Updated ja & pt localization files for changed keys. Updated ChangeLog
and fileformat files.
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@ -1,9 +1,14 @@
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2013-03-01 Kevin Ruland
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2013-04-17 Bill Kuker and Kevin Ruland
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* Added support for decals on rockets. Added two new 3d views - 3d finished and 3d unfinshed. Added support to export and
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apply decals (images) to rocket components. Added ability to launch external graphics editor to edit decals and monitor
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file for writes to update the rocket view.
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2013-04-17 Kevin Ruland
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* Added simulation of tumble recovery based on experimentation done by Sampo Niskane. This is particularly useful
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for low power staged flights.
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2012-10-01 Kevin Ruland
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2013-04-17 Kevin Ruland
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* Extended "motor configuration" concept to cover more properties. The concept was renamed "Flight Configuration" and
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allows the user to override stage separation, recovery deployment, and motor ignition per flight configuration.
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These configurations are stored in the ork file with each component. If no override is specified then the user specified
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@ -11,17 +16,17 @@
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usable. The user selects the configuration in a drop down with buttons for "add", "delete" and "rename". After selecting
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the configuration, the tabbed area below allows the user to change the configuration for this simulation.
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2012-10-01 Kevin Ruland
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2013-04-17 Kevin Ruland
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* Allow simulation of stages without a motor. Users in the past have attempted to simulate separate recovery of payload
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and booster by tricking OpenRocket using a dummy motor with trivial thrust curve. Now the user does not need to do this.
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There is an example of this provided in TARC Payloader.ork and Boosted Dart.ork
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2012-10-01 Kevin Ruland
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2013-04-17 Kevin Ruland
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* Simulate recovery of boosters. The simulation engine will create new FlightDataBranches for each stage after
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separation. The data for the boosters begins at t=separation. The simulation plot allows the user to select
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which stage's data to show (or all).
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2012-10-01 Kevin Ruland
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2013-04-17 Kevin Ruland
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* Modified the zoom and pan controls in the simulation plot. Added zoom in, out, and reset buttons. Added
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scroll with mouse wheel. If the alt key is used with either of these, only the domain is zoomed. Richard
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contributed a more logical mouse controlled zoom - right click and drag will zoom (either domain, range or both).
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@ -44,6 +44,6 @@ The following file format versions exist:
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Added <datatypes> section for supporting datatypes other than
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internal ones. Currently only supports datatypes from custom expressions.
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1.6: Introduced with OpenRocket 13.03. Added component Appearances (decals & paint)
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1.6: Introduced with OpenRocket 13.04. Added component Appearances (decals & paint)
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Added configurable parameters to recovery devices, motor ignition and separation.
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@ -169,14 +169,14 @@ debuglogdlg.lbl.Stacktrace = Stack trace:
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MotorChooserDialog.title = \u30ED\u30B1\u30C3\u30C8\u30E2\u30FC\u30BF\u30FC\u306E\u9078\u629E
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! Edit Motor configuration dialog
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edtmotorconfdlg.but.removemotor = \u30E2\u30FC\u30BF\u30FC\u306E\u524A\u9664
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edtmotorconfdlg.but.Selectmotor = \u30E2\u30FC\u30BF\u30FC\u306E\u9078\u629E
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MotorConfigurationPanel.btn.removeMotor = \u30E2\u30FC\u30BF\u30FC\u306E\u524A\u9664
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MotorConfigurationPanel.btn.selectMotor = \u30E2\u30FC\u30BF\u30FC\u306E\u9078\u629E
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edtmotorconfdlg.but.Removeconfiguration = \u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\u304B\u3089\u524A\u9664
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edtmotorconfdlg.but.Newconfiguration = \u65B0\u3057\u3044\u30E2\u30FC\u30BF\u30FC
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edtmotorconfdlg.lbl.Motormounts = <html><b>\u30E2\u30FC\u30BF\u30FC\u30DE\u30A6\u30F3\u30C8\uFF1A</b>
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MotorConfigurationPanel.lbl.motorMounts = <html><b>\u30E2\u30FC\u30BF\u30FC\u30DE\u30A6\u30F3\u30C8\uFF1A</b>
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edtmotorconfdlg.title.Editmotorconf = \u30E2\u30FC\u30BF\u30FC\u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\u306E\u7DE8\u96C6
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edtmotorconfdlg.selectcomp = <html>\u3069\u306E\u90E8\u54C1\u3092\u30E2\u30FC\u30BF\u30FC\u30DE\u30A6\u30F3\u30C8\u3068\u3059\u308B\u304B\uFF1A
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edtmotorconfdlg.lbl.Motorconfig = <html><b>\u30E2\u30FC\u30BF\u30FC\u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\uFF1A</b>
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MotorConfigurationPanel.lbl.motorConfiguration = <html><b>\u30E2\u30FC\u30BF\u30FC\u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\uFF1A</b>
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edtmotorconfdlg.lbl.Configname = \u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\u306E\u540D\u524D\uFF1A
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edtmotorconfdlg.lbl.Leavenamedefault = Leave name empty for default.
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@ -1269,7 +1269,7 @@ Streamer.Streamer = \u30B9\u30C8\u30EA\u30FC\u30DE\u30FC
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Sleeve.Sleeve = Sleeve
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!Rocket
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Rocket.motorCount.Nomotor = [No motors]
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Rocket.motorCount.Nomotor = No motors
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Rocket.compname.Rocket = Rocket
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!MotorMount
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@ -143,14 +143,14 @@ debuglogdlg.lbl.Stacktrace = Rastreamento de pilha:
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# MotorChooserDialog
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MotorChooserDialog.title = Selecione um motor do foguete
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# Edit Motor configuration dialog
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edtmotorconfdlg.but.removemotor = Remover o motor
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edtmotorconfdlg.but.Selectmotor = Selecionar motor
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MotorConfigurationPanel.btn.removeMotor = Remover o motor
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MotorConfigurationPanel.btn.selectMotor = Selecionar motor
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edtmotorconfdlg.but.Removeconfiguration = Remover configuração
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edtmotorconfdlg.but.Newconfiguration = Nova configuração
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edtmotorconfdlg.lbl.Motormounts = <html><b>Montagem do motor:</b>
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MotorConfigurationPanel.lbl.motorMounts = <html><b>Montagem do motor:</b>
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edtmotorconfdlg.title.Editmotorconf = Editar as configurações de motor
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edtmotorconfdlg.selectcomp = <html>Selecione os componentes que funcionam como suportes de motor:
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edtmotorconfdlg.lbl.Motorconfig = <html><b>Configurações de motor:</b>
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MotorConfigurationPanel.lbl.motorConfiguration = <html><b>Configurações de motor:</b>
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edtmotorconfdlg.lbl.Configname = Nome de configuração:
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edtmotorconfdlg.lbl.Leavenamedefault = Deixe o nome vazio por padrão.
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# Example design dialog
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@ -1148,7 +1148,7 @@ Streamer.Streamer = Fita
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# Sleeve
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Sleeve.Sleeve = Manga
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# Rocket
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Rocket.motorCount.Nomotor = [Sem motores]
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Rocket.motorCount.Nomotor = Sem motores
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Rocket.compname.Rocket = Foguete
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# MotorMount
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MotorMount.IgnitionEvent.AUTOMATIC = Automático (lançamento ou carga de ejeção)
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