Merge pull request #574 from wolsen/issue-573
Use AWTTextureIO for creating textures from jpegs
This commit is contained in:
commit
d9a3cbb39c
@ -1,22 +1,22 @@
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package net.sf.openrocket.gui.figure3d;
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import java.awt.image.BufferedImage;
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import java.io.InputStream;
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import java.net.URL;
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import java.util.HashMap;
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import java.util.Map;
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import com.jogamp.opengl.GL;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.GLProfile;
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import net.sf.openrocket.appearance.Decal;
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import javax.imageio.ImageIO;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.GLProfile;
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import com.jogamp.opengl.util.texture.Texture;
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import com.jogamp.opengl.util.texture.TextureData;
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import com.jogamp.opengl.util.texture.TextureIO;
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import com.jogamp.opengl.util.texture.awt.AWTTextureIO;
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import net.sf.openrocket.appearance.Decal;
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public class TextureCache {
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private static final Logger log = LoggerFactory.getLogger(TextureCache.class);
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@ -83,8 +83,8 @@ public class TextureCache {
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try {
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log.debug("Loading texture " + uri);
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InputStream is = uri.openStream();
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TextureData data = TextureIO.newTextureData(GLProfile.getDefault(), is, GL.GL_RGBA, GL.GL_RGBA, true, null);
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tex = TextureIO.newTexture(data);
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BufferedImage img = ImageIO.read(is);
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tex = AWTTextureIO.newTexture(GLProfile.getDefault(), img, true);
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} catch (Throwable e) {
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log.error("Error loading Texture", e);
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}
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@ -118,8 +118,8 @@ public class TextureCache {
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try {
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log.debug("Loading texture " + decal);
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InputStream is = decal.getImage().getBytes();
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TextureData data = TextureIO.newTextureData(GLProfile.getDefault(), is, GL.GL_RGBA, GL.GL_RGBA, true, null);
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tex = TextureIO.newTexture(data);
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BufferedImage img = ImageIO.read(is);
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tex = AWTTextureIO.newTexture(GLProfile.getDefault(), img, true);
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} catch (Throwable e) {
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log.error("Error loading Texture", e);
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}
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@ -114,30 +114,31 @@
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*/
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package net.sf.openrocket.gui.figure3d.photo.exhaust;
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import java.awt.image.BufferedImage;
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import java.io.BufferedReader;
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import java.io.InputStreamReader;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.util.Random;
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import javax.imageio.ImageIO;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import com.jogamp.common.nio.Buffers;
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import com.jogamp.opengl.GL;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GLProfile;
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import com.jogamp.opengl.fixedfunc.GLLightingFunc;
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import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.texture.Texture;
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import com.jogamp.opengl.util.texture.awt.AWTTextureIO;
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import net.sf.openrocket.motor.Motor;
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import net.sf.openrocket.util.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import com.jogamp.common.nio.Buffers;
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import com.jogamp.opengl.util.texture.Texture;
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import com.jogamp.opengl.util.texture.TextureData;
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import com.jogamp.opengl.util.texture.TextureIO;
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public final class FlameRenderer {
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public interface FlameSettings {
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@ -308,18 +309,14 @@ public final class FlameRenderer {
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public static void init(GL2 gl) {
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try {
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log.debug("Loading Textures");
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TextureData data = TextureIO.newTextureData(GLProfile.getDefault(),
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FlameRenderer.class.getResourceAsStream("/datafiles/flame/c-color.png"), GL.GL_RGBA, GL.GL_RGBA,
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true, null);
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smokeT = TextureIO.newTexture(data);
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data = TextureIO.newTextureData(GLProfile.getDefault(),
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FlameRenderer.class.getResourceAsStream("/datafiles/flame/c-normal.png"), GL.GL_RGBA, GL.GL_RGBA,
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true, null);
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smokeN = TextureIO.newTexture(data);
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data = TextureIO.newTextureData(GLProfile.getDefault(),
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FlameRenderer.class.getResourceAsStream("/datafiles/flame/smoke2.png"), GL.GL_RGBA, GL.GL_RGBA,
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true, null);
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flameT = TextureIO.newTexture(data);
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BufferedImage img = ImageIO.read(FlameRenderer.class.getResourceAsStream("/datafiles/flame/c-color.png"));
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smokeT = AWTTextureIO.newTexture(GLProfile.getDefault(), img, true);
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img = ImageIO.read(FlameRenderer.class.getResourceAsStream("/datafiles/flame/c-normal.png"));
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smokeN = AWTTextureIO.newTexture(GLProfile.getDefault(), img, true);
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img = ImageIO.read(FlameRenderer.class.getResourceAsStream("/datafiles/flame/smoke2.png"));
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flameT = AWTTextureIO.newTexture(GLProfile.getDefault(), img, true);
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log.debug("Loading Shader");
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String line;
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