot.  The
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								 | 
							
							
								user can either specify whether a variable should plot on the left or
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								 | 
							
							
								right axis or let the software decide the most suitable axis.  Typical
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								 | 
							
							
								plots include the altitude, vertical velocity and acceleration of the
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								 | 
							
							
								rocket with time or the drag coefficient as a function of the Mach
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								 | 
							
							
								number.
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								 | 
							
							
								\begin{figure}
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								\hspace{-7mm}
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								 | 
							
							
								\begin{tabular}{m{1mm}m{10cm}}
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								 | 
							
							
								\hspace{-5mm}(a) &
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								\epsfig{file=figures/pix/openrocket-main-haisunaata,scale=0.5} \\
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								\hspace{-5mm}(b) &
							 | 
						
					
						
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								 | 
							
							
								\epsfig{file=figures/pix/openrocket-simulations-haisunaata,scale=0.5}
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								\end{tabular}
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								\caption{The main design window of OpenRocket; (a) the design
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  view and (b) the simulation view.}
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								 | 
							
							
								\label{fig-main-window}
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								 | 
							
							
								\end{figure}
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								\begin{figure}
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								 | 
							
							
								\centering
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								 | 
							
							
								\epsfig{file=figures/pix/openrocket-dialog-edit,scale=0.5}
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								\vspace{2cm} \\
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								 | 
							
							
								\epsfig{file=figures/pix/openrocket-dialog-analysis,scale=0.5}
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								 | 
							
							
								\vspace{1cm} \\
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								 | 
							
							
								\caption{Dialog windows for editing the properties of a nose cone
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  and for analyzing the influence of individual components on
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								  the stability, drag and roll characteristics of the rocket.}
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								 | 
							
							
								\label{fig-various-dialogs}
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								 | 
							
							
								\end{figure}
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								\begin{figure}
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								\centering
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								 | 
							
							
								\epsfig{file=figures/pix/openrocket-dialog-plot-options,scale=0.5}
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								\vspace{2cm} \\
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								\epsfig{file=figures/pix/openrocket-dialog-plot,scale=0.5}
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								\vspace{1cm} \\
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								\caption{Dialog window for changing the simulation plot options and a
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								 | 
							
							
								  plot of the simulated flight of the Haisun<75><6E>t<EFBFBD> hybrid rocket.}
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								\label{fig-plotting}
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								\end{figure}
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							 | 
						
					
						
							
								
									
										
										
										
											2011-07-19 20:03:32 +00:00
										 
									 
								 
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								Advanced users may also export the flight data in CSV format for
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							 | 
							
								
									
								 | 
							
							
								further analysis using other tools.
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								%
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								 | 
							
							
								%\section{Future enhancements}
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								%
							 | 
						
					
						
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								%Numerous features have been planned and taken into account during the
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							 | 
							
								
									
								 | 
							
							
								%design of the software.  Below are listed a few of the planned
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								%features and how they have been taken into account:
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								%
							 | 
						
					
						
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								%{\it Alternative aerodynamic calculators.}  For example CFD could be
							 | 
						
					
						
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								 | 
							
							
								%used to calculate the aerodynamic properties, allowing even better
							 | 
						
					
						
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								 | 
							
							
								%simulation accuracy.  The calculators have been abstracted by the
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								%\code{AerodynamicCalculator} interface so they can easily be
							 | 
						
					
						
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								%interchanged.
							 | 
						
					
						
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								%
							 | 
						
					
						
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								 | 
							
							
								%{\it Alternative simulators.}  These could take into account for
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								%example the curvature of the Earth and include the Coriolis effect.
							 | 
						
					
						
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								 | 
							
							
								%New simulators can be created by implementing the
							 | 
						
					
						
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								 | 
							
							
								%\code{Simulation\-Stepper} interface.
							 | 
						
					
						
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								%
							 | 
						
					
						
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								 | 
							
							
								%{\it Export and import of flight data.}  The simulated data could be
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								%exported for further analysis as comma separated values (CSV).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								%Similarly, experimental data could be imported either from files or
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								%directly from altimeters.  Support for imported data already exists in
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								%the core functionalities.
							 | 
						
					
						
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								 | 
							
							
								%
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								%{\it Importing database files.}  The motor database is easily
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								%extendable to read external thrust curves.  Also data of commercially
							 | 
						
					
						
							| 
								
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								 | 
							
							
								%available rocket components could be imported and available in the
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								%component edit dialog.
							 | 
						
					
						
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								%
							 | 
						
					
						
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								 | 
							
							
								%{\it Further UI enhancements.}  These could include for example a 3D
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								%view of the rocket, an animation of the rocket flight, a ``wizard''
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								%dialog for easily creating new designs, {\it etc.}
							 | 
						
					
						
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								 | 
							
							
								%
							 |