Set up ligiting for figure
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@ -5,6 +5,7 @@ import java.util.HashMap;
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import javax.media.opengl.GL;
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import javax.media.opengl.GL2;
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import javax.media.opengl.GL2ES1;
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import javax.media.opengl.GLAutoDrawable;
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import javax.media.opengl.fixedfunc.GLLightingFunc;
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import net.sf.openrocket.rocketcomponent.BodyTube;
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@ -97,7 +98,29 @@ public class FigureRenderStrategy extends RenderStrategy {
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}
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@Override
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public void init(GLAutoDrawable drawable) {
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GL2 gl = drawable.getGL().getGL2();
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gl.glLightModelfv(GL2ES1.GL_LIGHT_MODEL_AMBIENT,
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new float[] { 0,0,0 }, 0);
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float amb = 0.3f;
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float dif = 1.0f - amb;
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float spc = 1.0f;
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gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_AMBIENT,
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new float[] { amb, amb, amb, 1 }, 0);
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gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_DIFFUSE,
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new float[] { dif, dif, dif, 1 }, 0);
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gl.glLightfv(GLLightingFunc.GL_LIGHT1, GLLightingFunc.GL_SPECULAR,
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new float[] { spc, spc, spc, 1 }, 0);
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gl.glEnable(GLLightingFunc.GL_LIGHT1);
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gl.glEnable(GLLightingFunc.GL_LIGHTING);
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gl.glShadeModel(GLLightingFunc.GL_SMOOTH);
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gl.glEnable(GLLightingFunc.GL_NORMALIZE);
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}
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private static int getShine(RocketComponent c) {
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if (c instanceof ExternalComponent) {
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