Fix visual problem in unfinished view by making inner tubes opaque.

This commit is contained in:
bkuker 2013-03-17 09:27:50 -04:00
parent fe61fc4b7d
commit 42bff6192b
2 changed files with 1 additions and 3 deletions

View File

@ -27,7 +27,6 @@ import com.jogamp.opengl.util.texture.TextureData;
import com.jogamp.opengl.util.texture.TextureIO;
public class RealisticRenderer extends RocketRenderer {
private final float[] colorBlack = { 0, 0, 0, 1 };
private final float[] colorClear = { 0, 0, 0, 0 };
private final float[] colorWhite = { 1, 1, 1, 1 };
private final float[] color = new float[4];

View File

@ -4,7 +4,6 @@ import net.sf.openrocket.appearance.Appearance;
import net.sf.openrocket.appearance.defaults.DefaultAppearance;
import net.sf.openrocket.document.OpenRocketDocument;
import net.sf.openrocket.rocketcomponent.BodyTube;
import net.sf.openrocket.rocketcomponent.InnerTube;
import net.sf.openrocket.rocketcomponent.RocketComponent;
public class UnfinishedRenderer extends RealisticRenderer {
@ -15,7 +14,7 @@ public class UnfinishedRenderer extends RealisticRenderer {
@Override
public boolean isDrawnTransparent(RocketComponent c) {
return c instanceof BodyTube || c instanceof InnerTube;
return c instanceof BodyTube;
}
@Override