Choose between panel and canvas with hardcoded boolean

This commit is contained in:
bkuker 2013-09-23 19:42:18 -04:00
parent 2f39fab80c
commit b2b05ce0b3

View File

@ -147,14 +147,19 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
log.trace("GL - creating GLCapabilities"); log.trace("GL - creating GLCapabilities");
final GLCapabilities caps = new GLCapabilities(glp); final GLCapabilities caps = new GLCapabilities(glp);
log.trace("GL - setSampleBuffers"); if (true) {
caps.setSampleBuffers(true); log.trace("GL - setSampleBuffers");
caps.setSampleBuffers(true);
log.trace("GL - setNumSamples");
caps.setNumSamples(6); log.trace("GL - setNumSamples");
caps.setNumSamples(6);
log.trace("GL - Creating Canvas");
canvas = new GLCanvas(caps); log.trace("GL - Creating GLCanvas");
canvas = new GLCanvas(caps);
} else {
log.trace("GL - Creating GLJPanel");
canvas = new GLJPanel(caps);
}
log.trace("GL - Registering as GLEventListener on canvas"); log.trace("GL - Registering as GLEventListener on canvas");
((GLAutoDrawable) canvas).addGLEventListener(this); ((GLAutoDrawable) canvas).addGLEventListener(this);