[#2550] Fix mass object radial rotation in 3D view
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@ -167,8 +167,8 @@ final class MassObjectRenderer {
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}
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// Add radial offset
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double xOffset = o.getRadialPosition() * sin(o.getRadialDirection());
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double yOffset = o.getRadialPosition() * cos(o.getRadialDirection());
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double xOffset = o.getRadialPosition() * sin(-o.getRadialDirection());
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double yOffset = o.getRadialPosition() * cos(-o.getRadialDirection());
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if (r == 0)
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normal3d(gl, 0, 0, 1);
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