From 6fc7999c58d272d3c544d35165bcfbbf9ee4fc7d Mon Sep 17 00:00:00 2001 From: SiboVG Date: Sun, 20 Aug 2023 00:16:17 +0200 Subject: [PATCH] [#2295] Use component color for sticker edge mode --- .../src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/swing/src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java b/swing/src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java index 41cac74ba..9396c1ec9 100644 --- a/swing/src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java +++ b/swing/src/net/sf/openrocket/gui/figure3d/RealisticRenderer.java @@ -21,7 +21,6 @@ import net.sf.openrocket.util.Color; import com.jogamp.opengl.util.texture.Texture; public class RealisticRenderer extends RocketRenderer { - private final float[] colorClear = { 0, 0, 0, 0 }; private final float[] colorWhite = { 1, 1, 1, 1 }; private final float[] color = new float[4]; @@ -165,7 +164,7 @@ public class RealisticRenderer extends RocketRenderer { gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, toEdgeMode(t.getEdgeMode())); - gl.glTexParameterfv(GL.GL_TEXTURE_2D, GL2.GL_TEXTURE_BORDER_COLOR, colorClear, 0); + gl.glTexParameterfv(GL.GL_TEXTURE_2D, GL2.GL_TEXTURE_BORDER_COLOR, convertedColor, 0); gl.glMaterialfv(GL.GL_FRONT, GLLightingFunc.GL_DIFFUSE, colorWhite, 0); gl.glMaterialfv(GL.GL_FRONT, GLLightingFunc.GL_AMBIENT, colorWhite, 0);