[#2279] Change transition 3D fine-rendering based on aft/fore
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@ -123,7 +123,7 @@ final class TransitionRenderer {
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private TransitionRenderer() {
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}
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static final void drawTransition(final GL2 gl, final Transition tr,
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static void drawTransition(final GL2 gl, final Transition tr,
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final int slices, final int stacks, final double offsetRadius) {
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double da, r, dzBase;
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@ -131,14 +131,16 @@ final class TransitionRenderer {
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int i;
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da = 2.0f * Math.PI / slices;
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dzBase = (double) tr.getLength() / stacks;
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dzBase = tr.getLength() / stacks;
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double ds = 1.0f / slices;
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z = 0.0f;
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r = (double) tr.getForeRadius();
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while (z < tr.getLength()) {
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double t = z / tr.getLength();
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if (tr.getForeRadius() > tr.getAftRadius()) {
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t = 1 - t;
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}
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double dz = t < 0.025 ? dzBase / 8.0 : dzBase;
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double zNext = Math.min(z + dz, tr.getLength());
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