diff --git a/core/resources/l10n/messages.properties b/core/resources/l10n/messages.properties
index 18fb87e4f..d86f1e1b0 100644
--- a/core/resources/l10n/messages.properties
+++ b/core/resources/l10n/messages.properties
@@ -983,7 +983,7 @@ RocketCompCfg.btn.ComponentInfo.ttip = Show/hide informative text about this com
! ComponentInfo
ComponentInfo.Rocket = This is your rocket. Nothing more to say about it. Have fun designing and building it! :)
ComponentInfo.AxialStage = A stage is a section of the model rocket that contains motors which ignite successively and separate after motor burnout.
Each stage must safely descend after separation. The main stage, often called the 'Sustainer', usually descends with a recovery device.
-ComponentInfo.ParallelStage = A booster is a fictional component that acts as an attachment point to a body tube and can separate from that body tube at a specified time during flight.
The most common use of a booster is the attachment of a glider.
+ComponentInfo.ParallelStage = A booster is a fictional component that acts as an attachment point to a body tube and can separate from that body tube at a specified time during flight.
The most common use of a booster is the attachment of a strap-on booster.
ComponentInfo.PodSet = A pod is a fictional component that acts as an attachment point to a body tube.
Once defined, other components can be attached to the pod to create complex rocket geometries.
ComponentInfo.NoseCone = A nose cone is the front end of the rocket airframe. Nose cones vary widely in shape.
The back end can be cut down to form an internal shoulder that slides inside of a body tube to hold the nose cone in place.
ComponentInfo.BodyTube = A body tube is primarily used for the structure of the exterior body of the model rocket.