[refactor] streamlined null checks in SymmetricComponent.get{Prev|Next}SymmetricComponent
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@ -577,17 +577,16 @@ public abstract class SymmetricComponent extends BodyComponent implements BoxBou
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* @return the previous SymmetricComponent, or null.
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* @return the previous SymmetricComponent, or null.
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*/
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*/
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public final SymmetricComponent getPreviousSymmetricComponent() {
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public final SymmetricComponent getPreviousSymmetricComponent() {
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if(null == this.parent) {
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if((null == this.parent) || (null == this.parent.getParent())){
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return null;
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return null;
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}
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}
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final ComponentAssembly assembly = this.getAssembly();
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// might be: (a) Rocket -- for Centerline/Axial stages
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// might be: (a) Rocket -- for Centerline/Axial stages
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// (b) BodyTube -- for Parallel Stages & PodSets
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// (b) BodyTube -- for Parallel Stages & PodSets
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final RocketComponent grandParent = assembly.getParent();
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final RocketComponent grandParent = this.parent.getParent();
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// note: this is not guaranteed to _contain_ a stage... but that we're _searching_ for one.
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// note: this is not guaranteed to _contain_ a stage... but that we're _searching_ for one.
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int searchParentIndex = grandParent.getChildPosition(assembly); // position of stage w/in parent
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int searchParentIndex = grandParent.getChildPosition(this.parent); // position of stage w/in parent
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int searchSiblingIndex = this.parent.getChildPosition(this)-1; // guess at index of previous stage
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int searchSiblingIndex = this.parent.getChildPosition(this)-1; // guess at index of previous stage
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while( 0 <= searchParentIndex ) {
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while( 0 <= searchParentIndex ) {
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@ -615,17 +614,16 @@ public abstract class SymmetricComponent extends BodyComponent implements BoxBou
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* @return the next SymmetricComponent, or null.
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* @return the next SymmetricComponent, or null.
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*/
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*/
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public final SymmetricComponent getNextSymmetricComponent() {
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public final SymmetricComponent getNextSymmetricComponent() {
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if(null == this.parent) {
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if((null == this.parent) || (null == this.parent.getParent())){
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return null;
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return null;
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}
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}
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final ComponentAssembly assembly = this.getAssembly();
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// might be: (a) Rocket -- for centerline stages
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// might be: (a) Rocket -- for centerline stages
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// (b) BodyTube -- for Parallel Stages
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// (b) BodyTube -- for Parallel Stages
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final RocketComponent grandParent = assembly.getParent();
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final RocketComponent grandParent = this.parent.getParent();
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// note: this is not guaranteed to _contain_ a stage... but that we're _searching_ for one.
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// note: this is not guaranteed to _contain_ a stage... but that we're _searching_ for one.
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int searchParentIndex = grandParent.getChildPosition(assembly);
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int searchParentIndex = grandParent.getChildPosition(this.parent);
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int searchSiblingIndex = this.parent.getChildPosition(this) + 1;
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int searchSiblingIndex = this.parent.getChildPosition(this) + 1;
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while(searchParentIndex < grandParent.getChildCount()) {
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while(searchParentIndex < grandParent.getChildCount()) {
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