Fix float literals in shader for my mac
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@ -26,9 +26,9 @@ void main(void)
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vec4 flameColor = gl_LightSource[2].diffuse;
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float flameFactor = max (dot (vec3(0,0,1), diffuseNormal), 0.0);
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flameFactor = flameFactor * (1 - z / 1.0);
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flameFactor = flameFactor * diffuseMaterial.a * gl_Color.a * 10;
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flameFactor = clamp(flameFactor,0,1);
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flameFactor = flameFactor * (1.0 - z / 1.0);
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flameFactor = flameFactor * diffuseMaterial.a * gl_Color.a * 10.0;
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flameFactor = clamp(flameFactor,0.0,1.0);
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vec4 light = diffuseLight * diffuseBump + ambientLight;
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