Do not render shoulders if zero length
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ec8248fd10
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4ff3b02916
@ -137,7 +137,7 @@ public class ComponentRenderer {
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if (which == Surface.EDGES || which == Surface.INSIDE) {
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if (which == Surface.EDGES || which == Surface.INSIDE) {
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// Render AFT shoulder
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// Render AFT shoulder
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{
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if (t.getAftShoulderLength() > 0) {
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gl.glPushMatrix();
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gl.glPushMatrix();
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gl.glTranslated(t.getLength(), 0, 0);
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gl.glTranslated(t.getLength(), 0, 0);
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double iR = (t.isFilled() || t.isAftShoulderCapped()) ? 0 : t.getAftShoulderRadius() - t.getAftShoulderThickness();
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double iR = (t.isFilled() || t.isAftShoulderCapped()) ? 0 : t.getAftShoulderRadius() - t.getAftShoulderThickness();
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@ -160,7 +160,7 @@ public class ComponentRenderer {
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}
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}
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// Render Fore shoulder
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// Render Fore shoulder
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{
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if (t.getForeShoulderLength() > 0) {
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gl.glPushMatrix();
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gl.glPushMatrix();
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gl.glRotated(180, 0, 1.0, 0);
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gl.glRotated(180, 0, 1.0, 0);
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//gl.glTranslated(t.getLength(), 0, 0);
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//gl.glTranslated(t.getLength(), 0, 0);
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