Better choice for zNear & zFar to fix some artifacts
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				@ -426,7 +426,7 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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		gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
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							gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
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		gl.glLoadIdentity();
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							gl.glLoadIdentity();
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		glu.gluPerspective(fovY, ratio, 0.05f, 100f);
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							glu.gluPerspective(fovY, ratio, 0.1f, 50f);
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		gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
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							gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
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		redrawExtras = true;
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							redrawExtras = true;
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