Give smoke quads random rotation to reduce artifacts from repitition
This commit is contained in:
		
							parent
							
								
									857f978504
								
							
						
					
					
						commit
						9069277573
					
				@ -4,7 +4,7 @@ uniform sampler2D uSmoke;
 | 
			
		||||
void main(void)
 | 
			
		||||
{
 | 
			
		||||
	vec3 normal = 2.0 * texture2D (uNormal, gl_TexCoord[0].st).rgb - 1.0;
 | 
			
		||||
	normal = normalize (normal);
 | 
			
		||||
	normal = normalize (gl_NormalMatrix * normal);
 | 
			
		||||
	
 | 
			
		||||
	float lamberFactor = max (dot (gl_LightSource[1].position.xyz, normal), 0.0) ;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
@ -308,7 +308,8 @@ public final class FlameRenderer {
 | 
			
		||||
				mvmatrix[1] = mvmatrix[2] = mvmatrix[4] = mvmatrix[6] = mvmatrix[8] = mvmatrix[9] = 0;
 | 
			
		||||
				gl.glLoadMatrixd(mvmatrix, 0);
 | 
			
		||||
				
 | 
			
		||||
				//TODO Add a random rotation to prevent artifacts from texture.
 | 
			
		||||
				//Add a random rotation to prevent artifacts from texture.
 | 
			
		||||
				gl.glRotatef(r.nextFloat()*45f, 0,0,1);
 | 
			
		||||
				
 | 
			
		||||
				gl.glBegin(GL.GL_TRIANGLE_FAN);
 | 
			
		||||
				float d = radius.f(z) * scale * 2;
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user