Rescale smoke opacity
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@ -218,9 +218,10 @@ public final class FlameRenderer {
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setUniform1i(gl, shaderprogram, "uSmoke", 0);
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setUniform1i(gl, shaderprogram, "uSmoke", 0);
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setUniform1i(gl, shaderprogram, "uNormal", 1);
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setUniform1i(gl, shaderprogram, "uNormal", 1);
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trail(gl, radius, dZ, new Const(0.1f * (fs.getSmokeColor().getAlpha() / 255f)), LEN, P, fs.getSmokeColor(),
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trail(gl, radius, dZ, //
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s);
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new Const(0.025f * (fs.getSmokeColor().getAlpha() / 255f)), //
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// trail(gl, radius, dZ, new Const(1), 0.2f, 1, smokeColor);
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LEN, P, fs.getSmokeColor(), s);
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gl.glUseProgram(0);
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gl.glUseProgram(0);
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smokeN.disable(gl);
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smokeN.disable(gl);
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