Minor changes to wording
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@ -992,15 +992,15 @@ ComponentInfo.TrapezoidFinSet = Fins help <b>stabilize</b> the rocket. The most
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ComponentInfo.EllipticalFinSet = Fins help <b>stabilize</b> the rocket. The most efficient fin shape is <b>elliptical</b>. This shape induces the <b>least amount of drag</b> of any fin shape. It is commonly used for competition flying events.
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ComponentInfo.EllipticalFinSet = Fins help <b>stabilize</b> the rocket. The most efficient fin shape is <b>elliptical</b>. This shape induces the <b>least amount of drag</b> of any fin shape. It is commonly used for competition flying events.
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ComponentInfo.FreeformFinSet = Fins help <b>stabilize</b> the rocket. The most versatile fin component is the <b>freeform fin</b>. This fin component allows the creation of virtually any solid fin shape, with the ability to manually enter data points or import a shape from an image file.
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ComponentInfo.FreeformFinSet = Fins help <b>stabilize</b> the rocket. The most versatile fin component is the <b>freeform fin</b>. This fin component allows the creation of virtually any solid fin shape, with the ability to manually enter data points or import a shape from an image file.
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ComponentInfo.TubeFinSet = <b>Tube fins</b> are used to keep the model rocket going <b>straight after launch</b>. Tube fins vary in length and diameter, and may have either straight or curved ends.<br>Currently, OpenRocket only supports straight-perpendicular cut ends.
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ComponentInfo.TubeFinSet = <b>Tube fins</b> are used to keep the model rocket going <b>straight after launch</b>. Tube fins vary in length and diameter, and may have either straight or curved ends.<br>Currently, OpenRocket only supports straight-perpendicular cut ends.
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ComponentInfo.RailButton = <b>Rail buttons</b> keep the model rocket from <b>changing orientation</b> when it launches. Rail buttons are often used in <b>conjunction</b> with <b>launch lugs</b>, and in pairs.<br>They can be mounted to the outside of the body tube with a screw and internal nut.<br>A rail button looks like two washers with a spacer in between; one washer is against the body tube and the other slides inside the launch rail.
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ComponentInfo.RailButton = <b>Rail buttons</b> keep the model rocket from <b>changing orientation</b> when it launches. Rail buttons are most commonly used on larger model rockets, in pairs, <b>instead</b> of <b>launch lugs</b>.<br>They can be mounted to the outside of the body tube with a screw and internal nut.<br>A rail button looks like two washers with a spacer in between; one washer is against the body tube and the other slides inside the launch rail.
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ComponentInfo.LaunchLug = A <b>launch lug</b> is the most common guide used to keep smaller model rockets from <b>changing orientation</b> until the rocket leaves the end of the launch rod.
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ComponentInfo.LaunchLug = A <b>launch lug</b> is the most common guide used to keep smaller model rockets from <b>changing orientation</b> until the rocket leaves the end of the launch rod.
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ComponentInfo.InnerTube = <b>Inner tubes</b> are most commonly used for <b>motor tubes</b>, but may also be part of other internal systems, such as an ejection baffles and adjustable weight designs.<br>Inner tubes may be positioned radially inside of a body tube and, when used as a motor tube, may be clustered.
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ComponentInfo.InnerTube = <b>Inner tubes</b> are most commonly used for <b>motor tubes</b>, but may also be part of other internal systems, such as an ejection baffles and adjustable weight designs.<br>Inner tubes may be positioned radially inside of a body tube and, when used as a motor tube, may be clustered.
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ComponentInfo.TubeCoupler = A <b>coupler</b> is a short tube that <b>connects</b> two <b>body tubes</b> having the <b>same diameters</b>.<br>In model rockets that use electronics, a coupler may be used for the <b>avionics bay</b>.<br>The body tubes are often glued to the coupler to stop them from gliding.
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ComponentInfo.TubeCoupler = A <b>coupler</b> is a short tube that <b>connects</b> two <b>tubes</b> with the <b>same diameters</b>.<br>In model rockets that use electronics, a coupler may be used for the <b>avionics bay</b>.<br>The tubes are often glued to the coupler to stop them from sliding.
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ComponentInfo.CenteringRing = <b>Centering rings</b> are used to <b>position</b> one or more <b>inner tubes</b> inside of a <b>body tube</b>.<br>Fin sets have an <b>automatic fin tab</b> feature for determining an ideal fin tab configuration based on an inner tube positioned below the root chord of the fins. This also requires two centering below the root chord.
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ComponentInfo.CenteringRing = <b>Centering rings</b> are used to <b>position</b> one or more <b>inner tubes</b> inside of a <b>body tube</b>.<br>Fin sets have an <b>automatic fin tab</b> feature for determining an ideal fin tab configuration based on an inner tube positioned below the root chord of the fins. This also requires two centering below the root chord.
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ComponentInfo.Bulkhead = A <b>bulkhead</b> is a disk that may or may not have a small hole in the center. Bulkheads are used to <b>seal</b> one area of a model rocket from another or to mount recovery system eyes for <b>shock cord attachment</b>, such as nose cone caps and avionics bay lids.
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ComponentInfo.Bulkhead = A <b>bulkhead</b> is a disk that may or may not have a small hole in the center. Bulkheads are used to <b>seal</b> one area of a model rocket from another or to mount recovery system eyes for <b>shock cord attachment</b>, such as nose cone caps and avionics bay lids.
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ComponentInfo.EngineBlock = An <b>engine block stops</b> the <b>motor</b> from <b>moving forwards</b> in the motor mount tube.<br>In order to add a motor, create a <b>body tube</b> or <b>inner tube</b> and mark it as a motor mount in the <em>Motor</em> tab.
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ComponentInfo.EngineBlock = An <b>engine block stops</b> the <b>motor</b> from <b>moving forward</b> in the motor mount tube.<br>In order to add a motor, create a <b>body tube</b> or <b>inner tube</b> and mark it as a motor mount in the <em>Motor</em> tab.
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ComponentInfo.Parachute = The <b>parachute</b> is the most common <b>recovery device</b>. Model rocket parachutes are made of thin, light-weight materials, such as polyethylene or Mylar, and may be decorated in bright and contrasting colors/patterns.<br><b>Shroud lines</b> attach the parachute <b>canopy</b> to the <b>shock cord</b>. The shroud lines are sometimes brought together and attached using a swivel.
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ComponentInfo.Parachute = The <b>parachute</b> is the most common <b>recovery device</b>. Smal model rocket parachutes are made of thin, light-weight materials, such as polyethylene or Mylar, while larger parachutes are most commonly made of rip-stop nylon. Parachutes may be decorated in bright and contrasting colors/patterns to improve visibility.<br><b>Shroud lines</b> attach the parachute <b>canopy</b> to the <b>shock cord</b>. The shroud lines are sometimes brought together and attached using a swivel.
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ComponentInfo.Streamer = A <b>streamer</b> is a <b>recovery device</b> that, when ejected, unrolls and <b>slows</b> the model <b>rocket</b> during descent.<br>A shock cord is a long, narrow, <b>rectangular strip</b> of crepe paper or thin plastic film. The width and length of the streamer are adjusted to match the weight of the rocket, but <b>10 to 1</b> is considered the best <b>length to width ratio</b> for a streamer.
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ComponentInfo.Streamer = A <b>streamer</b> is a <b>recovery device</b> that, when ejected, unrolls and <b>slows</b> the model <b>rocket</b> during descent.<br>A streamer is a long, narrow, <b>rectangular strip</b> of crepe paper or thin plastic film. The width and length of the streamer are adjusted to match the weight of the rocket, but a <b>10 to 1 length to width ratio</b> is considered the best for a streamer.
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ComponentInfo.ShockCord = A <b>shock cord</b> attaches the <b>nose cone</b> and <b>recovery device</b> to the <b>body tube</b>, keeping the model rocket together during <b>descent</b>.<br>Smaller rockets commonly have short elastic shock cords, while larger rockets have long shock cords made from materials such as Nylon or heat resistant Kevlar webbing.
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ComponentInfo.ShockCord = A <b>shock cord</b> attaches the <b>nose cone</b> and <b>recovery device</b> to the <b>body tube</b>, keeping the model rocket together during <b>descent</b>.<br>Smaller rockets commonly have short elastic shock cords, while larger rockets have long shock cords made from materials such as Nylon or heat resistant Kevlar webbing.
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ComponentInfo.MassComponent = A <b>mass component</b> may be used to simulate a <b>component</b> that is <b>not otherwise listed</b>.<br>In OpenRocket, this component type may be designated for instance as an <b>altimeter</b>, a <b>flight computer</b>, a <b>battery</b>\u2026 Each designation has its own unique icon to ease identification.
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ComponentInfo.MassComponent = A <b>mass component</b> may be used to simulate a <b>component</b> that is <b>not otherwise listed</b>.<br>In OpenRocket, this component type may be designated for instance as an <b>altimeter</b>, a <b>flight computer</b>, a <b>battery</b>\u2026 Each designation has its own unique icon to ease identification.
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