Updated ja & pt localization files for changed keys. Updated ChangeLog

and fileformat files.
This commit is contained in:
kruland2607 2013-04-17 12:50:56 -05:00
parent 50e37d747f
commit a6a8a94986
4 changed files with 21 additions and 16 deletions

View File

@ -1,9 +1,14 @@
2013-03-01 Kevin Ruland
2013-04-17 Bill Kuker and Kevin Ruland
* Added support for decals on rockets. Added two new 3d views - 3d finished and 3d unfinshed. Added support to export and
apply decals (images) to rocket components. Added ability to launch external graphics editor to edit decals and monitor
file for writes to update the rocket view.
2013-04-17 Kevin Ruland
* Added simulation of tumble recovery based on experimentation done by Sampo Niskane. This is particularly useful
for low power staged flights.
2012-10-01 Kevin Ruland
2013-04-17 Kevin Ruland
* Extended "motor configuration" concept to cover more properties. The concept was renamed "Flight Configuration" and
allows the user to override stage separation, recovery deployment, and motor ignition per flight configuration.
These configurations are stored in the ork file with each component. If no override is specified then the user specified
@ -11,17 +16,17 @@
usable. The user selects the configuration in a drop down with buttons for "add", "delete" and "rename". After selecting
the configuration, the tabbed area below allows the user to change the configuration for this simulation.
2012-10-01 Kevin Ruland
2013-04-17 Kevin Ruland
* Allow simulation of stages without a motor. Users in the past have attempted to simulate separate recovery of payload
and booster by tricking OpenRocket using a dummy motor with trivial thrust curve. Now the user does not need to do this.
There is an example of this provided in TARC Payloader.ork and Boosted Dart.ork
2012-10-01 Kevin Ruland
2013-04-17 Kevin Ruland
* Simulate recovery of boosters. The simulation engine will create new FlightDataBranches for each stage after
separation. The data for the boosters begins at t=separation. The simulation plot allows the user to select
which stage's data to show (or all).
2012-10-01 Kevin Ruland
2013-04-17 Kevin Ruland
* Modified the zoom and pan controls in the simulation plot. Added zoom in, out, and reset buttons. Added
scroll with mouse wheel. If the alt key is used with either of these, only the domain is zoomed. Richard
contributed a more logical mouse controlled zoom - right click and drag will zoom (either domain, range or both).

View File

@ -44,6 +44,6 @@ The following file format versions exist:
Added <datatypes> section for supporting datatypes other than
internal ones. Currently only supports datatypes from custom expressions.
1.6: Introduced with OpenRocket 13.03. Added component Appearances (decals & paint)
1.6: Introduced with OpenRocket 13.04. Added component Appearances (decals & paint)
Added configurable parameters to recovery devices, motor ignition and separation.

View File

@ -169,14 +169,14 @@ debuglogdlg.lbl.Stacktrace = Stack trace:
MotorChooserDialog.title = \u30ED\u30B1\u30C3\u30C8\u30E2\u30FC\u30BF\u30FC\u306E\u9078\u629E
! Edit Motor configuration dialog
edtmotorconfdlg.but.removemotor = \u30E2\u30FC\u30BF\u30FC\u306E\u524A\u9664
edtmotorconfdlg.but.Selectmotor = \u30E2\u30FC\u30BF\u30FC\u306E\u9078\u629E
MotorConfigurationPanel.btn.removeMotor = \u30E2\u30FC\u30BF\u30FC\u306E\u524A\u9664
MotorConfigurationPanel.btn.selectMotor = \u30E2\u30FC\u30BF\u30FC\u306E\u9078\u629E
edtmotorconfdlg.but.Removeconfiguration = \u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\u304B\u3089\u524A\u9664
edtmotorconfdlg.but.Newconfiguration = \u65B0\u3057\u3044\u30E2\u30FC\u30BF\u30FC
edtmotorconfdlg.lbl.Motormounts = <html><b>\u30E2\u30FC\u30BF\u30FC\u30DE\u30A6\u30F3\u30C8\uFF1A</b>
MotorConfigurationPanel.lbl.motorMounts = <html><b>\u30E2\u30FC\u30BF\u30FC\u30DE\u30A6\u30F3\u30C8\uFF1A</b>
edtmotorconfdlg.title.Editmotorconf = \u30E2\u30FC\u30BF\u30FC\u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\u306E\u7DE8\u96C6
edtmotorconfdlg.selectcomp = <html>\u3069\u306E\u90E8\u54C1\u3092\u30E2\u30FC\u30BF\u30FC\u30DE\u30A6\u30F3\u30C8\u3068\u3059\u308B\u304B\uFF1A
edtmotorconfdlg.lbl.Motorconfig = <html><b>\u30E2\u30FC\u30BF\u30FC\u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\uFF1A</b>
MotorConfigurationPanel.lbl.motorConfiguration = <html><b>\u30E2\u30FC\u30BF\u30FC\u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\uFF1A</b>
edtmotorconfdlg.lbl.Configname = \u30B3\u30F3\u30D5\u30A3\u30AE\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\u306E\u540D\u524D\uFF1A
edtmotorconfdlg.lbl.Leavenamedefault = Leave name empty for default.
@ -1269,7 +1269,7 @@ Streamer.Streamer = \u30B9\u30C8\u30EA\u30FC\u30DE\u30FC
Sleeve.Sleeve = Sleeve
!Rocket
Rocket.motorCount.Nomotor = [No motors]
Rocket.motorCount.Nomotor = No motors
Rocket.compname.Rocket = Rocket
!MotorMount

View File

@ -143,14 +143,14 @@ debuglogdlg.lbl.Stacktrace = Rastreamento de pilha:
# MotorChooserDialog
MotorChooserDialog.title = Selecione um motor do foguete
# Edit Motor configuration dialog
edtmotorconfdlg.but.removemotor = Remover o motor
edtmotorconfdlg.but.Selectmotor = Selecionar motor
MotorConfigurationPanel.btn.removeMotor = Remover o motor
MotorConfigurationPanel.btn.selectMotor = Selecionar motor
edtmotorconfdlg.but.Removeconfiguration = Remover configuração
edtmotorconfdlg.but.Newconfiguration = Nova configuração
edtmotorconfdlg.lbl.Motormounts = <html><b>Montagem do motor:</b>
MotorConfigurationPanel.lbl.motorMounts = <html><b>Montagem do motor:</b>
edtmotorconfdlg.title.Editmotorconf = Editar as configurações de motor
edtmotorconfdlg.selectcomp = <html>Selecione os componentes que funcionam como suportes de motor:
edtmotorconfdlg.lbl.Motorconfig = <html><b>Configurações de motor:</b>
MotorConfigurationPanel.lbl.motorConfiguration = <html><b>Configurações de motor:</b>
edtmotorconfdlg.lbl.Configname = Nome de configuração:
edtmotorconfdlg.lbl.Leavenamedefault = Deixe o nome vazio por padrão.
# Example design dialog
@ -1148,7 +1148,7 @@ Streamer.Streamer = Fita
# Sleeve
Sleeve.Sleeve = Manga
# Rocket
Rocket.motorCount.Nomotor = [Sem motores]
Rocket.motorCount.Nomotor = Sem motores
Rocket.compname.Rocket = Foguete
# MotorMount
MotorMount.IgnitionEvent.AUTOMATIC = Automático (lançamento ou carga de ejeção)