diff --git a/core/src/net/sf/openrocket/gui/figure3d/RocketRenderer.java b/core/src/net/sf/openrocket/gui/figure3d/RocketRenderer.java index 862f584ba..22b8ccbb7 100644 --- a/core/src/net/sf/openrocket/gui/figure3d/RocketRenderer.java +++ b/core/src/net/sf/openrocket/gui/figure3d/RocketRenderer.java @@ -189,53 +189,6 @@ public class RocketRenderer { gl.glDisable(GL.GL_BLEND); gl.glDisable(GL.GL_CULL_FACE); - // FIXME: Ensure this change does not conflict with bug fix Bill made - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GLLightingFunc.GL_EMISSION, - selectedEmissive, 0); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GLLightingFunc.GL_DIFFUSE, - colorBlack, 0); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GLLightingFunc.GL_AMBIENT, - colorBlack, 0); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GLLightingFunc.GL_SPECULAR, - colorBlack, 0); - - gl.glDepthMask(false); - gl.glDisable(GL.GL_DEPTH_TEST); - gl.glEnable(GL.GL_STENCIL_TEST); - - for (RocketComponent c : configuration) { - if (selection.contains(c)) { - // So it is faster to do this once before the loop, - // but then the outlines are not as good if you multi-select. - // Not sure which to do. - - gl.glStencilMask(1); - gl.glDisable(GL.GL_SCISSOR_TEST); - gl.glClearStencil(0); - gl.glClear(GL.GL_STENCIL_BUFFER_BIT); - gl.glStencilMask(0); - - gl.glStencilFunc(GL.GL_ALWAYS, 1, 1); - gl.glStencilMask(1); - gl.glColorMask(false, false, false, false); - gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL); - gl.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE); - cr.renderGeometry(gl, c); - gl.glStencilMask(0); - - gl.glColorMask(true, true, true, true); - gl.glStencilFunc(GL.GL_NOTEQUAL, 1, 1); - gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE); - gl.glLineWidth(5.0f); - cr.renderGeometry(gl, c); - } - } - gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL); - gl.glDepthMask(true); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GLLightingFunc.GL_EMISSION, - colorBlack, 0); - gl.glDisable(GL.GL_STENCIL_TEST); - gl.glEnable(GL.GL_DEPTH_TEST); } private void renderMotors(GL2 gl, Configuration configuration) {