Merge pull request #1947 from JoePfeiffer/tumble-solve-for-0
Solve time step for ground hit in tumble stepper
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4010fe3f5b
@ -69,6 +69,27 @@ public class BasicTumbleStepper extends AbstractSimulationStepper {
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double timeStep = MathUtil.min(0.5 / linearAcceleration.length(), RECOVERY_TIME_STEP);
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// Perform Euler integration
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Coordinate newPosition = status.getRocketPosition().add(status.getRocketVelocity().multiply(timeStep)).
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add(linearAcceleration.multiply(MathUtil.pow2(timeStep) / 2));
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// If I've hit the ground, recalculate time step and position
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if (newPosition.z < 0) {
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final double a = linearAcceleration.z;
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final double v = status.getRocketVelocity().z;
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final double z0 = status.getRocketPosition().z;
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// The new timestep is the solution of
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// 1/2 at^2 + vt + z0 = 0
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timeStep = (-v - Math.sqrt(v*v - 2*a*z0))/a;
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newPosition = status.getRocketPosition().add(status.getRocketVelocity().multiply(timeStep)).
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add(linearAcceleration.multiply(MathUtil.pow2(timeStep) / 2));
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// avoid rounding error in new altitude
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newPosition = newPosition.setZ(0);
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}
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status.setRocketPosition(status.getRocketPosition().add(status.getRocketVelocity().multiply(timeStep)).
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add(linearAcceleration.multiply(MathUtil.pow2(timeStep) / 2)));
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status.setRocketVelocity(status.getRocketVelocity().add(linearAcceleration.multiply(timeStep)));
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