Texture flushing is not needed :)
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@ -322,7 +322,6 @@ public class RocketFigure3d extends JPanel implements GLEventListener {
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gl.glEnable(GL.GL_MULTISAMPLE);
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gl.glEnable(GL.GL_MULTISAMPLE);
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gl.glEnable(GLLightingFunc.GL_LIGHTING);
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gl.glEnable(GLLightingFunc.GL_LIGHTING);
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flushTextureCaches();
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updateFigure();
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updateFigure();
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}
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}
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rr.render(drawable, configuration, selection);
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rr.render(drawable, configuration, selection);
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