Rename parachute naming leftover
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@ -53,10 +53,10 @@ public abstract class MassObject extends InternalComponent {
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@Override
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public double getLength() {
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if (this.autoRadius) {
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// Calculate the parachute volume using the non auto radius and the non auto length, and transform that back
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// Calculate the volume using the non auto radius and the non auto length, and transform that back
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// to the auto radius situation to get the auto radius length (the volume in both situations is the same).
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double parachuteVolume = Math.pow(this.radius, 2) * this.length; // Math.PI left out, not needed
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return parachuteVolume / Math.pow(getRadius(), 2);
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double volume = Math.pow(this.radius, 2) * this.length; // Math.PI left out, not needed
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return volume / Math.pow(getRadius(), 2);
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}
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return length;
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}
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@ -93,10 +93,10 @@ public abstract class MassObject extends InternalComponent {
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length = Math.max(length, 0);
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if (this.autoRadius) {
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// Calculate the parachute volume using the auto radius and the new "auto" length, and transform that back
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// Calculate the volume using the auto radius and the new "auto" length, and transform that back
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// to the non auto radius situation to set this.length (the volume in both situations is the same).
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double parachuteVolume = Math.pow(getRadius(), 2) * length; // Math.PI left out, not needed
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double newLength = parachuteVolume / Math.pow(this.radius, 2);
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double volume = Math.pow(getRadius(), 2) * length; // Math.PI left out, not needed
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double newLength = volume / Math.pow(this.radius, 2);
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if (MathUtil.equals(this.length, newLength))
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return;
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this.length = newLength;
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@ -168,8 +168,8 @@ public abstract class MassObject extends InternalComponent {
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autoRadius = auto;
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// Set the length
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double parachuteVolume = (Math.PI * Math.pow(getRadius(), 2) * length);
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length = parachuteVolume / (Math.PI * Math.pow(getRadius(), 2));
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double volume = (Math.PI * Math.pow(getRadius(), 2) * length);
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length = volume / (Math.PI * Math.pow(getRadius(), 2));
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fireComponentChangeEvent(ComponentChangeEvent.BOTH_CHANGE);
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}
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