Fixed what I consider a bug: Rendering as a 3D rect uses the actual color selected as the highlighted side of the border, and the main field of the ColorIcon is a darker version of the selected color.
Added an OpenRocket Color constructor.
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@ -4,6 +4,8 @@ import java.awt.Color;
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import javax.swing.Icon;
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import net.sf.openrocket.gui.util.ColorConversion;
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/**
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* An Icon that displays a specific color, suitable for drawing into a button.
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*
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@ -16,6 +18,10 @@ public class ColorIcon implements Icon {
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this.color = c;
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}
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public ColorIcon(net.sf.openrocket.util.Color c){
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this.color = ColorConversion.toAwtColor(c);
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}
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@Override
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public int getIconHeight() {
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return 15;
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@ -29,7 +35,7 @@ public class ColorIcon implements Icon {
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@Override
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public void paintIcon(java.awt.Component c, java.awt.Graphics g, int x, int y) {
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g.setColor(color);
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g.fill3DRect(x, y, getIconWidth(), getIconHeight(), false);
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g.fillRect(x, y, getIconWidth(), getIconHeight());
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}
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}
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