Transition shoulder thickness & factor out tube rendering.

This commit is contained in:
bkuker 2013-03-10 10:03:39 -04:00
parent a05e60b78c
commit 145fe35393

View File

@ -120,92 +120,105 @@ public class ComponentRenderer {
}
private void renderTransition(GL2 gl, Transition t, Surface which) {
//TODO take into account thickness.
if (which == Surface.INSIDE) {
gl.glFrontFace(GL.GL_CCW);
}
gl.glRotated(90, 0, 1.0, 0);
if (which == Surface.OUTSIDE || which == Surface.INSIDE) {
gl.glPushMatrix();
gl.glRotated(90, 0, 1.0, 0);
if (which == Surface.INSIDE) {
gl.glFrontFace(GL.GL_CCW);
}
if (t.getType() == Transition.Shape.CONICAL) {
glu.gluCylinder(q, t.getForeRadius(), t.getAftRadius(),
t.getLength(), LOD, 1);
} else {
TransitionRenderer.drawTransition(gl, t, LOD, LOD);
}
if (which == Surface.INSIDE) {
gl.glFrontFace(GL.GL_CW);
}
gl.glPopMatrix();
}
if (which == Surface.EDGES || which == Surface.INSIDE) {
// Render AFT shoulder
gl.glPushMatrix();
gl.glTranslated(0, 0, t.getLength());
glu.gluCylinder(q, t.getAftShoulderRadius(), t.getAftShoulderRadius(),
t.getAftShoulderLength(), LOD, 1);
gl.glRotated(180, 0, 1.0, 0);
glu.gluDisk(q, t.getAftRadius(), t.getAftShoulderRadius(), LOD, 2);
gl.glTranslated(0, 0, -t.getAftShoulderLength());
if (t.isFilled() || t.isAftShoulderCapped()) {
glu.gluDisk(q, t.getAftShoulderRadius(), 0, LOD, 2);
{
gl.glPushMatrix();
gl.glTranslated(t.getLength(), 0, 0);
double iR = (t.isFilled() || t.isAftShoulderCapped()) ? 0 : t.getAftShoulderRadius() - t.getAftShoulderThickness();
if (which == Surface.EDGES) {
renderTube(gl, Surface.OUTSIDE, t.getAftShoulderRadius(), iR, t.getAftShoulderLength());
renderTube(gl, Surface.EDGES, t.getAftShoulderRadius(), iR, t.getAftShoulderLength());
gl.glPushMatrix();
gl.glRotated(90, 0, 1.0, 0);
glu.gluDisk(q, t.getAftShoulderRadius(), t.getAftRadius(), LOD, 2);
gl.glPopMatrix();
} else {
renderTube(gl, Surface.INSIDE, t.getAftShoulderRadius(), iR, t.getAftShoulderLength());
gl.glPushMatrix();
gl.glRotated(270, 0, 1.0, 0);
glu.gluDisk(q, t.getAftShoulderRadius(), t.getAftRadius(), LOD, 2);
gl.glPopMatrix();
}
gl.glPopMatrix();
}
gl.glPopMatrix();
// Render Fore Shoulder
gl.glPushMatrix();
gl.glRotated(180, 0, 1.0, 0);
glu.gluCylinder(q, t.getForeShoulderRadius(),
t.getForeShoulderRadius(), t.getForeShoulderLength(), LOD, 1);
gl.glRotated(180, 0, 1.0, 0);
glu.gluDisk(q, t.getForeRadius(), t.getForeShoulderRadius(), LOD, 2);
gl.glTranslated(0, 0, -t.getForeShoulderLength());
if (t.isFilled() || t.isForeShoulderCapped()) {
glu.gluDisk(q, t.getForeShoulderRadius(), 0, LOD, 2);
// Render Fore shoulder
{
gl.glPushMatrix();
gl.glRotated(180, 0, 1.0, 0);
//gl.glTranslated(t.getLength(), 0, 0);
double iR = (t.isFilled() || t.isForeShoulderCapped()) ? 0 : t.getForeShoulderRadius() - t.getForeShoulderThickness();
if (which == Surface.EDGES) {
renderTube(gl, Surface.OUTSIDE, t.getForeShoulderRadius(), iR, t.getForeShoulderLength());
renderTube(gl, Surface.EDGES, t.getForeShoulderRadius(), iR, t.getForeShoulderLength());
gl.glPushMatrix();
gl.glRotated(90, 0, 1.0, 0);
glu.gluDisk(q, t.getForeShoulderRadius(), t.getForeRadius(), LOD, 2);
gl.glPopMatrix();
} else {
renderTube(gl, Surface.INSIDE, t.getForeShoulderRadius(), iR, t.getForeShoulderLength());
gl.glPushMatrix();
gl.glRotated(270, 0, 1.0, 0);
glu.gluDisk(q, t.getForeShoulderRadius(), t.getForeRadius(), LOD, 2);
gl.glPopMatrix();
}
gl.glPopMatrix();
}
gl.glPopMatrix();
}
if (which == Surface.INSIDE) {
gl.glFrontFace(GL.GL_CW);
}
}
private void renderTube(GL2 gl, BodyTube t, Surface which) {
private void renderTube(final GL2 gl, final Surface which, final double oR, final double iR, final double len) {
gl.glPushMatrix();
//outside
gl.glRotated(90, 0, 1.0, 0);
if (which == Surface.OUTSIDE)
glu.gluCylinder(q, t.getOuterRadius(), t.getOuterRadius(),
t.getLength(), LOD, 1);
glu.gluCylinder(q, oR, oR, len, LOD, 1);
//edges
gl.glRotated(180, 0, 1.0, 0);
if (which == Surface.EDGES)
glu.gluDisk(q, t.getInnerRadius(), t.getOuterRadius(), LOD, 2);
glu.gluDisk(q, iR, oR, LOD, 2);
gl.glRotated(180, 0, 1.0, 0);
gl.glTranslated(0, 0, t.getLength());
gl.glTranslated(0, 0, len);
if (which == Surface.EDGES)
glu.gluDisk(q, t.getInnerRadius(), t.getOuterRadius(), LOD, 2);
glu.gluDisk(q, iR, oR, LOD, 2);
//inside
if (which == Surface.INSIDE) {
glu.gluQuadricOrientation(q, GLU.GLU_INSIDE);
glu.gluCylinder(q, t.getInnerRadius(), t.getInnerRadius(),
-t.getLength(), LOD, 1);
glu.gluCylinder(q, iR, iR, -len, LOD, 1);
glu.gluQuadricOrientation(q, GLU.GLU_OUTSIDE);
}
gl.glPopMatrix();
}
private void renderTube(GL2 gl, BodyTube t, Surface which) {
renderTube(gl, which, t.getOuterRadius(), t.getInnerRadius(), t.getLength());
}
private void renderRing(GL2 gl, RingComponent r) {
@ -229,29 +242,7 @@ public class ComponentRenderer {
}
private void renderLug(GL2 gl, LaunchLug t, Surface which) {
//outside
gl.glRotated(90, 0, 1.0, 0);
if (which == Surface.OUTSIDE)
glu.gluCylinder(q, t.getOuterRadius(), t.getOuterRadius(),
t.getLength(), LOD, 1);
//edges
gl.glRotated(180, 0, 1.0, 0);
if (which == Surface.EDGES)
glu.gluDisk(q, t.getInnerRadius(), t.getOuterRadius(), LOD, 2);
gl.glRotated(180, 0, 1.0, 0);
gl.glTranslated(0, 0, t.getLength());
if (which == Surface.EDGES)
glu.gluDisk(q, t.getInnerRadius(), t.getOuterRadius(), LOD, 2);
//inside
if (which == Surface.INSIDE) {
glu.gluQuadricOrientation(q, GLU.GLU_INSIDE);
glu.gluCylinder(q, t.getInnerRadius(), t.getInnerRadius(),
-t.getLength(), LOD, 1);
glu.gluQuadricOrientation(q, GLU.GLU_OUTSIDE);
}
renderTube(gl, which, t.getOuterRadius(), t.getInnerRadius(), t.getLength());
}
private void renderMassObject(GL2 gl, MassObject o) {