Fix issue in motor mount selection
First of all: inefficient implementation Second of all: it could select children of body tubes, we don't want that
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4e2801ea41
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@ -12,6 +12,7 @@ import net.sf.openrocket.motor.IgnitionEvent;
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import net.sf.openrocket.motor.Motor;
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import net.sf.openrocket.motor.Motor;
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import net.sf.openrocket.motor.MotorConfiguration;
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import net.sf.openrocket.motor.MotorConfiguration;
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import net.sf.openrocket.motor.ThrustCurveMotor;
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import net.sf.openrocket.motor.ThrustCurveMotor;
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import net.sf.openrocket.rocketcomponent.AxialStage;
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import net.sf.openrocket.rocketcomponent.FlightConfigurationId;
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import net.sf.openrocket.rocketcomponent.FlightConfigurationId;
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import net.sf.openrocket.rocketcomponent.MotorMount;
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import net.sf.openrocket.rocketcomponent.MotorMount;
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import net.sf.openrocket.rocketcomponent.Rocket;
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import net.sf.openrocket.rocketcomponent.Rocket;
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@ -203,17 +204,18 @@ public class SimulationListHandler extends AbstractElementHandler {
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/**
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/**
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* Returns the furthest back motor mount in the stage.
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* Returns the furthest back motor mount in the stage.
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* @param stage stage number
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* @param stageNr stage number
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* @return furthest back motor mount of the stage
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* @return furthest back motor mount of the stage
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*/
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*/
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private MotorMount getMotorMountForStage(int stage) {
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private MotorMount getMotorMountForStage(int stageNr) {
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MotorMount mount = null;
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AxialStage stage = (AxialStage) rocket.getChild(stageNr);
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for (RocketComponent component : rocket.getStage(stage)) {
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for (int i = stage.getChildCount() - 1; i > 0; i--) {
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RocketComponent component = stage.getChild(i);
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if (component instanceof MotorMount) {
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if (component instanceof MotorMount) {
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mount = (MotorMount) component;
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return (MotorMount) component;
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}
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}
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}
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}
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return mount;
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return null;
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}
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}
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}
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}
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}
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}
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