Trying to get material and lighting right

This commit is contained in:
Bill Kuker 2012-07-01 18:05:23 +00:00 committed by U-WINDOWS-C28163E\Administrator
parent 09b81a3529
commit 5dd804bed0
3 changed files with 43 additions and 30 deletions

View File

@ -115,4 +115,15 @@ public class FigureRenderStrategy extends RenderStrategy {
return 20;
}
protected static void convertColor(Color color, float[] out) {
if ( color == null ){
out[0] = 1;
out[1] = 1;
out[2] = 0;
} else {
out[0] = Math.max(0.2f, (float) color.getRed() / 255f);
out[1] = Math.max(0.2f, (float) color.getGreen() / 255f);
out[2] = Math.max(0.2f, (float) color.getBlue() / 255f);
}
}
}

View File

@ -22,9 +22,11 @@ import net.sf.openrocket.appearance.Decal;
import net.sf.openrocket.logging.LogHelper;
import net.sf.openrocket.rocketcomponent.RocketComponent;
import net.sf.openrocket.startup.Application;
import net.sf.openrocket.util.Color;
public class RealisticRenderStrategy extends RenderStrategy {
private final float[] colorBlack = { 0, 0, 0, 1 };
private final float[] color = new float[4];
private static final LogHelper log = Application.getLogger();
@ -60,20 +62,20 @@ public class RealisticRenderStrategy extends RenderStrategy {
convertColor(a.getDiffuse(), color);
color[3] = alpha;
gl.glMaterialfv(GL.GL_FRONT, GLLightingFunc.GL_DIFFUSE, color, 0);
gl.glMaterialfv(GL.GL_BACK, GLLightingFunc.GL_DIFFUSE, color, 0);
convertColor(a.getAmbient(), color);
color[3] = alpha;
gl.glMaterialfv(GL.GL_FRONT, GLLightingFunc.GL_AMBIENT, color, 0);
gl.glMaterialfv(GL.GL_BACK, GLLightingFunc.GL_AMBIENT, color, 0);
convertColor(a.getSpecular(), color);
color[3] = alpha;
gl.glMaterialfv(GL.GL_FRONT, GLLightingFunc.GL_SPECULAR, color, 0);
gl.glMateriali(GL.GL_FRONT, GLLightingFunc.GL_SHININESS, a.getShininess());
convertColor(a.getDiffuse(), color);
color[3] = alpha;
gl.glMaterialfv(GL.GL_BACK, GLLightingFunc.GL_DIFFUSE, color, 0);
gl.glMaterialfv(GL.GL_BACK, GLLightingFunc.GL_AMBIENT, color, 0);
gl.glMaterialfv(GL.GL_BACK, GLLightingFunc.GL_SPECULAR, colorBlack, 0);
gl.glMateriali(GL.GL_BACK, GLLightingFunc.GL_SHININESS, 0);
Decal t = a.getTexture();
Texture tex = null;
@ -119,7 +121,7 @@ public class RealisticRenderStrategy extends RenderStrategy {
log.debug("ClearCaches");
for (Map.Entry<URI, Texture> e : oldTexCache.entrySet()) {
log.debug("Destroying Texture for " + e.getKey());
if ( e.getValue() != null )
if (e.getValue() != null)
e.getValue().destroy(gl);
}
oldTexCache = texCache;
@ -128,7 +130,7 @@ public class RealisticRenderStrategy extends RenderStrategy {
private Texture getTexture(Decal t) {
URL url = t.getImageURL();
URI uri; //NEVER use a URL as a key!
URI uri; // NEVER use a URL as a key!
try {
uri = url.toURI();
} catch (URISyntaxException e) {
@ -136,18 +138,18 @@ public class RealisticRenderStrategy extends RenderStrategy {
return null;
}
//Return the Cached value if available
// Return the Cached value if available
if (texCache.containsKey(uri))
return texCache.get(uri);
//If the texture is in the Old Cache, save it.
// If the texture is in the Old Cache, save it.
if (oldTexCache.containsKey(uri)) {
texCache.put(uri, oldTexCache.get(uri));
oldTexCache.remove(uri);
return texCache.get(uri);
}
//Otherwise load it.
// Otherwise load it.
Texture tex = null;
try {
log.debug("Loading texture " + t);
@ -183,4 +185,15 @@ public class RealisticRenderStrategy extends RenderStrategy {
}
}
protected static void convertColor(Color color, float[] out) {
if (color == null) {
out[0] = 1;
out[1] = 1;
out[2] = 0;
} else {
out[0] = (float) color.getRed() / 255f;
out[1] = (float) color.getGreen() / 255f;
out[2] = (float) color.getBlue() / 255f;
}
}
}

View File

@ -3,29 +3,18 @@ package net.sf.openrocket.gui.figure3d;
import javax.media.opengl.GL2;
import net.sf.openrocket.rocketcomponent.RocketComponent;
import net.sf.openrocket.util.Color;
public abstract class RenderStrategy {
public abstract boolean isDrawn(RocketComponent c);
public abstract boolean isDrawnTransparent(RocketComponent c);
public abstract void preGeometry(GL2 gl, RocketComponent c, float alpha);
public abstract void postGeometry(GL2 gl, RocketComponent c, float alpha);
public void clearCaches(){
public void clearCaches() {
}
protected static void convertColor(Color color, float[] out) {
if ( color == null ){
out[0] = 1;
out[1] = 1;
out[2] = 0;
} else {
out[0] = Math.max(0.2f, (float) color.getRed() / 255f);
out[1] = Math.max(0.2f, (float) color.getGreen() / 255f);
out[2] = Math.max(0.2f, (float) color.getBlue() / 255f);
}
}
}