Better texture filtering
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3c0ad074ef
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@ -85,6 +85,9 @@ public class RealisticRenderStrategy extends RenderStrategy {
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tex = getTexture(t);
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}
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if (t != null && tex != null) {
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gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
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gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
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tex.enable(gl);
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tex.bind(gl);
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gl.glMatrixMode(GL.GL_TEXTURE);
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