Minor changes to wording

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SiboVG 2023-01-06 00:42:38 +01:00
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commit 8442c2a972

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@ -992,15 +992,15 @@ ComponentInfo.TrapezoidFinSet = Fins help <b>stabilize</b> the rocket. The most
ComponentInfo.EllipticalFinSet = Fins help <b>stabilize</b> the rocket. The most efficient fin shape is <b>elliptical</b>. This shape induces the <b>least amount of drag</b> of any fin shape. It is commonly used for competition flying events. ComponentInfo.EllipticalFinSet = Fins help <b>stabilize</b> the rocket. The most efficient fin shape is <b>elliptical</b>. This shape induces the <b>least amount of drag</b> of any fin shape. It is commonly used for competition flying events.
ComponentInfo.FreeformFinSet = Fins help <b>stabilize</b> the rocket. The most versatile fin component is the <b>freeform fin</b>. This fin component allows the creation of virtually any solid fin shape, with the ability to manually enter data points or import a shape from an image file. ComponentInfo.FreeformFinSet = Fins help <b>stabilize</b> the rocket. The most versatile fin component is the <b>freeform fin</b>. This fin component allows the creation of virtually any solid fin shape, with the ability to manually enter data points or import a shape from an image file.
ComponentInfo.TubeFinSet = <b>Tube fins</b> are used to keep the model rocket going <b>straight after launch</b>. Tube fins vary in length and diameter, and may have either straight or curved ends.<br>Currently, OpenRocket only supports straight-perpendicular cut ends. ComponentInfo.TubeFinSet = <b>Tube fins</b> are used to keep the model rocket going <b>straight after launch</b>. Tube fins vary in length and diameter, and may have either straight or curved ends.<br>Currently, OpenRocket only supports straight-perpendicular cut ends.
ComponentInfo.RailButton = <b>Rail buttons</b> keep the model rocket from <b>changing orientation</b> when it launches. Rail buttons are often used in <b>conjunction</b> with <b>launch lugs</b>, and in pairs.<br>They can be mounted to the outside of the body tube with a screw and internal nut.<br>A rail button looks like two washers with a spacer in between; one washer is against the body tube and the other slides inside the launch rail. ComponentInfo.RailButton = <b>Rail buttons</b> keep the model rocket from <b>changing orientation</b> when it launches. Rail buttons are most commonly used on larger model rockets, in pairs, <b>instead</b> of <b>launch lugs</b>.<br>They can be mounted to the outside of the body tube with a screw and internal nut.<br>A rail button looks like two washers with a spacer in between; one washer is against the body tube and the other slides inside the launch rail.
ComponentInfo.LaunchLug = A <b>launch lug</b> is the most common guide used to keep smaller model rockets from <b>changing orientation</b> until the rocket leaves the end of the launch rod. ComponentInfo.LaunchLug = A <b>launch lug</b> is the most common guide used to keep smaller model rockets from <b>changing orientation</b> until the rocket leaves the end of the launch rod.
ComponentInfo.InnerTube = <b>Inner tubes</b> are most commonly used for <b>motor tubes</b>, but may also be part of other internal systems, such as an ejection baffles and adjustable weight designs.<br>Inner tubes may be positioned radially inside of a body tube and, when used as a motor tube, may be clustered. ComponentInfo.InnerTube = <b>Inner tubes</b> are most commonly used for <b>motor tubes</b>, but may also be part of other internal systems, such as an ejection baffles and adjustable weight designs.<br>Inner tubes may be positioned radially inside of a body tube and, when used as a motor tube, may be clustered.
ComponentInfo.TubeCoupler = A <b>coupler</b> is a short tube that <b>connects</b> two <b>body tubes</b> having the <b>same diameters</b>.<br>In model rockets that use electronics, a coupler may be used for the <b>avionics bay</b>.<br>The body tubes are often glued to the coupler to stop them from gliding. ComponentInfo.TubeCoupler = A <b>coupler</b> is a short tube that <b>connects</b> two <b>tubes</b> with the <b>same diameters</b>.<br>In model rockets that use electronics, a coupler may be used for the <b>avionics bay</b>.<br>The tubes are often glued to the coupler to stop them from sliding.
ComponentInfo.CenteringRing = <b>Centering rings</b> are used to <b>position</b> one or more <b>inner tubes</b> inside of a <b>body tube</b>.<br>Fin sets have an <b>automatic fin tab</b> feature for determining an ideal fin tab configuration based on an inner tube positioned below the root chord of the fins. This also requires two centering below the root chord. ComponentInfo.CenteringRing = <b>Centering rings</b> are used to <b>position</b> one or more <b>inner tubes</b> inside of a <b>body tube</b>.<br>Fin sets have an <b>automatic fin tab</b> feature for determining an ideal fin tab configuration based on an inner tube positioned below the root chord of the fins. This also requires two centering below the root chord.
ComponentInfo.Bulkhead = A <b>bulkhead</b> is a disk that may or may not have a small hole in the center. Bulkheads are used to <b>seal</b> one area of a model rocket from another or to mount recovery system eyes for <b>shock cord attachment</b>, such as nose cone caps and avionics bay lids. ComponentInfo.Bulkhead = A <b>bulkhead</b> is a disk that may or may not have a small hole in the center. Bulkheads are used to <b>seal</b> one area of a model rocket from another or to mount recovery system eyes for <b>shock cord attachment</b>, such as nose cone caps and avionics bay lids.
ComponentInfo.EngineBlock = An <b>engine block stops</b> the <b>motor</b> from <b>moving forwards</b> in the motor mount tube.<br>In order to add a motor, create a <b>body tube</b> or <b>inner tube</b> and mark it as a motor mount in the <em>Motor</em> tab. ComponentInfo.EngineBlock = An <b>engine block stops</b> the <b>motor</b> from <b>moving forward</b> in the motor mount tube.<br>In order to add a motor, create a <b>body tube</b> or <b>inner tube</b> and mark it as a motor mount in the <em>Motor</em> tab.
ComponentInfo.Parachute = The <b>parachute</b> is the most common <b>recovery device</b>. Model rocket parachutes are made of thin, light-weight materials, such as polyethylene or Mylar, and may be decorated in bright and contrasting colors/patterns.<br><b>Shroud lines</b> attach the parachute <b>canopy</b> to the <b>shock cord</b>. The shroud lines are sometimes brought together and attached using a swivel. ComponentInfo.Parachute = The <b>parachute</b> is the most common <b>recovery device</b>. Smal model rocket parachutes are made of thin, light-weight materials, such as polyethylene or Mylar, while larger parachutes are most commonly made of rip-stop nylon. Parachutes may be decorated in bright and contrasting colors/patterns to improve visibility.<br><b>Shroud lines</b> attach the parachute <b>canopy</b> to the <b>shock cord</b>. The shroud lines are sometimes brought together and attached using a swivel.
ComponentInfo.Streamer = A <b>streamer</b> is a <b>recovery device</b> that, when ejected, unrolls and <b>slows</b> the model <b>rocket</b> during descent.<br>A shock cord is a long, narrow, <b>rectangular strip</b> of crepe paper or thin plastic film. The width and length of the streamer are adjusted to match the weight of the rocket, but <b>10 to 1</b> is considered the best <b>length to width ratio</b> for a streamer. ComponentInfo.Streamer = A <b>streamer</b> is a <b>recovery device</b> that, when ejected, unrolls and <b>slows</b> the model <b>rocket</b> during descent.<br>A streamer is a long, narrow, <b>rectangular strip</b> of crepe paper or thin plastic film. The width and length of the streamer are adjusted to match the weight of the rocket, but a <b>10 to 1 length to width ratio</b> is considered the best for a streamer.
ComponentInfo.ShockCord = A <b>shock cord</b> attaches the <b>nose cone</b> and <b>recovery device</b> to the <b>body tube</b>, keeping the model rocket together during <b>descent</b>.<br>Smaller rockets commonly have short elastic shock cords, while larger rockets have long shock cords made from materials such as Nylon or heat resistant Kevlar webbing. ComponentInfo.ShockCord = A <b>shock cord</b> attaches the <b>nose cone</b> and <b>recovery device</b> to the <b>body tube</b>, keeping the model rocket together during <b>descent</b>.<br>Smaller rockets commonly have short elastic shock cords, while larger rockets have long shock cords made from materials such as Nylon or heat resistant Kevlar webbing.
ComponentInfo.MassComponent = A <b>mass component</b> may be used to simulate a <b>component</b> that is <b>not otherwise listed</b>.<br>In OpenRocket, this component type may be designated for instance as an <b>altimeter</b>, a <b>flight computer</b>, a <b>battery</b>\u2026 Each designation has its own unique icon to ease identification. ComponentInfo.MassComponent = A <b>mass component</b> may be used to simulate a <b>component</b> that is <b>not otherwise listed</b>.<br>In OpenRocket, this component type may be designated for instance as an <b>altimeter</b>, a <b>flight computer</b>, a <b>battery</b>\u2026 Each designation has its own unique icon to ease identification.