Limit low res root geometry to 15 points
Because otherwise you would still get 3D issues on large rockets
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@ -33,7 +33,7 @@ public abstract class FinSet extends ExternalComponent implements AxialPositiona
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* Maximum number of root points in the root geometry.
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*/
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private static final int MAX_ROOT_DIVISIONS = 100;
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private static final int MAX_ROOT_DIVISIONS_LOW_RES = 20;
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private static final int MAX_ROOT_DIVISIONS_LOW_RES = 15;
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public void setOverrideMass() {
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}
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