Better texture filtering

This commit is contained in:
Bill Kuker 2012-07-02 15:43:13 +00:00 committed by U-WINDOWS-C28163E\Administrator
parent 3c0ad074ef
commit 97b2ad36bd

View File

@ -85,6 +85,9 @@ public class RealisticRenderStrategy extends RenderStrategy {
tex = getTexture(t);
}
if (t != null && tex != null) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
tex.enable(gl);
tex.bind(gl);
gl.glMatrixMode(GL.GL_TEXTURE);